Separate Window::build_scene
into layout
and paint
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30 changed files with 289 additions and 136 deletions
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@ -34,7 +34,7 @@ where
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&mut self,
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constraint: crate::SizeConstraint,
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_: &mut V,
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_: &mut crate::ViewContext<V>,
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_: &mut crate::LayoutContext<V>,
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) -> (Vector2F, Self::LayoutState) {
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let x = if constraint.max.x().is_finite() {
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constraint.max.x()
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