Separate Window::build_scene
into layout
and paint
This commit is contained in:
parent
3f037e5128
commit
7f345f8bf5
30 changed files with 289 additions and 136 deletions
|
@ -3,7 +3,7 @@ use std::ops::Range;
|
|||
use crate::{
|
||||
geometry::{rect::RectF, vector::Vector2F},
|
||||
json::json,
|
||||
AnyElement, Element, SceneBuilder, SizeConstraint, View, ViewContext,
|
||||
AnyElement, Element, LayoutContext, SceneBuilder, SizeConstraint, View, ViewContext,
|
||||
};
|
||||
|
||||
pub struct Hook<V: View> {
|
||||
|
@ -36,7 +36,7 @@ impl<V: View> Element<V> for Hook<V> {
|
|||
&mut self,
|
||||
constraint: SizeConstraint,
|
||||
view: &mut V,
|
||||
cx: &mut ViewContext<V>,
|
||||
cx: &mut LayoutContext<V>,
|
||||
) -> (Vector2F, Self::LayoutState) {
|
||||
let size = self.child.layout(constraint, view, cx);
|
||||
if let Some(handler) = self.after_layout.as_mut() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue