Separate Window::build_scene into layout and paint

This commit is contained in:
Antonio Scandurra 2023-05-03 12:18:16 +02:00
parent 3f037e5128
commit 7f345f8bf5
30 changed files with 289 additions and 136 deletions

View file

@ -3,7 +3,8 @@ use std::ops::Range;
use crate::{
geometry::{rect::RectF, vector::Vector2F},
json::ToJson,
AnyElement, Axis, Element, MouseRegion, SceneBuilder, SizeConstraint, View, ViewContext,
AnyElement, Axis, Element, LayoutContext, MouseRegion, SceneBuilder, SizeConstraint, View,
ViewContext,
};
use serde_json::json;
@ -124,7 +125,7 @@ impl<V: View> Element<V> for Overlay<V> {
&mut self,
constraint: SizeConstraint,
view: &mut V,
cx: &mut ViewContext<V>,
cx: &mut LayoutContext<V>,
) -> (Vector2F, Self::LayoutState) {
let constraint = if self.anchor_position.is_some() {
SizeConstraint::new(Vector2F::zero(), cx.window_size())