Separate Window::build_scene
into layout
and paint
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parent
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commit
7f345f8bf5
30 changed files with 289 additions and 136 deletions
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@ -8,8 +8,8 @@ use gpui::{
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vector::{vec2f, Vector2F},
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},
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json::{json, ToJson},
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AnyElement, AnyViewHandle, Entity, SceneBuilder, SizeConstraint, Subscription, View,
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ViewContext, ViewHandle, WindowContext,
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AnyElement, AnyViewHandle, Entity, LayoutContext, SceneBuilder, SizeConstraint, Subscription,
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View, ViewContext, ViewHandle, WindowContext,
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};
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use settings::Settings;
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@ -157,7 +157,7 @@ impl Element<StatusBar> for StatusBarElement {
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&mut self,
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mut constraint: SizeConstraint,
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view: &mut StatusBar,
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cx: &mut ViewContext<StatusBar>,
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cx: &mut LayoutContext<StatusBar>,
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) -> (Vector2F, Self::LayoutState) {
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let max_width = constraint.max.x();
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constraint.min = vec2f(0., constraint.min.y());
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