Separate Window::build_scene into layout and paint

This commit is contained in:
Antonio Scandurra 2023-05-03 12:18:16 +02:00
parent 3f037e5128
commit 7f345f8bf5
30 changed files with 289 additions and 136 deletions

View file

@ -8,8 +8,8 @@ use gpui::{
vector::{vec2f, Vector2F},
},
json::{json, ToJson},
AnyElement, AnyViewHandle, Entity, SceneBuilder, SizeConstraint, Subscription, View,
ViewContext, ViewHandle, WindowContext,
AnyElement, AnyViewHandle, Entity, LayoutContext, SceneBuilder, SizeConstraint, Subscription,
View, ViewContext, ViewHandle, WindowContext,
};
use settings::Settings;
@ -157,7 +157,7 @@ impl Element<StatusBar> for StatusBarElement {
&mut self,
mut constraint: SizeConstraint,
view: &mut StatusBar,
cx: &mut ViewContext<StatusBar>,
cx: &mut LayoutContext<StatusBar>,
) -> (Vector2F, Self::LayoutState) {
let max_width = constraint.max.x();
constraint.min = vec2f(0., constraint.min.y());