Make keymaps reusable across platforms (#10811)
This PR includes two relevant changes: - Platform binds (super, windows, cmd) will now parse on all platforms, regardless of which one is being used. While very counter-intuitive (this means that `cmd-d` will actually be triggered by `win-d` on windows) this makes it possible to reuse keymap files across platforms easily - There is now a KeyContext `os == linux`, `os == macos` or `os == windows` available in keymaps. This allows users to specify certain blocks of keybinds only for one OS, allowing you to minimize the amount of keymappings that you have to re-configure for each platform. Release Notes: - Added `os` KeyContext, set to either `linux`, `macos` or `windows` - Fixed keymap parsing errors when `cmd` was used on linux, `super` was used on mac, etc.
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11 changed files with 24 additions and 15 deletions
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@ -25,6 +25,20 @@ impl<'a> TryFrom<&'a str> for KeyContext {
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}
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impl KeyContext {
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/// Initialize a new [`KeyContext`] that contains an `os` key set to either `macos`, `linux`, `windows` or `unknown`.
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pub fn new_with_defaults() -> Self {
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let mut context = Self::default();
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#[cfg(target_os = "macos")]
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context.set("os", "macos");
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#[cfg(target_os = "linux")]
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context.set("os", "linux");
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#[cfg(target_os = "windows")]
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context.set("os", "windows");
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#[cfg(not(any(target_os = "macos", target_os = "linux", target_os = "windows")))]
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context.set("os", "unknown");
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context
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}
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/// Parse a key context from a string.
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/// The key context format is very simple:
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/// - either a single identifier, such as `StatusBar`
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