Make keymaps reusable across platforms (#10811)

This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.

Release Notes:

- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
This commit is contained in:
ElKowar 2024-04-22 22:24:25 +02:00 committed by GitHub
parent 33baa377c7
commit 7f81bfb6b7
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GPG key ID: B5690EEEBB952194
11 changed files with 24 additions and 15 deletions

View file

@ -552,7 +552,7 @@ impl Dock {
}
fn dispatch_context() -> KeyContext {
let mut dispatch_context = KeyContext::default();
let mut dispatch_context = KeyContext::new_with_defaults();
dispatch_context.add("Dock");
dispatch_context

View file

@ -1944,7 +1944,7 @@ impl FocusableView for Pane {
impl Render for Pane {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let mut key_context = KeyContext::default();
let mut key_context = KeyContext::new_with_defaults();
key_context.add("Pane");
if self.active_item().is_none() {
key_context.add("EmptyPane");

View file

@ -3945,7 +3945,7 @@ struct DraggedDock(DockPosition);
impl Render for Workspace {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let mut context = KeyContext::default();
let mut context = KeyContext::new_with_defaults();
context.add("Workspace");
let centered_layout = self.centered_layout
&& self.center.panes().len() == 1