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3 changed files with 50 additions and 11 deletions
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@ -7,12 +7,12 @@ use smallvec::SmallVec;
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// Exported to metal
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// Exported to metal
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pub type PointF = Point<f32>;
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pub type PointF = Point<f32>;
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pub type StackingOrder = SmallVec<[u32; 16]>;
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pub type LayerId = SmallVec<[u32; 16]>;
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Scene {
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pub struct Scene {
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pub(crate) scale_factor: f32,
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pub(crate) scale_factor: f32,
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pub(crate) layers: BTreeMap<StackingOrder, SceneLayer>,
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pub(crate) layers: BTreeMap<LayerId, SceneLayer>,
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}
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}
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impl Scene {
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impl Scene {
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@ -30,7 +30,7 @@ impl Scene {
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}
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}
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}
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}
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pub fn insert(&mut self, stacking_order: StackingOrder, primitive: impl Into<Primitive>) {
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pub fn insert(&mut self, stacking_order: LayerId, primitive: impl Into<Primitive>) {
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let layer = self.layers.entry(stacking_order).or_default();
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let layer = self.layers.entry(stacking_order).or_default();
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let primitive = primitive.into();
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let primitive = primitive.into();
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@ -1,8 +1,8 @@
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use crate::{
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use crate::{
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px, AnyView, AppContext, AvailableSpace, Bounds, Context, Effect, Element, EntityId, FontId,
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px, AnyView, AppContext, AvailableSpace, Bounds, Context, Corners, Effect, Element, EntityId,
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GlyphId, GlyphRasterParams, Handle, Hsla, IsZero, LayoutId, MainThread, MainThreadOnly,
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FontId, GlyphId, GlyphRasterParams, Handle, Hsla, IsZero, LayerId, LayoutId, MainThread,
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MonochromeSprite, Pixels, PlatformAtlas, PlatformWindow, Point, Reference, Scene, Size,
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MainThreadOnly, MonochromeSprite, Pixels, PlatformAtlas, PlatformWindow, Point, Reference,
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StackContext, StackingOrder, Style, TaffyLayoutEngine, WeakHandle, WindowOptions,
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Scene, Size, StackContext, Style, TaffyLayoutEngine, WeakHandle, WindowOptions,
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SUBPIXEL_VARIANTS,
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SUBPIXEL_VARIANTS,
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};
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};
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use anyhow::Result;
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use anyhow::Result;
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@ -22,7 +22,8 @@ pub struct Window {
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layout_engine: TaffyLayoutEngine,
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layout_engine: TaffyLayoutEngine,
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pub(crate) root_view: Option<AnyView<()>>,
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pub(crate) root_view: Option<AnyView<()>>,
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mouse_position: Point<Pixels>,
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mouse_position: Point<Pixels>,
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current_layer_id: StackingOrder,
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current_layer_id: LayerId,
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content_mask_stack: Vec<ContentMask>,
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pub(crate) scene: Scene,
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pub(crate) scene: Scene,
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pub(crate) dirty: bool,
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pub(crate) dirty: bool,
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}
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}
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@ -64,12 +65,19 @@ impl Window {
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root_view: None,
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root_view: None,
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mouse_position,
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mouse_position,
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current_layer_id: SmallVec::new(),
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current_layer_id: SmallVec::new(),
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content_mask_stack: Vec::new(),
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scene: Scene::new(scale_factor),
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scene: Scene::new(scale_factor),
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dirty: true,
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dirty: true,
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}
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}
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}
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct ContentMask {
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bounds: Bounds<Pixels>,
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corner_radii: Corners<Pixels>,
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}
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pub struct WindowContext<'a, 'w> {
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pub struct WindowContext<'a, 'w> {
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app: Reference<'a, AppContext>,
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app: Reference<'a, AppContext>,
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window: Reference<'w, Window>,
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window: Reference<'w, Window>,
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@ -145,10 +153,41 @@ impl<'a, 'w> WindowContext<'a, 'w> {
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result
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result
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}
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}
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pub fn current_layer_id(&self) -> StackingOrder {
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pub fn clip<F, R>(
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&mut self,
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bounds: Bounds<Pixels>,
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corner_radii: Corners<Pixels>,
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f: impl FnOnce(&mut Self) -> R,
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) -> R {
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let clip_mask = ContentMask {
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bounds,
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corner_radii,
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};
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self.window.content_mask_stack.push(clip_mask);
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let result = f(self);
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self.window.content_mask_stack.pop();
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result
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}
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pub fn current_layer_id(&self) -> LayerId {
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self.window.current_layer_id.clone()
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self.window.current_layer_id.clone()
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}
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}
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pub fn current_clipping_mask(&self) -> ContentMask {
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self.window
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.content_mask_stack
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.last()
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.cloned()
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.unwrap_or_else(|| ContentMask {
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bounds: Bounds {
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origin: Point::default(),
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size: self.window.content_size,
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},
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corner_radii: Default::default(),
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})
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}
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pub fn run_on_main<R>(
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pub fn run_on_main<R>(
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&self,
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&self,
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f: impl FnOnce(&mut MainThread<WindowContext>) -> R + Send + 'static,
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f: impl FnOnce(&mut MainThread<WindowContext>) -> R + Send + 'static,
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@ -4,8 +4,8 @@ use crate::{
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themes::rose_pine_dawn,
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themes::rose_pine_dawn,
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};
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};
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use gpui3::{
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use gpui3::{
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black, div, img, svg, view, white, Context, Element, ParentElement, RootView, StyleHelpers,
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div, img, svg, view, Context, Element, ParentElement, RootView, StyleHelpers, View,
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View, ViewContext, WindowContext,
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ViewContext, WindowContext,
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};
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};
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pub struct Workspace {
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pub struct Workspace {
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