add more context for errors
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parent
b75f6e2210
commit
80be0e29b9
2 changed files with 7 additions and 5 deletions
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@ -88,8 +88,8 @@ struct DirectComposition {
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impl DirectXDevices {
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impl DirectXDevices {
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pub(crate) fn new(disable_direct_composition: bool) -> Result<Self> {
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pub(crate) fn new(disable_direct_composition: bool) -> Result<Self> {
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let dxgi_factory = get_dxgi_factory()?;
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let dxgi_factory = get_dxgi_factory().context("Creating DXGI factory")?;
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let adapter = get_adapter(&dxgi_factory)?;
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let adapter = get_adapter(&dxgi_factory).context("Getting DXGI adapter")?;
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let (device, device_context) = {
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let (device, device_context) = {
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let mut device: Option<ID3D11Device> = None;
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let mut device: Option<ID3D11Device> = None;
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let mut context: Option<ID3D11DeviceContext> = None;
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let mut context: Option<ID3D11DeviceContext> = None;
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@ -99,7 +99,8 @@ impl DirectXDevices {
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Some(&mut device),
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Some(&mut device),
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Some(&mut context),
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Some(&mut context),
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Some(&mut feature_level),
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Some(&mut feature_level),
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)?;
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)
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.context("Creating Direct3D device")?;
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match feature_level {
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match feature_level {
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D3D_FEATURE_LEVEL_11_1 => {
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D3D_FEATURE_LEVEL_11_1 => {
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log::info!("Created device with Direct3D 11.1 feature level.")
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log::info!("Created device with Direct3D 11.1 feature level.")
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@ -117,7 +118,7 @@ impl DirectXDevices {
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let dxgi_device = if disable_direct_composition {
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let dxgi_device = if disable_direct_composition {
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None
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None
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} else {
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} else {
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Some(device.cast()?)
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Some(device.cast().context("Creating DXGI device")?)
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};
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};
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Ok(Self {
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Ok(Self {
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@ -101,7 +101,8 @@ impl WindowsWindowState {
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};
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};
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let border_offset = WindowBorderOffset::default();
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let border_offset = WindowBorderOffset::default();
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let restore_from_minimized = None;
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let restore_from_minimized = None;
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let renderer = DirectXRenderer::new(hwnd, disable_direct_composition)?;
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let renderer = DirectXRenderer::new(hwnd, disable_direct_composition)
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.context("Creating DirectX renderer")?;
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let callbacks = Callbacks::default();
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let callbacks = Callbacks::default();
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let input_handler = None;
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let input_handler = None;
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let pending_surrogate = None;
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let pending_surrogate = None;
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