Get basic mouse_down and mouse_up working

This commit is contained in:
Nathan Sobo 2023-08-16 22:21:27 -06:00
parent 187d78011c
commit 812d3f6af6
10 changed files with 175 additions and 82 deletions

View file

@ -7,12 +7,12 @@ use anyhow::Result;
pub use gpui::LayoutContext;
use gpui::{
geometry::{DefinedLength, Length},
platform::MouseButton,
scene::MouseClick,
EngineLayout, RenderContext, ViewContext, WindowContext,
platform::{MouseButton, MouseButtonEvent},
EngineLayout, EventContext, RenderContext, ViewContext,
};
use playground_macros::tailwind_lengths;
use std::{any::Any, rc::Rc};
use smallvec::SmallVec;
use std::{any::Any, cell::Cell, rc::Rc};
pub use crate::paint_context::PaintContext;
pub use taffy::tree::NodeId;
@ -23,7 +23,7 @@ pub struct Layout<'a, E: ?Sized> {
}
pub struct ElementHandlers<V> {
click: Option<Rc<dyn Fn(&mut V, MouseClick, &mut WindowContext, usize)>>,
mouse_button: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
}
pub struct ElementMetadata<V> {
@ -42,7 +42,9 @@ impl<V> Default for ElementMetadata<V> {
impl<V> Default for ElementHandlers<V> {
fn default() -> Self {
ElementHandlers { click: None }
ElementHandlers {
mouse_button: Default::default(),
}
}
}
@ -79,36 +81,62 @@ pub trait Element<V: 'static>: 'static {
Adapter(self.into_any())
}
fn left_click(self, handler: impl Fn(&mut V, MouseClick, &mut ViewContext<V>) + 'static) -> Self
where
Self: Sized,
{
self.click(MouseButton::Left, handler)
}
fn right_click(
fn click(
self,
handler: impl Fn(&mut V, MouseClick, &mut ViewContext<V>) + 'static,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut ViewContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.click(MouseButton::Right, handler)
let pressed: Rc<Cell<bool>> = Default::default();
self.mouse_down(button, {
let pressed = pressed.clone();
move |_, _, _| {
pressed.set(true);
}
})
.mouse_up(button, move |view, event, event_cx| {
if pressed.get() {
pressed.set(false);
handler(view, event, event_cx);
}
})
}
fn click(
fn mouse_down(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, MouseClick, &mut ViewContext<V>) + 'static,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.handlers_mut().click = Some(Rc::new(move |view, event, window_cx, view_id| {
if event.button == button {
handler(view, event, &mut ViewContext::mutable(window_cx, view_id));
}
}));
self.handlers_mut()
.mouse_button
.push(Rc::new(move |view, event, event_cx| {
if event.button == button && event.is_down {
handler(view, event, event_cx);
}
}));
self
}
fn mouse_up(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.handlers_mut()
.mouse_button
.push(Rc::new(move |view, event, event_cx| {
if event.button == button && !event.is_down {
handler(view, event, event_cx);
}
}));
self
}
@ -385,7 +413,7 @@ pub struct AnyElement<V> {
layout: Option<(NodeId, Box<dyn Any>)>,
}
impl<V> AnyElement<V> {
impl<V: 'static> AnyElement<V> {
pub fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
let pushed_text_style = self.push_text_style(cx);
@ -426,7 +454,20 @@ impl<V> AnyElement<V> {
from_element: element_layout.as_mut(),
};
if let Some(click_handler) = self.element.handlers_mut().click.clone() {}
for handler in self.element.handlers_mut().mouse_button.iter().cloned() {
let EngineLayout { order, bounds } = layout.from_engine;
let view_id = cx.view_id();
cx.draw_interactive_region(
order,
bounds,
move |view, event: &MouseButtonEvent, window_cx| {
let mut view_cx = ViewContext::mutable(window_cx, view_id);
let mut event_cx = EventContext::new(&mut view_cx);
(handler)(view, event, &mut event_cx);
},
);
}
self.element.paint(layout, view, cx)?;
if pushed_text_style {