Register actions globally before main

This commit is contained in:
Nathan Sobo 2023-11-07 20:58:37 -07:00
parent 80630cd4d9
commit 814e62050c
8 changed files with 33 additions and 169 deletions

View file

@ -17,9 +17,9 @@ use crate::{
current_platform, image_cache::ImageCache, Action, AnyBox, AnyView, AnyWindowHandle,
AppMetadata, AssetSource, BackgroundExecutor, ClipboardItem, Context, DispatchPhase, DisplayId,
Entity, FocusEvent, FocusHandle, FocusId, ForegroundExecutor, KeyBinding, Keymap, LayoutId,
PathPromptOptions, Pixels, Platform, PlatformDisplay, Point, Render, SharedString,
SubscriberSet, Subscription, SvgRenderer, Task, TextStyle, TextStyleRefinement, TextSystem,
View, Window, WindowContext, WindowHandle, WindowId,
PathPromptOptions, Pixels, Platform, PlatformDisplay, Point, Render, SubscriberSet,
Subscription, SvgRenderer, Task, TextStyle, TextStyleRefinement, TextSystem, View, Window,
WindowContext, WindowHandle, WindowId,
};
use anyhow::{anyhow, Result};
use collections::{HashMap, HashSet, VecDeque};
@ -140,7 +140,6 @@ impl App {
}
}
type ActionBuilder = fn(json: Option<serde_json::Value>) -> anyhow::Result<Box<dyn Action>>;
pub(crate) type FrameCallback = Box<dyn FnOnce(&mut AppContext)>;
type Handler = Box<dyn FnMut(&mut AppContext) -> bool + 'static>;
type Listener = Box<dyn FnMut(&dyn Any, &mut AppContext) -> bool + 'static>;
@ -176,7 +175,6 @@ pub struct AppContext {
pub(crate) keymap: Arc<Mutex<Keymap>>,
pub(crate) global_action_listeners:
HashMap<TypeId, Vec<Box<dyn Fn(&dyn Action, DispatchPhase, &mut Self)>>>,
action_builders: HashMap<SharedString, ActionBuilder>,
pending_effects: VecDeque<Effect>,
pub(crate) pending_notifications: HashSet<EntityId>,
pub(crate) pending_global_notifications: HashSet<TypeId>,
@ -234,7 +232,6 @@ impl AppContext {
windows: SlotMap::with_key(),
keymap: Arc::new(Mutex::new(Keymap::default())),
global_action_listeners: HashMap::default(),
action_builders: HashMap::default(),
pending_effects: VecDeque::new(),
pending_notifications: HashSet::default(),
pending_global_notifications: HashSet::default(),
@ -695,10 +692,6 @@ impl AppContext {
)
}
pub fn all_action_names<'a>(&'a self) -> impl Iterator<Item = SharedString> + 'a {
self.action_builders.keys().cloned()
}
/// Move the global of the given type to the stack.
pub(crate) fn lease_global<G: 'static>(&mut self) -> GlobalLease<G> {
GlobalLease::new(
@ -761,24 +754,6 @@ impl AppContext {
}));
}
/// Register an action type to allow it to be referenced in keymaps.
pub fn register_action_type<A: Action>(&mut self) {
self.action_builders.insert(A::qualified_name(), A::build);
}
/// Construct an action based on its name and parameters.
pub fn build_action(
&mut self,
name: &str,
params: Option<serde_json::Value>,
) -> Result<Box<dyn Action>> {
let build = self
.action_builders
.get(name)
.ok_or_else(|| anyhow!("no action type registered for {}", name))?;
(build)(params)
}
/// Event handlers propagate events by default. Call this method to stop dispatching to
/// event handlers with a lower z-index (mouse) or higher in the tree (keyboard). This is
/// the opposite of [propagate]. It's also possible to cancel a call to [propagate] by