Store focus handles in AppContext instead of Window (#22158)
Previously, each window stored its own collection of focus handles. This meant that to create a focus handle, you needed to have access to a Window. I'm working on a simplification to gpui's context types that removes `WindowContext` and `ViewContext` in favor of passing a window reference explicitly when rendering or handling events. You'll still need a window to manipulate focus, but it will be helpful to be able to create focus handles without a window. cc @mgsloan Release Notes: - N/A
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e1ca5ed836
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3 changed files with 43 additions and 40 deletions
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@ -5,7 +5,10 @@ use std::{
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ops::{Deref, DerefMut},
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path::{Path, PathBuf},
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rc::{Rc, Weak},
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sync::{atomic::Ordering::SeqCst, Arc},
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sync::{
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atomic::{AtomicUsize, Ordering::SeqCst},
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Arc,
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},
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time::Duration,
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};
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@ -16,6 +19,7 @@ use futures::{
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future::{LocalBoxFuture, Shared},
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Future, FutureExt,
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};
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use parking_lot::RwLock;
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use slotmap::SlotMap;
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pub use async_context::*;
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@ -30,11 +34,12 @@ use util::ResultExt;
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use crate::{
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current_platform, hash, init_app_menus, Action, ActionRegistry, Any, AnyView, AnyWindowHandle,
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Asset, AssetSource, BackgroundExecutor, ClipboardItem, Context, DispatchPhase, DisplayId,
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Entity, EventEmitter, ForegroundExecutor, Global, KeyBinding, Keymap, Keystroke, LayoutId,
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Menu, MenuItem, OwnedMenu, PathPromptOptions, Pixels, Platform, PlatformDisplay, Point,
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PromptBuilder, PromptHandle, PromptLevel, Render, RenderablePromptHandle, Reservation,
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ScreenCaptureSource, SharedString, SubscriberSet, Subscription, SvgRenderer, Task, TextSystem,
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View, ViewContext, Window, WindowAppearance, WindowContext, WindowHandle, WindowId,
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Entity, EventEmitter, FocusHandle, FocusId, ForegroundExecutor, Global, KeyBinding, Keymap,
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Keystroke, LayoutId, Menu, MenuItem, OwnedMenu, PathPromptOptions, Pixels, Platform,
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PlatformDisplay, Point, PromptBuilder, PromptHandle, PromptLevel, Render,
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RenderablePromptHandle, Reservation, ScreenCaptureSource, SharedString, SubscriberSet,
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Subscription, SvgRenderer, Task, TextSystem, View, ViewContext, Window, WindowAppearance,
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WindowContext, WindowHandle, WindowId,
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};
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mod async_context;
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@ -242,6 +247,7 @@ pub struct AppContext {
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pub(crate) new_view_observers: SubscriberSet<TypeId, NewViewListener>,
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pub(crate) windows: SlotMap<WindowId, Option<Window>>,
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pub(crate) window_handles: FxHashMap<WindowId, AnyWindowHandle>,
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pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
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pub(crate) keymap: Rc<RefCell<Keymap>>,
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pub(crate) keyboard_layout: SharedString,
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pub(crate) global_action_listeners:
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@ -302,8 +308,9 @@ impl AppContext {
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entities,
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new_view_observers: SubscriberSet::new(),
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new_model_observers: SubscriberSet::new(),
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window_handles: FxHashMap::default(),
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windows: SlotMap::with_key(),
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window_handles: FxHashMap::default(),
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focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
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keymap: Rc::new(RefCell::new(Keymap::default())),
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keyboard_layout,
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global_action_listeners: FxHashMap::default(),
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@ -439,6 +446,7 @@ impl AppContext {
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self.defer(move |_| activate());
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subscription
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}
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pub(crate) fn observe_internal<W, E>(
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&mut self,
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entity: &E,
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@ -569,6 +577,12 @@ impl AppContext {
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})
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}
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/// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
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/// for elements rendered within this window.
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pub fn focus_handle(&self) -> FocusHandle {
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FocusHandle::new(&self.focus_handles)
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}
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/// Instructs the platform to activate the application by bringing it to the foreground.
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pub fn activate(&self, ignoring_other_apps: bool) {
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self.platform.activate(ignoring_other_apps);
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@ -844,28 +858,25 @@ impl AppContext {
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/// Repeatedly called during `flush_effects` to handle a focused handle being dropped.
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fn release_dropped_focus_handles(&mut self) {
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for window_handle in self.windows() {
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window_handle
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.update(self, |_, cx| {
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let mut blur_window = false;
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let focus = cx.window.focus;
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cx.window.focus_handles.write().retain(|handle_id, count| {
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if count.load(SeqCst) == 0 {
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if focus == Some(handle_id) {
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blur_window = true;
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}
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false
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} else {
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true
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}
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});
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if blur_window {
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cx.blur();
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self.focus_handles
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.clone()
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.write()
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.retain(|handle_id, count| {
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if count.load(SeqCst) == 0 {
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for window_handle in self.windows() {
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window_handle
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.update(self, |_, cx| {
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if cx.window.focus == Some(handle_id) {
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cx.blur();
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}
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})
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.unwrap();
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}
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})
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.unwrap();
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}
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false
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} else {
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true
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}
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});
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}
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fn apply_notify_effect(&mut self, emitter: EntityId) {
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@ -500,7 +500,7 @@ impl AnyElement {
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if !focus_assigned {
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if let Some(focus_id) = cx.window.next_frame.focus {
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return FocusHandle::for_id(focus_id, &cx.window.focus_handles);
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return FocusHandle::for_id(focus_id, &cx.focus_handles);
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}
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}
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@ -531,7 +531,6 @@ pub struct Window {
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pub(crate) tooltip_bounds: Option<TooltipBounds>,
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next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
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pub(crate) dirty_views: FxHashSet<EntityId>,
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pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
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focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
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focus_lost_listeners: SubscriberSet<(), AnyObserver>,
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default_prevented: bool,
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@ -809,7 +808,6 @@ impl Window {
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next_tooltip_id: TooltipId::default(),
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tooltip_bounds: None,
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dirty_views: FxHashSet::default(),
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focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
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focus_listeners: SubscriberSet::new(),
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focus_lost_listeners: SubscriberSet::new(),
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default_prevented: true,
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@ -931,17 +929,11 @@ impl<'a> WindowContext<'a> {
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self.window.removed = true;
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}
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/// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
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/// for elements rendered within this window.
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pub fn focus_handle(&self) -> FocusHandle {
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FocusHandle::new(&self.window.focus_handles)
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}
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/// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
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pub fn focused(&self) -> Option<FocusHandle> {
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self.window
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.focus
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.and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
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.and_then(|id| FocusHandle::for_id(id, &self.app.focus_handles))
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}
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/// Move focus to the element associated with the given [`FocusHandle`].
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@ -3021,7 +3013,7 @@ impl<'a> WindowContext<'a> {
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let event = FocusOutEvent {
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blurred: WeakFocusHandle {
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id: blurred_id,
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handles: Arc::downgrade(&cx.window.focus_handles),
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handles: Arc::downgrade(&cx.app.focus_handles),
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},
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};
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listener(event, cx)
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@ -4439,7 +4431,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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let event = FocusOutEvent {
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blurred: WeakFocusHandle {
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id: blurred_id,
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handles: Arc::downgrade(&cx.window.focus_handles),
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handles: Arc::downgrade(&cx.app.focus_handles),
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},
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};
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listener(view, event, cx)
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