debugger: Improve saving scenarios through new session modal (#30566)
- A loading icon is displayed while a scenario is being saved - Saving a scenario doesn't take you to debug.json unless a user clicks on the arrow icons that shows up after a successful save - An error icon where show when a scenario fails to save - Fixed a bug where scenario's failed to save when there was no .zed directory in the user's worktree Release Notes: - N/A
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a3105c92a4
commit
8294981ab5
2 changed files with 177 additions and 55 deletions
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@ -22,7 +22,7 @@ use gpui::{
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use language::Buffer;
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use project::debugger::session::{Session, SessionStateEvent};
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use project::{Fs, WorktreeId};
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use project::{Fs, ProjectPath, WorktreeId};
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use project::{Project, debugger::session::ThreadStatus};
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use rpc::proto::{self};
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use settings::Settings;
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@ -997,7 +997,7 @@ impl DebugPanel {
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worktree_id: WorktreeId,
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window: &mut Window,
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cx: &mut App,
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) -> Task<Result<()>> {
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) -> Task<Result<ProjectPath>> {
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self.workspace
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.update(cx, |workspace, cx| {
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let Some(mut path) = workspace.absolute_path_of_worktree(worktree_id, cx) else {
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@ -1006,14 +1006,20 @@ impl DebugPanel {
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let serialized_scenario = serde_json::to_value(scenario);
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path.push(paths::local_debug_file_relative_path());
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cx.spawn_in(window, async move |workspace, cx| {
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let serialized_scenario = serialized_scenario?;
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let path = path.as_path();
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let fs =
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workspace.update(cx, |workspace, _| workspace.app_state().fs.clone())?;
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path.push(paths::local_settings_folder_relative_path());
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if !fs.is_dir(path.as_path()).await {
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fs.create_dir(path.as_path()).await?;
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}
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path.pop();
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path.push(paths::local_debug_file_relative_path());
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let path = path.as_path();
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if !fs.is_file(path).await {
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let content =
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serde_json::to_string_pretty(&serde_json::Value::Array(vec![
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@ -1034,21 +1040,19 @@ impl DebugPanel {
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.await?;
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}
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workspace.update_in(cx, |workspace, window, cx| {
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workspace.update(cx, |workspace, cx| {
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if let Some(project_path) = workspace
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.project()
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.read(cx)
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.project_path_for_absolute_path(&path, cx)
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{
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workspace.open_path(project_path, None, true, window, cx)
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Ok(project_path)
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} else {
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Task::ready(Err(anyhow!(
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Err(anyhow!(
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"Couldn't get project path for .zed/debug.json in active worktree"
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)))
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))
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}
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})?.await?;
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anyhow::Ok(())
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})?
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})
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})
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.unwrap_or_else(|err| Task::ready(Err(err)))
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@ -4,9 +4,11 @@ use std::{
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ops::Not,
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path::{Path, PathBuf},
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sync::Arc,
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time::Duration,
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usize,
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};
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use anyhow::Result;
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use dap::{
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DapRegistry, DebugRequest,
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adapters::{DebugAdapterName, DebugTaskDefinition},
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@ -14,26 +16,32 @@ use dap::{
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use editor::{Editor, EditorElement, EditorStyle};
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use fuzzy::{StringMatch, StringMatchCandidate};
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use gpui::{
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App, AppContext, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable, Render,
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Subscription, TextStyle, WeakEntity,
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Animation, AnimationExt as _, App, AppContext, DismissEvent, Entity, EventEmitter, FocusHandle,
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Focusable, Render, Subscription, TextStyle, Transformation, WeakEntity, percentage,
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};
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use picker::{Picker, PickerDelegate, highlighted_match_with_paths::HighlightedMatch};
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use project::{TaskContexts, TaskSourceKind, task_store::TaskStore};
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use project::{ProjectPath, TaskContexts, TaskSourceKind, task_store::TaskStore};
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use settings::Settings;
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use task::{DebugScenario, LaunchRequest};
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use theme::ThemeSettings;
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use ui::{
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ActiveTheme, Button, ButtonCommon, ButtonSize, CheckboxWithLabel, Clickable, Color, Context,
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ContextMenu, Disableable, DropdownMenu, FluentBuilder, Icon, IconName, InteractiveElement,
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IntoElement, Label, LabelCommon as _, ListItem, ListItemSpacing, ParentElement, RenderOnce,
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SharedString, Styled, StyledExt, ToggleButton, ToggleState, Toggleable, Window, div, h_flex,
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relative, rems, v_flex,
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ContextMenu, Disableable, DropdownMenu, FluentBuilder, Icon, IconButton, IconName, IconSize,
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InteractiveElement, IntoElement, Label, LabelCommon as _, ListItem, ListItemSpacing,
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ParentElement, RenderOnce, SharedString, Styled, StyledExt, ToggleButton, ToggleState,
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Toggleable, Window, div, h_flex, relative, rems, v_flex,
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};
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use util::ResultExt;
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use workspace::{ModalView, Workspace, pane};
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use crate::{attach_modal::AttachModal, debugger_panel::DebugPanel};
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enum SaveScenarioState {
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Saving,
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Saved(ProjectPath),
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Failed(SharedString),
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}
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pub(super) struct NewSessionModal {
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workspace: WeakEntity<Workspace>,
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debug_panel: WeakEntity<DebugPanel>,
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@ -43,6 +51,7 @@ pub(super) struct NewSessionModal {
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custom_mode: Entity<CustomMode>,
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debugger: Option<DebugAdapterName>,
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task_contexts: Arc<TaskContexts>,
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save_scenario_state: Option<SaveScenarioState>,
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_subscriptions: [Subscription; 2],
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}
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@ -126,6 +135,7 @@ impl NewSessionModal {
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debug_panel: debug_panel.downgrade(),
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workspace: workspace_handle,
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task_contexts,
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save_scenario_state: None,
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_subscriptions,
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}
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});
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@ -220,7 +230,7 @@ impl NewSessionModal {
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cx.emit(DismissEvent);
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})
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.ok();
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anyhow::Result::<_, anyhow::Error>::Ok(())
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Result::<_, anyhow::Error>::Ok(())
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})
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.detach_and_log_err(cx);
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}
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@ -380,6 +390,8 @@ impl Render for NewSessionModal {
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window: &mut ui::Window,
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cx: &mut ui::Context<Self>,
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) -> impl ui::IntoElement {
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let this = cx.weak_entity().clone();
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v_flex()
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.size_full()
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.w(rems(34.))
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@ -485,42 +497,148 @@ impl Render for NewSessionModal {
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}
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}),
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),
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NewSessionMode::Custom => div().child(
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Button::new("new-session-modal-back", "Save to .zed/debug.json...")
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.on_click(cx.listener(|this, _, window, cx| {
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let Some(save_scenario_task) = this
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.debugger
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.as_ref()
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.and_then(|debugger| this.debug_scenario(&debugger, cx))
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.zip(this.task_contexts.worktree())
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.and_then(|(scenario, worktree_id)| {
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this.debug_panel
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.update(cx, |panel, cx| {
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panel.save_scenario(
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&scenario,
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worktree_id,
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window,
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cx,
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)
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})
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.ok()
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})
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else {
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return;
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};
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NewSessionMode::Custom => h_flex()
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.child(
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Button::new("new-session-modal-back", "Save to .zed/debug.json...")
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.on_click(cx.listener(|this, _, window, cx| {
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let Some(save_scenario) = this
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.debugger
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.as_ref()
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.and_then(|debugger| this.debug_scenario(&debugger, cx))
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.zip(this.task_contexts.worktree())
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.and_then(|(scenario, worktree_id)| {
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this.debug_panel
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.update(cx, |panel, cx| {
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panel.save_scenario(
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&scenario,
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worktree_id,
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window,
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cx,
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)
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})
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.ok()
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})
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else {
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return;
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};
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cx.spawn(async move |this, cx| {
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if save_scenario_task.await.is_ok() {
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this.update(cx, |_, cx| cx.emit(DismissEvent)).ok();
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}
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})
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.detach();
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}))
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.disabled(
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self.debugger.is_none()
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|| self.custom_mode.read(cx).program.read(cx).is_empty(cx),
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),
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),
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this.save_scenario_state = Some(SaveScenarioState::Saving);
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cx.spawn(async move |this, cx| {
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let res = save_scenario.await;
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this.update(cx, |this, _| match res {
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Ok(saved_file) => {
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this.save_scenario_state =
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Some(SaveScenarioState::Saved(saved_file))
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}
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Err(error) => {
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this.save_scenario_state =
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Some(SaveScenarioState::Failed(
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error.to_string().into(),
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))
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}
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})
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.ok();
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cx.background_executor()
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.timer(Duration::from_secs(2))
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.await;
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this.update(cx, |this, _| {
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this.save_scenario_state.take()
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})
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.ok();
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})
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.detach();
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}))
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.disabled(
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self.debugger.is_none()
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|| self
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.custom_mode
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.read(cx)
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.program
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.read(cx)
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.is_empty(cx)
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|| self.save_scenario_state.is_some(),
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),
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)
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.when_some(self.save_scenario_state.as_ref(), {
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let this_entity = this.clone();
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move |this, save_state| match save_state {
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SaveScenarioState::Saved(saved_path) => this.child(
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IconButton::new(
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"new-session-modal-go-to-file",
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IconName::ArrowUpRight,
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)
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.icon_size(IconSize::Small)
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.icon_color(Color::Muted)
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.on_click({
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let this_entity = this_entity.clone();
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let saved_path = saved_path.clone();
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move |_, window, cx| {
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window
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.spawn(cx, {
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let this_entity = this_entity.clone();
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let saved_path = saved_path.clone();
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async move |cx| {
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this_entity
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.update_in(
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cx,
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|this, window, cx| {
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this.workspace.update(
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cx,
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|workspace, cx| {
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workspace.open_path(
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saved_path
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.clone(),
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None,
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true,
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window,
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cx,
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)
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},
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)
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},
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)??
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.await?;
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this_entity
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.update(cx, |_, cx| {
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cx.emit(DismissEvent)
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})
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.ok();
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anyhow::Ok(())
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}
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})
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.detach();
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}
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}),
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),
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SaveScenarioState::Saving => this.child(
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Icon::new(IconName::Spinner)
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.size(IconSize::Small)
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.color(Color::Muted)
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.with_animation(
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"Spinner",
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Animation::new(Duration::from_secs(3)).repeat(),
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|icon, delta| {
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icon.transform(Transformation::rotate(
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percentage(delta),
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))
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},
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),
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),
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SaveScenarioState::Failed(error_msg) => this.child(
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IconButton::new("Failed Scenario Saved", IconName::X)
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.icon_size(IconSize::Small)
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.icon_color(Color::Error)
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.tooltip(ui::Tooltip::text(error_msg.clone())),
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),
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}
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}),
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})
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.child(
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Button::new("debugger-spawn", "Start")
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