ui: Account for padding of parent container during scrollbar layout (#27402)
Closes https://github.com/zed-industries/zed/issues/23386
This PR updates the scrollbar-component to account for padding present
in the parent container.
Since the linked issue was opened,
https://github.com/zed-industries/zed/pull/25288 improved the behaviour
so that the scrollbar does allow scrolling the entire container, however
the scrollbar thumb still does not go the entire way to the bottom. This
can be seen here:
https://github.com/user-attachments/assets/89204355-e6b8-428b-9fa9-bb614051b6fa
This happens because during layouting of the scrollbar, padding of the
parent container is not taken into account. The scrollbar thumb size is
calculated as if no padding was present.
With this change, padding is now included in the calculation, which
resolves the issue:
https://github.com/user-attachments/assets/1d4c62e0-4555-4332-a9ab-4e114684b4b3
The change here is to store the calculated content size during prepaint
_including_ padding and use this for layouting the scrollbar. This
ensures that the actual scroll max and the content size are always in
sync. Furthermore, the existing `TODO`-comment is also resolved, as we
now no longer look at the size of the last child but the actual parent
size instead.
This also removes an existing panic of the scrollbar-component in cases
where the content size was 0, which was previously not accounted for
(this never happened in practice so far, for example because of the
padding added here:
43712285bf/crates/editor/src/hover_popover.rs (L802-L809)
which prevented the container size from ever being 0).
---
Lastly, as I was wiring through the changes of the `content_size` I
noticed that some code was duplicated during the initial layouting as
well as in the click handlers. I refactored this in the second commit to
use `along` where possible as well as computing the new click offset in
one closure which can be passed to both event listeners. As always,
should any of these changes not be wanted, feel free to let me know and
I will revert these.
Looking forward to your feedback 😄
Release Notes:
- Fixed scrollbars sometimes not scrolling all the way to the bottom.
This commit is contained in:
parent
b34f19a46f
commit
82a7aca5a6
4 changed files with 125 additions and 203 deletions
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@ -1559,32 +1559,20 @@ impl Interactivity {
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) -> Point<Pixels> {
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if let Some(scroll_offset) = self.scroll_offset.as_ref() {
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let mut scroll_to_bottom = false;
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if let Some(scroll_handle) = &self.tracked_scroll_handle {
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let mut state = scroll_handle.0.borrow_mut();
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state.overflow = style.overflow;
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scroll_to_bottom = mem::take(&mut state.scroll_to_bottom);
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let mut tracked_scroll_handle = self
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.tracked_scroll_handle
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.as_ref()
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.map(|handle| handle.0.borrow_mut());
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if let Some(mut scroll_handle_state) = tracked_scroll_handle.as_deref_mut() {
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scroll_handle_state.overflow = style.overflow;
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scroll_to_bottom = mem::take(&mut scroll_handle_state.scroll_to_bottom);
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}
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let rem_size = window.rem_size();
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let padding_size = size(
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style
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.padding
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.left
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.to_pixels(bounds.size.width.into(), rem_size)
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+ style
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.padding
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.right
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.to_pixels(bounds.size.width.into(), rem_size),
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style
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.padding
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.top
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.to_pixels(bounds.size.height.into(), rem_size)
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+ style
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.padding
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.bottom
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.to_pixels(bounds.size.height.into(), rem_size),
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);
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let scroll_max = (self.content_size + padding_size - bounds.size).max(&Size::default());
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let padding = style.padding.to_pixels(bounds.size.into(), rem_size);
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let padding_size = size(padding.left + padding.right, padding.top + padding.bottom);
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let padded_content_size = self.content_size + padding_size;
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let scroll_max = (padded_content_size - bounds.size).max(&Size::default());
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// Clamp scroll offset in case scroll max is smaller now (e.g., if children
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// were removed or the bounds became larger).
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let mut scroll_offset = scroll_offset.borrow_mut();
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@ -1596,6 +1584,10 @@ impl Interactivity {
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scroll_offset.y = scroll_offset.y.clamp(-scroll_max.height, px(0.));
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}
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if let Some(mut scroll_handle_state) = tracked_scroll_handle {
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scroll_handle_state.padded_content_size = padded_content_size;
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}
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*scroll_offset
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} else {
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Point::default()
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@ -2913,6 +2905,7 @@ impl ScrollAnchor {
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struct ScrollHandleState {
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offset: Rc<RefCell<Point<Pixels>>>,
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bounds: Bounds<Pixels>,
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padded_content_size: Size<Pixels>,
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child_bounds: Vec<Bounds<Pixels>>,
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scroll_to_bottom: bool,
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overflow: Point<Overflow>,
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@ -2975,6 +2968,11 @@ impl ScrollHandle {
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self.0.borrow().child_bounds.get(ix).cloned()
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}
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/// Get the size of the content with padding of the container.
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pub fn padded_content_size(&self) -> Size<Pixels> {
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self.0.borrow().padded_content_size
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}
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/// scroll_to_item scrolls the minimal amount to ensure that the child is
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/// fully visible
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pub fn scroll_to_item(&self, ix: usize) {
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@ -3,9 +3,9 @@ use std::{
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rc::Rc,
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};
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use gpui::{Bounds, Point, size};
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use gpui::{Bounds, Point, Size, size};
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use terminal::Terminal;
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use ui::{ContentSize, Pixels, ScrollableHandle, px};
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use ui::{Pixels, ScrollableHandle, px};
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#[derive(Debug)]
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struct ScrollHandleState {
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@ -46,12 +46,9 @@ impl TerminalScrollHandle {
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}
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impl ScrollableHandle for TerminalScrollHandle {
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fn content_size(&self) -> Option<ContentSize> {
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fn content_size(&self) -> Size<Pixels> {
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let state = self.state.borrow();
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Some(ContentSize {
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size: size(px(0.), px(state.total_lines as f32 * state.line_height.0)),
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scroll_adjustment: Some(Point::new(px(0.), px(0.))),
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})
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size(Pixels::ZERO, state.total_lines as f32 * state.line_height)
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}
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fn offset(&self) -> Point<Pixels> {
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@ -3,9 +3,9 @@ use std::{any::Any, cell::Cell, fmt::Debug, ops::Range, rc::Rc, sync::Arc};
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use crate::{IntoElement, prelude::*, px, relative};
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use gpui::{
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Along, App, Axis as ScrollbarAxis, BorderStyle, Bounds, ContentMask, Corners, Edges, Element,
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ElementId, Entity, EntityId, GlobalElementId, Hitbox, Hsla, LayoutId, ListState,
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ElementId, Entity, EntityId, GlobalElementId, Hitbox, Hsla, IsZero, LayoutId, ListState,
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MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point, ScrollHandle, ScrollWheelEvent,
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Size, Style, UniformListScrollHandle, Window, point, quad,
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Size, Style, UniformListScrollHandle, Window, quad,
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};
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pub struct Scrollbar {
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@ -15,11 +15,8 @@ pub struct Scrollbar {
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}
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impl ScrollableHandle for UniformListScrollHandle {
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fn content_size(&self) -> Option<ContentSize> {
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Some(ContentSize {
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size: self.0.borrow().last_item_size.map(|size| size.contents)?,
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scroll_adjustment: None,
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})
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fn content_size(&self) -> Size<Pixels> {
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self.0.borrow().base_handle.content_size()
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}
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fn set_offset(&self, point: Point<Pixels>) {
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@ -36,11 +33,8 @@ impl ScrollableHandle for UniformListScrollHandle {
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}
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impl ScrollableHandle for ListState {
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fn content_size(&self) -> Option<ContentSize> {
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Some(ContentSize {
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size: self.content_size_for_scrollbar(),
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scroll_adjustment: None,
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})
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fn content_size(&self) -> Size<Pixels> {
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self.content_size_for_scrollbar()
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}
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fn set_offset(&self, point: Point<Pixels>) {
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@ -65,27 +59,8 @@ impl ScrollableHandle for ListState {
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}
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impl ScrollableHandle for ScrollHandle {
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fn content_size(&self) -> Option<ContentSize> {
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let last_children_index = self.children_count().checked_sub(1)?;
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let mut last_item = self.bounds_for_item(last_children_index)?;
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let mut scroll_adjustment = None;
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if last_children_index != 0 {
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// todo: PO: this is slightly wrong for horizontal scrollbar, as the last item is not necessarily the longest one.
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let first_item = self.bounds_for_item(0)?;
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last_item.size.height += last_item.origin.y;
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last_item.size.width += last_item.origin.x;
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scroll_adjustment = Some(first_item.origin);
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last_item.size.height -= first_item.origin.y;
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last_item.size.width -= first_item.origin.x;
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}
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Some(ContentSize {
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size: last_item.size,
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scroll_adjustment,
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})
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fn content_size(&self) -> Size<Pixels> {
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self.padded_content_size()
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}
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fn set_offset(&self, point: Point<Pixels>) {
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@ -101,14 +76,8 @@ impl ScrollableHandle for ScrollHandle {
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}
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}
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#[derive(Debug)]
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pub struct ContentSize {
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pub size: Size<Pixels>,
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pub scroll_adjustment: Option<Point<Pixels>>,
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}
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pub trait ScrollableHandle: Any + Debug {
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fn content_size(&self) -> Option<ContentSize>;
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fn content_size(&self) -> Size<Pixels>;
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fn set_offset(&self, point: Point<Pixels>);
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fn offset(&self) -> Point<Pixels>;
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fn viewport(&self) -> Bounds<Pixels>;
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@ -149,30 +118,26 @@ impl ScrollbarState {
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}
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fn thumb_range(&self, axis: ScrollbarAxis) -> Option<Range<f32>> {
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const MINIMUM_THUMB_SIZE: f32 = 25.;
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let ContentSize {
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size: main_dimension_size,
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scroll_adjustment,
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} = self.scroll_handle.content_size()?;
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let content_size = main_dimension_size.along(axis).0;
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let mut current_offset = self.scroll_handle.offset().along(axis).min(px(0.)).abs().0;
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if let Some(adjustment) = scroll_adjustment.and_then(|adjustment| {
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let adjust = adjustment.along(axis).0;
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if adjust < 0.0 { Some(adjust) } else { None }
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}) {
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current_offset -= adjustment;
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}
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let viewport_size = self.scroll_handle.viewport().size.along(axis).0;
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if content_size < viewport_size {
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const MINIMUM_THUMB_SIZE: Pixels = px(25.);
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let content_size = self.scroll_handle.content_size().along(axis);
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let viewport_size = self.scroll_handle.viewport().size.along(axis);
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if content_size.is_zero() || viewport_size.is_zero() || content_size < viewport_size {
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return None;
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}
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let max_offset = content_size - viewport_size;
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let current_offset = self
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.scroll_handle
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.offset()
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.along(axis)
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.clamp(-max_offset, Pixels::ZERO)
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.abs();
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let visible_percentage = viewport_size / content_size;
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let thumb_size = MINIMUM_THUMB_SIZE.max(viewport_size * visible_percentage);
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if thumb_size > viewport_size {
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return None;
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}
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let max_offset = content_size - viewport_size;
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current_offset = current_offset.clamp(0., max_offset);
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let start_offset = (current_offset / max_offset) * (viewport_size - thumb_size);
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let thumb_percentage_start = start_offset / viewport_size;
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let thumb_percentage_end = (start_offset + thumb_size) / viewport_size;
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@ -247,57 +212,38 @@ impl Element for Scrollbar {
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window: &mut Window,
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cx: &mut App,
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) {
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const EXTRA_PADDING: Pixels = px(5.0);
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window.with_content_mask(Some(ContentMask { bounds }), |window| {
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let axis = self.kind;
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let colors = cx.theme().colors();
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let thumb_background = colors
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.surface_background
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.blend(colors.scrollbar_thumb_background);
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let is_vertical = self.kind == ScrollbarAxis::Vertical;
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let extra_padding = px(5.0);
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let padded_bounds = if is_vertical {
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Bounds::from_corners(
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bounds.origin + point(Pixels::ZERO, extra_padding),
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bounds.bottom_right() - point(Pixels::ZERO, extra_padding * 3),
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)
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} else {
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Bounds::from_corners(
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bounds.origin + point(extra_padding, Pixels::ZERO),
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bounds.bottom_right() - point(extra_padding * 3, Pixels::ZERO),
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)
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};
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let mut thumb_bounds = if is_vertical {
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let thumb_offset = self.thumb.start * padded_bounds.size.height;
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let thumb_end = self.thumb.end * padded_bounds.size.height;
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let thumb_upper_left = point(
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padded_bounds.origin.x,
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padded_bounds.origin.y + thumb_offset,
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);
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let thumb_lower_right = point(
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padded_bounds.origin.x + padded_bounds.size.width,
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padded_bounds.origin.y + thumb_end,
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);
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Bounds::from_corners(thumb_upper_left, thumb_lower_right)
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} else {
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let thumb_offset = self.thumb.start * padded_bounds.size.width;
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let thumb_end = self.thumb.end * padded_bounds.size.width;
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let thumb_upper_left = point(
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padded_bounds.origin.x + thumb_offset,
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padded_bounds.origin.y,
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);
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let thumb_lower_right = point(
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padded_bounds.origin.x + thumb_end,
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padded_bounds.origin.y + padded_bounds.size.height,
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);
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Bounds::from_corners(thumb_upper_left, thumb_lower_right)
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};
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let corners = if is_vertical {
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thumb_bounds.size.width /= 1.5;
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Corners::all(thumb_bounds.size.width / 2.0)
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} else {
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thumb_bounds.size.height /= 1.5;
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Corners::all(thumb_bounds.size.height / 2.0)
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};
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let padded_bounds = Bounds::from_corners(
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bounds
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.origin
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.apply_along(axis, |origin| origin + EXTRA_PADDING),
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bounds
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.bottom_right()
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.apply_along(axis, |track_end| track_end - 3.0 * EXTRA_PADDING),
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);
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let thumb_offset = self.thumb.start * padded_bounds.size.along(axis);
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let thumb_end = self.thumb.end * padded_bounds.size.along(axis);
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let thumb_bounds = Bounds::new(
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padded_bounds
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.origin
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.apply_along(axis, |origin| origin + thumb_offset),
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padded_bounds
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.size
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.apply_along(axis, |_| thumb_end - thumb_offset)
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.apply_along(axis.invert(), |width| width / 1.5),
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);
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let corners = Corners::all(thumb_bounds.size.along(axis.invert()) / 2.0);
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window.paint_quad(quad(
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thumb_bounds,
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corners,
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@ -308,7 +254,39 @@ impl Element for Scrollbar {
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));
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let scroll = self.state.scroll_handle.clone();
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let axis = self.kind;
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enum ScrollbarMouseEvent {
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GutterClick,
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ThumbDrag(Pixels),
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}
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let compute_click_offset =
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move |event_position: Point<Pixels>,
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item_size: Size<Pixels>,
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event_type: ScrollbarMouseEvent| {
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let viewport_size = padded_bounds.size.along(axis);
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let thumb_size = thumb_bounds.size.along(axis);
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let thumb_offset = match event_type {
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ScrollbarMouseEvent::GutterClick => thumb_size / 2.,
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ScrollbarMouseEvent::ThumbDrag(thumb_offset) => thumb_offset,
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};
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let thumb_start = (event_position.along(axis)
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- padded_bounds.origin.along(axis)
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- thumb_offset)
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.clamp(px(0.), viewport_size - thumb_size);
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let max_offset = (item_size.along(axis) - viewport_size).max(px(0.));
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let percentage = if viewport_size > thumb_size {
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thumb_start / (viewport_size - thumb_size)
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} else {
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0.
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};
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-max_offset * percentage
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};
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window.on_mouse_event({
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let scroll = scroll.clone();
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@ -323,39 +301,17 @@ impl Element for Scrollbar {
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if thumb_bounds.contains(&event.position) {
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let offset = event.position.along(axis) - thumb_bounds.origin.along(axis);
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state.drag.set(Some(offset));
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} else if let Some(ContentSize {
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size: item_size, ..
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}) = scroll.content_size()
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{
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let click_offset = {
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let viewport_size = padded_bounds.size.along(axis);
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let thumb_size = thumb_bounds.size.along(axis);
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let thumb_start = (event.position.along(axis)
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- padded_bounds.origin.along(axis)
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- (thumb_size / 2.))
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.clamp(px(0.), viewport_size - thumb_size);
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let max_offset = (item_size.along(axis) - viewport_size).max(px(0.));
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let percentage = if viewport_size > thumb_size {
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thumb_start / (viewport_size - thumb_size)
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} else {
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0.
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};
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-max_offset * percentage
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};
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match axis {
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ScrollbarAxis::Horizontal => {
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scroll.set_offset(point(click_offset, scroll.offset().y));
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}
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ScrollbarAxis::Vertical => {
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scroll.set_offset(point(scroll.offset().x, click_offset));
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}
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}
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} else {
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let click_offset = compute_click_offset(
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event.position,
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scroll.content_size(),
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ScrollbarMouseEvent::GutterClick,
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);
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scroll.set_offset(scroll.offset().apply_along(axis, |_| click_offset));
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}
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}
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});
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window.on_mouse_event({
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let scroll = scroll.clone();
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move |event: &ScrollWheelEvent, phase, window, _| {
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|
@ -367,44 +323,19 @@ impl Element for Scrollbar {
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}
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}
|
||||
});
|
||||
|
||||
let state = self.state.clone();
|
||||
let axis = self.kind;
|
||||
window.on_mouse_event(move |event: &MouseMoveEvent, _, window, cx| {
|
||||
if let Some(drag_state) = state.drag.get().filter(|_| event.dragging()) {
|
||||
if let Some(ContentSize {
|
||||
size: item_size, ..
|
||||
}) = scroll.content_size()
|
||||
{
|
||||
let drag_offset = {
|
||||
let viewport_size = padded_bounds.size.along(axis);
|
||||
|
||||
let thumb_size = thumb_bounds.size.along(axis);
|
||||
let thumb_start = (event.position.along(axis)
|
||||
- padded_bounds.origin.along(axis)
|
||||
- drag_state)
|
||||
.clamp(px(0.), viewport_size - thumb_size);
|
||||
|
||||
let max_offset = (item_size.along(axis) - viewport_size).max(px(0.));
|
||||
let percentage = if viewport_size > thumb_size {
|
||||
thumb_start / (viewport_size - thumb_size)
|
||||
} else {
|
||||
0.
|
||||
};
|
||||
|
||||
-max_offset * percentage
|
||||
};
|
||||
match axis {
|
||||
ScrollbarAxis::Horizontal => {
|
||||
scroll.set_offset(point(drag_offset, scroll.offset().y));
|
||||
}
|
||||
ScrollbarAxis::Vertical => {
|
||||
scroll.set_offset(point(scroll.offset().x, drag_offset));
|
||||
}
|
||||
};
|
||||
window.refresh();
|
||||
if let Some(id) = state.parent_id {
|
||||
cx.notify(id);
|
||||
}
|
||||
let drag_offset = compute_click_offset(
|
||||
event.position,
|
||||
scroll.content_size(),
|
||||
ScrollbarMouseEvent::ThumbDrag(drag_state),
|
||||
);
|
||||
scroll.set_offset(scroll.offset().apply_along(axis, |_| drag_offset));
|
||||
window.refresh();
|
||||
if let Some(id) = state.parent_id {
|
||||
cx.notify(id);
|
||||
}
|
||||
} else {
|
||||
state.drag.set(None);
|
||||
|
|
|
@ -2671,11 +2671,7 @@ impl Pane {
|
|||
}
|
||||
})
|
||||
.children(pinned_tabs.len().ne(&0).then(|| {
|
||||
let content_width = self
|
||||
.tab_bar_scroll_handle
|
||||
.content_size()
|
||||
.map(|content_size| content_size.size.width)
|
||||
.unwrap_or(px(0.));
|
||||
let content_width = self.tab_bar_scroll_handle.content_size().width;
|
||||
let viewport_width = self.tab_bar_scroll_handle.viewport().size.width;
|
||||
// We need to check both because offset returns delta values even when the scroll handle is not scrollable
|
||||
let is_scrollable = content_width > viewport_width;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue