agent: Thread history update improvements (#30415)

- Try to preserve previously selected item on update
- Do not clear list items while updating to avoid a frame with no items
rendered

Release Notes:

- agent: Preserve previously selected item in Thread History on update

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This commit is contained in:
Agus Zubiaga 2025-05-09 16:13:50 -03:00 committed by GitHub
parent 77ad6d7fbb
commit 82d271cb5b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 48 additions and 26 deletions

View file

@ -1,4 +1,4 @@
use std::{collections::VecDeque, path::Path};
use std::{collections::VecDeque, path::Path, sync::Arc};
use anyhow::{Context as _, anyhow};
use assistant_context_editor::{AssistantContext, SavedContextMetadata};
@ -34,6 +34,20 @@ impl HistoryEntry {
HistoryEntry::Context(context) => context.mtime.to_utc(),
}
}
pub fn id(&self) -> HistoryEntryId {
match self {
HistoryEntry::Thread(thread) => HistoryEntryId::Thread(thread.id.clone()),
HistoryEntry::Context(context) => HistoryEntryId::Context(context.path.clone()),
}
}
}
/// Generic identifier for a history entry.
#[derive(Clone, PartialEq, Eq)]
pub enum HistoryEntryId {
Thread(ThreadId),
Context(Arc<Path>),
}
#[derive(Clone, Debug)]

View file

@ -117,40 +117,21 @@ impl ThreadHistory {
}
fn update_all_entries(&mut self, cx: &mut Context<Self>) {
self.all_entries = self
let new_entries: Arc<Vec<HistoryEntry>> = self
.history_store
.update(cx, |store, cx| store.entries(cx))
.into();
self.set_selected_entry_index(0, cx);
self.update_separated_items(cx);
match &self.search_state {
SearchState::Empty => {}
SearchState::Searching { query, .. } | SearchState::Searched { query, .. } => {
self.search(query.clone(), cx);
}
}
cx.notify();
}
fn update_separated_items(&mut self, cx: &mut Context<Self>) {
self._separated_items_task.take();
let all_entries = self.all_entries.clone();
let mut items = std::mem::take(&mut self.separated_items);
let mut indexes = std::mem::take(&mut self.separated_item_indexes);
items.clear();
indexes.clear();
// We know there's going to be at least one bucket separator
items.reserve(all_entries.len() + 1);
indexes.reserve(all_entries.len() + 1);
let mut items = Vec::with_capacity(new_entries.len() + 1);
let mut indexes = Vec::with_capacity(new_entries.len() + 1);
let bg_task = cx.background_spawn(async move {
let mut bucket = None;
let today = Local::now().naive_local().date();
for (index, entry) in all_entries.iter().enumerate() {
for (index, entry) in new_entries.iter().enumerate() {
let entry_date = entry
.updated_at()
.with_timezone(&Local)
@ -169,14 +150,41 @@ impl ThreadHistory {
format: entry_bucket.into(),
});
}
(items, indexes)
(new_entries, items, indexes)
});
let task = cx.spawn(async move |this, cx| {
let (items, indexes) = bg_task.await;
let (new_entries, items, indexes) = bg_task.await;
this.update(cx, |this, cx| {
let previously_selected_entry =
this.all_entries.get(this.selected_index).map(|e| e.id());
this.all_entries = new_entries;
this.separated_items = items;
this.separated_item_indexes = indexes;
match &this.search_state {
SearchState::Empty => {
if this.selected_index >= this.all_entries.len() {
this.set_selected_entry_index(
this.all_entries.len().saturating_sub(1),
cx,
);
} else if let Some(prev_id) = previously_selected_entry {
if let Some(new_ix) = this
.all_entries
.iter()
.position(|probe| probe.id() == prev_id)
{
this.set_selected_entry_index(new_ix, cx);
}
}
}
SearchState::Searching { query, .. } | SearchState::Searched { query, .. } => {
this.search(query.clone(), cx);
}
}
cx.notify();
})
.log_err();