Make CosmicTextSystem Linux-only (#14728)

Since `WindowsDispatcher` requires a minimum Windows version of Windows
10 Fall Creators Update (10.0.16299), and the `alacritty_terminal`
dependency relies on conPTY, an API introduced in the same version,
additionally, `DirectWriteTextSystem` also relies on Windows 10 Fall
Creators Update (10.0.16299), so it seems reasonable to make
`CosmicTextSystem` Linux-only. And we can use `DirectWriteTextSystem` on
the Windows platform exclusively. I hope this approach makes sense.

Release Notes:

- N/A
This commit is contained in:
张小白 2024-07-26 01:40:49 +08:00 committed by GitHub
parent a60b3b9389
commit 82d6ad4616
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7 changed files with 11 additions and 28 deletions

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@ -4,9 +4,6 @@
mod app_menu;
mod keystroke;
#[cfg(not(target_os = "macos"))]
mod cosmic_text;
#[cfg(target_os = "linux")]
mod linux;
@ -51,8 +48,6 @@ use uuid::Uuid;
pub use app_menu::*;
pub use keystroke::*;
#[cfg(not(target_os = "macos"))]
pub(crate) use cosmic_text::*;
#[cfg(target_os = "linux")]
pub(crate) use linux::*;
#[cfg(target_os = "macos")]
@ -105,7 +100,6 @@ pub fn guess_compositor() -> &'static str {
}
}
// todo("windows")
#[cfg(target_os = "windows")]
pub(crate) fn current_platform(_headless: bool) -> Rc<dyn Platform> {
Rc::new(WindowsPlatform::new())
@ -413,8 +407,6 @@ pub(crate) trait PlatformTextSystem: Send + Sync {
raster_bounds: Bounds<DevicePixels>,
) -> Result<(Size<DevicePixels>, Vec<u8>)>;
fn layout_line(&self, text: &str, font_size: Pixels, runs: &[FontRun]) -> LineLayout;
#[cfg(target_os = "windows")]
fn destroy(&self);
}
#[derive(PartialEq, Eq, Hash, Clone)]