chore: Revert changes made to ui crate structure (#17516)

As a part of https://github.com/zed-industries/zed/pull/17488 I
flattened module structure of ui crate to fix module_inception lint.
However, that's actually unnecessary as we can pass that lint via a
custom knob for clippy.

Closes #ISSUE

Release Notes:

- N/A
This commit is contained in:
Piotr Osiewicz 2024-09-06 21:38:56 +02:00 committed by GitHub
parent 986e0113e5
commit 832e3e7dd7
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10 changed files with 760 additions and 825 deletions

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@ -1,133 +1,7 @@
mod avatar;
mod avatar_audio_status_indicator;
mod avatar_availability_indicator;
pub use avatar::*;
pub use avatar_audio_status_indicator::*;
pub use avatar_availability_indicator::*;
use crate::prelude::*;
use gpui::{img, AnyElement, Hsla, ImageSource, Img, IntoElement, Styled};
/// The shape of an [`Avatar`].
#[derive(Debug, Default, PartialEq, Clone)]
pub enum AvatarShape {
/// The avatar is shown in a circle.
#[default]
Circle,
/// The avatar is shown in a rectangle with rounded corners.
RoundedRectangle,
}
/// An element that renders a user avatar with customizable appearance options.
///
/// # Examples
///
/// ```
/// use ui::{Avatar, AvatarShape};
///
/// Avatar::new("path/to/image.png")
/// .shape(AvatarShape::Circle)
/// .grayscale(true)
/// .border_color(gpui::red());
/// ```
#[derive(IntoElement)]
pub struct Avatar {
image: Img,
size: Option<AbsoluteLength>,
border_color: Option<Hsla>,
indicator: Option<AnyElement>,
}
impl Avatar {
pub fn new(src: impl Into<ImageSource>) -> Self {
Avatar {
image: img(src),
size: None,
border_color: None,
indicator: None,
}
}
/// Sets the shape of the avatar image.
///
/// This method allows the shape of the avatar to be specified using an [`AvatarShape`].
/// It modifies the corner radius of the image to match the specified shape.
///
/// # Examples
///
/// ```
/// use ui::{Avatar, AvatarShape};
///
/// Avatar::new("path/to/image.png").shape(AvatarShape::Circle);
/// ```
pub fn shape(mut self, shape: AvatarShape) -> Self {
self.image = match shape {
AvatarShape::Circle => self.image.rounded_full(),
AvatarShape::RoundedRectangle => self.image.rounded_md(),
};
self
}
/// Applies a grayscale filter to the avatar image.
///
/// # Examples
///
/// ```
/// use ui::{Avatar, AvatarShape};
///
/// let avatar = Avatar::new("path/to/image.png").grayscale(true);
/// ```
pub fn grayscale(mut self, grayscale: bool) -> Self {
self.image = self.image.grayscale(grayscale);
self
}
pub fn border_color(mut self, color: impl Into<Hsla>) -> Self {
self.border_color = Some(color.into());
self
}
/// Size overrides the avatar size. By default they are 1rem.
pub fn size<L: Into<AbsoluteLength>>(mut self, size: impl Into<Option<L>>) -> Self {
self.size = size.into().map(Into::into);
self
}
pub fn indicator<E: IntoElement>(mut self, indicator: impl Into<Option<E>>) -> Self {
self.indicator = indicator.into().map(IntoElement::into_any_element);
self
}
}
impl RenderOnce for Avatar {
fn render(mut self, cx: &mut WindowContext) -> impl IntoElement {
if self.image.style().corner_radii.top_left.is_none() {
self = self.shape(AvatarShape::Circle);
}
let border_width = if self.border_color.is_some() {
px(2.)
} else {
px(0.)
};
let image_size = self.size.unwrap_or_else(|| rems(1.).into());
let container_size = image_size.to_pixels(cx.rem_size()) + border_width * 2.;
div()
.size(container_size)
.map(|mut div| {
div.style().corner_radii = self.image.style().corner_radii.clone();
div
})
.when_some(self.border_color, |this, color| {
this.border(border_width).border_color(color)
})
.child(
self.image
.size(image_size)
.bg(cx.theme().colors().ghost_element_background),
)
.children(self.indicator.map(|indicator| div().child(indicator)))
}
}