chore: Revert changes made to ui crate structure (#17516)
As a part of https://github.com/zed-industries/zed/pull/17488 I flattened module structure of ui crate to fix module_inception lint. However, that's actually unnecessary as we can pass that lint via a custom knob for clippy. Closes #ISSUE Release Notes: - N/A
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10 changed files with 760 additions and 825 deletions
438
crates/ui/src/components/button/button.rs
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438
crates/ui/src/components/button/button.rs
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use gpui::{AnyView, DefiniteLength};
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use crate::{prelude::*, ElevationIndex, IconPosition, KeyBinding, Spacing};
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use crate::{
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ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, IconName, IconSize, Label, LineHeightStyle,
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};
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use super::button_icon::ButtonIcon;
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/// An element that creates a button with a label and an optional icon.
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///
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/// Common buttons:
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/// - Label, Icon + Label: [`Button`] (this component)
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/// - Icon only: [`IconButton`]
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/// - Custom: [`ButtonLike`]
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///
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/// To create a more complex button than what the [`Button`] or [`IconButton`] components provide, use
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/// [`ButtonLike`] directly.
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///
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/// # Examples
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///
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/// **A button with a label**, is typically used in scenarios such as a form, where the button's label
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/// indicates what action will be performed when the button is clicked.
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Button::new("button_id", "Click me!")
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// **A toggleable button**, is typically used in scenarios such as a toolbar,
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/// where the button's state indicates whether a feature is enabled or not, or
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/// a trigger for a popover menu, where clicking the button toggles the visibility of the menu.
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Button::new("button_id", "Click me!")
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/// .icon(IconName::Check)
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/// .selected(true)
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// To change the style of the button when it is selected use the [`selected_style`][Button::selected_style] method.
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///
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/// ```
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/// use ui::prelude::*;
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/// use ui::TintColor;
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///
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/// Button::new("button_id", "Click me!")
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/// .selected(true)
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/// .selected_style(ButtonStyle::Tinted(TintColor::Accent))
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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/// This will create a button with a blue tinted background when selected.
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///
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/// **A full-width button**, is typically used in scenarios such as the bottom of a modal or form, where it occupies the entire width of its container.
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/// The button's content, including text and icons, is centered by default.
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let button = Button::new("button_id", "Click me!")
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/// .full_width()
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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#[derive(IntoElement)]
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pub struct Button {
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base: ButtonLike,
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label: SharedString,
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label_color: Option<Color>,
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label_size: Option<LabelSize>,
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selected_label: Option<SharedString>,
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selected_label_color: Option<Color>,
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icon: Option<IconName>,
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icon_position: Option<IconPosition>,
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icon_size: Option<IconSize>,
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icon_color: Option<Color>,
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selected_icon: Option<IconName>,
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selected_icon_color: Option<Color>,
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key_binding: Option<KeyBinding>,
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alpha: Option<f32>,
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}
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impl Button {
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/// Creates a new [`Button`] with a specified identifier and label.
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///
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/// This is the primary constructor for a [`Button`] component. It initializes
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/// the button with the provided identifier and label text, setting all other
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/// properties to their default values, which can be customized using the
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/// builder pattern methods provided by this struct.
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pub fn new(id: impl Into<ElementId>, label: impl Into<SharedString>) -> Self {
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Self {
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base: ButtonLike::new(id),
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label: label.into(),
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label_color: None,
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label_size: None,
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selected_label: None,
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selected_label_color: None,
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icon: None,
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icon_position: None,
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icon_size: None,
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icon_color: None,
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selected_icon: None,
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selected_icon_color: None,
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key_binding: None,
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alpha: None,
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}
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}
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/// Sets the color of the button's label.
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pub fn color(mut self, label_color: impl Into<Option<Color>>) -> Self {
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self.label_color = label_color.into();
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self
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}
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/// Defines the size of the button's label.
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pub fn label_size(mut self, label_size: impl Into<Option<LabelSize>>) -> Self {
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self.label_size = label_size.into();
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self
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}
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/// Sets the label used when the button is in a selected state.
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pub fn selected_label<L: Into<SharedString>>(mut self, label: impl Into<Option<L>>) -> Self {
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self.selected_label = label.into().map(Into::into);
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self
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}
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/// Sets the label color used when the button is in a selected state.
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pub fn selected_label_color(mut self, color: impl Into<Option<Color>>) -> Self {
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self.selected_label_color = color.into();
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self
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}
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/// Assigns an icon to the button.
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pub fn icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
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self.icon = icon.into();
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self
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}
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/// Sets the position of the icon relative to the label.
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pub fn icon_position(mut self, icon_position: impl Into<Option<IconPosition>>) -> Self {
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self.icon_position = icon_position.into();
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self
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}
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/// Specifies the size of the button's icon.
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pub fn icon_size(mut self, icon_size: impl Into<Option<IconSize>>) -> Self {
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self.icon_size = icon_size.into();
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self
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}
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/// Sets the color of the button's icon.
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pub fn icon_color(mut self, icon_color: impl Into<Option<Color>>) -> Self {
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self.icon_color = icon_color.into();
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self
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}
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/// Chooses an icon to display when the button is in a selected state.
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pub fn selected_icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
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self.selected_icon = icon.into();
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self
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}
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/// Sets the icon color used when the button is in a selected state.
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pub fn selected_icon_color(mut self, color: impl Into<Option<Color>>) -> Self {
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self.selected_icon_color = color.into();
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self
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}
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/// Binds a key combination to the button for keyboard shortcuts.
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pub fn key_binding(mut self, key_binding: impl Into<Option<KeyBinding>>) -> Self {
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self.key_binding = key_binding.into();
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self
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}
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/// Sets the alpha property of the color of label.
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pub fn alpha(mut self, alpha: f32) -> Self {
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self.alpha = Some(alpha);
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self
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}
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}
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impl Selectable for Button {
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/// Sets the selected state of the button.
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///
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/// This method allows the selection state of the button to be specified.
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/// It modifies the button's appearance to reflect its selected state.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Button::new("button_id", "Click me!")
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/// .selected(true)
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// Use [`selected_style`](Button::selected_style) to change the style of the button when it is selected.
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fn selected(mut self, selected: bool) -> Self {
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self.base = self.base.selected(selected);
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self
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}
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}
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impl SelectableButton for Button {
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/// Sets the style for the button when selected.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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/// use ui::TintColor;
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///
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/// Button::new("button_id", "Click me!")
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/// .selected(true)
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/// .selected_style(ButtonStyle::Tinted(TintColor::Accent))
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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/// This results in a button with a blue tinted background when selected.
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fn selected_style(mut self, style: ButtonStyle) -> Self {
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self.base = self.base.selected_style(style);
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self
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}
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}
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impl Disableable for Button {
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/// Disables the button.
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///
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/// This method allows the button to be disabled. When a button is disabled,
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/// it doesn't react to user interactions and its appearance is updated to reflect this.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Button::new("button_id", "Click me!")
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/// .disabled(true)
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// This results in a button that is disabled and does not respond to click events.
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fn disabled(mut self, disabled: bool) -> Self {
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self.base = self.base.disabled(disabled);
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self
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}
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}
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impl Clickable for Button {
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/// Sets the click event handler for the button.
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fn on_click(
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mut self,
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handler: impl Fn(&gpui::ClickEvent, &mut WindowContext) + 'static,
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) -> Self {
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self.base = self.base.on_click(handler);
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self
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}
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fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self {
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self.base = self.base.cursor_style(cursor_style);
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self
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}
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}
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impl FixedWidth for Button {
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/// Sets a fixed width for the button.
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///
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/// This function allows a button to have a fixed width instead of automatically growing or shrinking.
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/// Sets a fixed width for the button.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Button::new("button_id", "Click me!")
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/// .width(px(100.).into())
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// This sets the button's width to be exactly 100 pixels.
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fn width(mut self, width: DefiniteLength) -> Self {
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self.base = self.base.width(width);
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self
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}
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/// Sets the button to occupy the full width of its container.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Button::new("button_id", "Click me!")
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/// .full_width()
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// This stretches the button to the full width of its container.
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fn full_width(mut self) -> Self {
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self.base = self.base.full_width();
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self
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}
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}
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impl ButtonCommon for Button {
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/// Sets the button's id.
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fn id(&self) -> &ElementId {
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self.base.id()
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}
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/// Sets the visual style of the button using a [`ButtonStyle`].
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fn style(mut self, style: ButtonStyle) -> Self {
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self.base = self.base.style(style);
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self
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}
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/// Sets the button's size using a [`ButtonSize`].
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fn size(mut self, size: ButtonSize) -> Self {
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self.base = self.base.size(size);
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self
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}
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/// Sets a tooltip for the button.
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///
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/// This method allows a tooltip to be set for the button. The tooltip is a function that
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/// takes a mutable reference to a [`WindowContext`] and returns an [`AnyView`]. The tooltip
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/// is displayed when the user hovers over the button.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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/// use ui::Tooltip;
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///
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/// Button::new("button_id", "Click me!")
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/// .tooltip(move |cx| {
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/// Tooltip::text("This is a tooltip", cx)
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/// })
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// This will create a button with a tooltip that displays "This is a tooltip" when hovered over.
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fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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self.base = self.base.tooltip(tooltip);
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self
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}
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fn layer(mut self, elevation: ElevationIndex) -> Self {
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self.base = self.base.layer(elevation);
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self
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}
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}
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impl RenderOnce for Button {
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#[allow(refining_impl_trait)]
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fn render(self, cx: &mut WindowContext) -> ButtonLike {
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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let label = self
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.selected_label
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.filter(|_| is_selected)
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.unwrap_or(self.label);
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let label_color = if is_disabled {
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Color::Disabled
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} else if is_selected {
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self.selected_label_color.unwrap_or(Color::Selected)
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} else {
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self.label_color.unwrap_or_default()
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};
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self.base.child(
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h_flex()
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.gap(Spacing::Small.rems(cx))
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.when(self.icon_position == Some(IconPosition::Start), |this| {
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this.children(self.icon.map(|icon| {
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ButtonIcon::new(icon)
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.disabled(is_disabled)
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.selected(is_selected)
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.selected_icon(self.selected_icon)
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.selected_icon_color(self.selected_icon_color)
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.size(self.icon_size)
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.color(self.icon_color)
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}))
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})
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.child(
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h_flex()
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.gap(Spacing::Medium.rems(cx))
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.justify_between()
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.child(
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Label::new(label)
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.color(label_color)
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.size(self.label_size.unwrap_or_default())
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.when_some(self.alpha, |this, alpha| this.alpha(alpha))
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.line_height_style(LineHeightStyle::UiLabel),
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)
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.children(self.key_binding),
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)
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.when(self.icon_position != Some(IconPosition::Start), |this| {
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this.children(self.icon.map(|icon| {
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ButtonIcon::new(icon)
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.disabled(is_disabled)
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.selected(is_selected)
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.selected_icon(self.selected_icon)
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.selected_icon_color(self.selected_icon_color)
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.size(self.icon_size)
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.color(self.icon_color)
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}))
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}),
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)
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}
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}
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