Hold the story view in the StoryWrapper

This commit is contained in:
Marshall Bowers 2023-10-12 16:11:59 -04:00
parent fc94c4ea40
commit 8496d02fe1

View file

@ -12,7 +12,8 @@ use std::sync::Arc;
use clap::Parser;
use gpui3::{
div, px, size, view, Bounds, Context, Element, ViewContext, WindowBounds, WindowOptions,
div, px, size, view, AnyView, Bounds, Context, Element, ViewContext, WindowBounds,
WindowOptions,
};
use log::LevelFilter;
use simplelog::SimpleLogger;
@ -67,7 +68,7 @@ fn main() {
},
move |cx| {
view(
cx.entity(|cx| StoryWrapper::new(selector, theme)),
cx.entity(|cx| StoryWrapper::new(selector.story(cx), theme)),
StoryWrapper::render,
)
},
@ -93,13 +94,13 @@ fn main() {
#[derive(Clone)]
pub struct StoryWrapper {
selector: StorySelector,
story: AnyView,
theme: Theme,
}
impl StoryWrapper {
pub(crate) fn new(selector: StorySelector, theme: Theme) -> Self {
Self { selector, theme }
pub(crate) fn new(story: AnyView, theme: Theme) -> Self {
Self { story, theme }
}
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element<ViewState = Self> {
@ -108,7 +109,7 @@ impl StoryWrapper {
.flex()
.flex_col()
.size_full()
.child(self.selector.story(cx))
.child(self.story.clone())
})
}
}