Start on caching views
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
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5904bcf1c2
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7 changed files with 117 additions and 58 deletions
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@ -754,6 +754,14 @@ impl<'a> WindowContext<'a> {
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.request_measured_layout(style, rem_size, measure)
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}
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pub fn layout_style(&self, layout_id: LayoutId) -> Option<&Style> {
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self.window
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.layout_engine
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.as_ref()
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.unwrap()
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.requested_style(layout_id)
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}
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pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
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let mut layout_engine = self.window.layout_engine.take().unwrap();
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layout_engine.compute_layout(layout_id, available_space, self);
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@ -1313,6 +1321,7 @@ impl<'a> WindowContext<'a> {
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/// Draw pixels to the display for this window based on the contents of its scene.
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pub(crate) fn draw(&mut self) -> Scene {
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println!("=====================");
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self.window.dirty = false;
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self.window.drawing = true;
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