Wire up per corner radii for quad

Still need to expose this in the styling layer and allow images
to have per corner radii.
This commit is contained in:
Nathan Sobo 2023-08-12 10:40:23 -06:00
parent 1911f537b4
commit 84dc4090bd
13 changed files with 205 additions and 36 deletions

View file

@ -837,7 +837,7 @@ impl ContactList {
),
background: Some(tree_branch.color),
border: gpui::Border::default(),
corner_radius: 0.,
corner_radii: Default::default(),
});
scene.push_quad(gpui::Quad {
bounds: RectF::from_points(
@ -846,7 +846,7 @@ impl ContactList {
),
background: Some(tree_branch.color),
border: gpui::Border::default(),
corner_radius: 0.,
corner_radii: Default::default(),
});
}))
.constrained()
@ -934,7 +934,7 @@ impl ContactList {
),
background: Some(tree_branch.color),
border: gpui::Border::default(),
corner_radius: 0.,
corner_radii: Default::default(),
});
scene.push_quad(gpui::Quad {
bounds: RectF::from_points(
@ -943,7 +943,7 @@ impl ContactList {
),
background: Some(tree_branch.color),
border: gpui::Border::default(),
corner_radius: 0.,
corner_radii: Default::default(),
});
}))
.constrained()