Track regions instead of clicks.

Get rid of superfluous params in RenderParams related to hover & click state.

Co-authored-by: Antonio <antonio@zed.dev>
This commit is contained in:
Piotr Osiewicz 2023-07-05 16:48:52 +02:00
parent cc88bff1ff
commit 85add260f6
2 changed files with 34 additions and 29 deletions

View file

@ -3304,11 +3304,15 @@ impl<'a, 'b, V: View> ViewContext<'a, 'b, V> {
let region_id = MouseRegionId::new::<Tag>(self.view_id, region_id);
MouseState {
hovered: self.window.hovered_region_ids.contains(&region_id),
clicked: self
.window
.clicked_region_ids
.get(&region_id)
.and_then(|_| self.window.clicked_button),
clicked: if let Some((clicked_region_id, button)) = self.window.clicked_region {
if region_id == clicked_region_id {
Some(button)
} else {
None
}
} else {
None
},
accessed_hovered: false,
accessed_clicked: false,
}

View file

@ -53,7 +53,7 @@ pub struct Window {
last_mouse_moved_event: Option<Event>,
pub(crate) hovered_region_ids: HashSet<MouseRegionId>,
pub(crate) clicked_region_ids: HashSet<MouseRegionId>,
pub(crate) clicked_button: Option<MouseButton>,
pub(crate) clicked_region: Option<(MouseRegionId, MouseButton)>,
mouse_position: Vector2F,
text_layout_cache: TextLayoutCache,
}
@ -86,7 +86,7 @@ impl Window {
last_mouse_moved_event: None,
hovered_region_ids: Default::default(),
clicked_region_ids: Default::default(),
clicked_button: None,
clicked_region: None,
mouse_position: vec2f(0., 0.),
titlebar_height,
appearance,
@ -480,21 +480,32 @@ impl<'a> WindowContext<'a> {
// specific ancestor element that contained both [positions]'
// So we need to store the overlapping regions on mouse down.
// If there is already clicked_button stored, don't replace it.
if self.window.clicked_button.is_none() {
let window = &mut *self.window;
window.clicked_region_ids.clear();
// If there is already region being clicked, don't replace it.
if self.window.clicked_region.is_none() {
self.window.clicked_region_ids = self
.window
.mouse_regions
.iter()
.filter_map(|(region, _)| {
if region.bounds.contains_point(e.position) {
Some(region.id())
} else {
None
}
})
.collect();
let mut highest_z_index = 0;
for (region, z_index) in window.mouse_regions.iter() {
let mut clicked_region_id = None;
for (region, z_index) in self.window.mouse_regions.iter() {
if region.bounds.contains_point(e.position) && *z_index >= highest_z_index {
highest_z_index = *z_index;
window.clicked_region_ids.clear();
window.clicked_region_ids.insert(region.id());
clicked_region_id = Some(region.id());
}
}
window.clicked_button = Some(e.button);
self.window.clicked_region =
clicked_region_id.map(|region_id| (region_id, e.button));
}
mouse_events.push(MouseEvent::Down(MouseDown {
@ -559,7 +570,7 @@ impl<'a> WindowContext<'a> {
prev_mouse_position: self.window.mouse_position,
platform_event: e.clone(),
}));
} else if let Some(clicked_button) = self.window.clicked_button {
} else if let Some((_, clicked_button)) = self.window.clicked_region {
// Mouse up event happened outside the current window. Simulate mouse up button event
let button_event = e.to_button_event(clicked_button);
mouse_events.push(MouseEvent::Up(MouseUp {
@ -682,8 +693,8 @@ impl<'a> WindowContext<'a> {
// Only raise click events if the released button is the same as the one stored
if self
.window
.clicked_button
.map(|clicked_button| clicked_button == e.button)
.clicked_region
.map(|(_, clicked_button)| clicked_button == e.button)
.unwrap_or(false)
{
// Clear clicked regions and clicked button
@ -691,7 +702,7 @@ impl<'a> WindowContext<'a> {
&mut self.window.clicked_region_ids,
Default::default(),
);
self.window.clicked_button = None;
self.window.clicked_region = None;
// Find regions which still overlap with the mouse since the last MouseDown happened
for (mouse_region, _) in self.window.mouse_regions.iter().rev() {
@ -866,18 +877,10 @@ impl<'a> WindowContext<'a> {
}
for view_id in &invalidation.updated {
let titlebar_height = self.window.titlebar_height;
let hovered_region_ids = self.window.hovered_region_ids.clone();
let clicked_region_ids = self
.window
.clicked_button
.map(|button| (self.window.clicked_region_ids.clone(), button));
let element = self
.render_view(RenderParams {
view_id: *view_id,
titlebar_height,
hovered_region_ids,
clicked_region_ids,
refreshing: false,
appearance,
})
@ -1182,8 +1185,6 @@ impl<'a> WindowContext<'a> {
pub struct RenderParams {
pub view_id: usize,
pub titlebar_height: f32,
pub hovered_region_ids: HashSet<MouseRegionId>,
pub clicked_region_ids: Option<(HashSet<MouseRegionId>, MouseButton)>,
pub refreshing: bool,
pub appearance: Appearance,
}