Compiling checkpoint

This commit is contained in:
Nathan Sobo 2023-08-13 22:39:06 -06:00
parent 7662210776
commit 85f35497b6
3 changed files with 77 additions and 19 deletions

View file

@ -1,4 +1,7 @@
use crate::style::{DefinedLength, Display, Overflow, Position, Style};
use crate::{
adapter::Adapter,
style::{DefinedLength, Display, Overflow, Position, Style},
};
use anyhow::Result;
use derive_more::{Deref, DerefMut};
use gpui::{Layout, LayoutContext as LegacyLayoutContext, PaintContext as LegacyPaintContext};
@ -7,18 +10,18 @@ pub use taffy::tree::NodeId;
#[derive(Deref, DerefMut)]
pub struct LayoutContext<'a, 'b, 'c, 'd, V> {
pub(crate) legacy_cx: &'d mut LegacyLayoutContext<'a, 'b, 'c, V>,
pub(crate) legacy_cx: &'d mut LegacyLayoutContext<'a, 'b, 'c, Adapter<V>>,
}
#[derive(Deref, DerefMut)]
pub struct PaintContext<'a, 'b, 'c, 'd, V> {
#[deref]
#[deref_mut]
pub(crate) legacy_cx: &'d mut LegacyPaintContext<'a, 'b, 'c, V>,
pub(crate) legacy_cx: &'d mut LegacyPaintContext<'a, 'b, 'c, Adapter<V>>,
pub(crate) scene: &'d mut gpui::SceneBuilder,
}
pub trait Element<V> {
pub trait Element<V: 'static>: 'static + Clone {
fn style_mut(&mut self) -> &mut Style;
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()>;
@ -29,7 +32,7 @@ pub trait Element<V> {
Self: 'static + Sized,
{
AnyElement {
element: Box::new(self) as Box<dyn Element<V>>,
element: Box::new(self) as Box<dyn ElementObject<V>>,
layout_node_id: None,
}
}
@ -196,8 +199,28 @@ pub trait Element<V> {
}
}
pub trait ElementObject<V> {
fn clone_object(&self) -> Box<dyn ElementObject<V>>;
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()>;
}
impl<V: 'static, E: Element<V>> ElementObject<V> for E {
fn clone_object(&self) -> Box<dyn ElementObject<V>> {
Box::new(Clone::clone(self))
}
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
self.layout(view, cx)
}
fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
self.paint(layout, view, cx)
}
}
pub struct AnyElement<V> {
element: Box<dyn Element<V>>,
element: Box<dyn ElementObject<V>>,
layout_node_id: Option<NodeId>,
}
@ -218,3 +241,12 @@ impl<V> AnyElement<V> {
self.element.paint(layout, view, cx)
}
}
impl<V> Clone for AnyElement<V> {
fn clone(&self) -> Self {
Self {
element: self.element.clone_object(),
layout_node_id: self.layout_node_id,
}
}
}