Extract a Frame
struct from Window
Co-Authored-By: Marshall <marshall@zed.dev> Co-Authored-By: Nathan <nathan@zed.dev> Co-Authored-By: Piotr <piotr@zed.dev>
This commit is contained in:
parent
c67f78c065
commit
866df770cb
3 changed files with 136 additions and 118 deletions
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@ -519,7 +519,7 @@ impl AppContext {
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window_handle
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.update(self, |_, cx| {
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if cx.window.focus == focused {
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let mut listeners = mem::take(&mut cx.window.focus_listeners);
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let mut listeners = mem::take(&mut cx.window.current_frame.focus_listeners);
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let focused = focused
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.map(|id| FocusHandle::for_id(id, &cx.window.focus_handles).unwrap());
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let blurred = cx
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@ -535,8 +535,8 @@ impl AppContext {
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}
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}
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listeners.extend(cx.window.focus_listeners.drain(..));
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cx.window.focus_listeners = listeners;
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listeners.extend(cx.window.current_frame.focus_listeners.drain(..));
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cx.window.current_frame.focus_listeners = listeners;
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}
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})
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.ok();
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@ -27,8 +27,8 @@ pub(crate) struct SceneBuilder {
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polychrome_sprites: Vec<PolychromeSprite>,
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}
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impl SceneBuilder {
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pub fn new() -> SceneBuilder {
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impl Default for SceneBuilder {
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fn default() -> Self {
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SceneBuilder {
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layers_by_order: BTreeMap::new(),
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splitter: BspSplitter::new(),
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@ -40,6 +40,12 @@ impl SceneBuilder {
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polychrome_sprites: Vec::new(),
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}
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}
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}
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impl SceneBuilder {
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pub fn new() -> SceneBuilder {
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SceneBuilder::default()
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}
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pub fn build(&mut self) -> Scene {
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// Map each layer id to a float between 0. and 1., with 1. closer to the viewer.
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@ -132,7 +132,12 @@ impl FocusHandle {
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if self.id == ancestor_id {
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return true;
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} else {
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ancestor = cx.window.focus_parents_by_child.get(&ancestor_id).copied();
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ancestor = cx
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.window
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.current_frame
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.focus_parents_by_child
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.get(&ancestor_id)
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.copied();
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}
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}
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false
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@ -175,19 +180,8 @@ pub struct Window {
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pub(crate) layout_engine: TaffyLayoutEngine,
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pub(crate) root_view: Option<AnyView>,
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pub(crate) element_id_stack: GlobalElementId,
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prev_frame_element_states: HashMap<GlobalElementId, AnyBox>,
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element_states: HashMap<GlobalElementId, AnyBox>,
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prev_frame_key_matchers: HashMap<GlobalElementId, KeyMatcher>,
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key_matchers: HashMap<GlobalElementId, KeyMatcher>,
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z_index_stack: StackingOrder,
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content_mask_stack: Vec<ContentMask<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
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key_dispatch_stack: Vec<KeyDispatchStackFrame>,
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freeze_key_dispatch_stack: bool,
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focus_stack: Vec<FocusId>,
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focus_parents_by_child: HashMap<FocusId, FocusId>,
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pub(crate) focus_listeners: Vec<AnyFocusListener>,
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pub(crate) previous_frame: Frame,
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pub(crate) current_frame: Frame,
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pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
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default_prevented: bool,
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mouse_position: Point<Pixels>,
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@ -198,12 +192,27 @@ pub struct Window {
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bounds_observers: SubscriberSet<(), AnyObserver>,
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active: bool,
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activation_observers: SubscriberSet<(), AnyObserver>,
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pub(crate) scene_builder: SceneBuilder,
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pub(crate) dirty: bool,
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pub(crate) last_blur: Option<Option<FocusId>>,
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pub(crate) focus: Option<FocusId>,
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}
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#[derive(Default)]
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pub(crate) struct Frame {
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element_states: HashMap<GlobalElementId, AnyBox>,
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key_matchers: HashMap<GlobalElementId, KeyMatcher>,
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mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
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pub(crate) focus_listeners: Vec<AnyFocusListener>,
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key_dispatch_stack: Vec<KeyDispatchStackFrame>,
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freeze_key_dispatch_stack: bool,
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focus_parents_by_child: HashMap<FocusId, FocusId>,
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pub(crate) scene_builder: SceneBuilder,
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z_index_stack: StackingOrder,
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content_mask_stack: Vec<ContentMask<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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focus_stack: Vec<FocusId>,
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}
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impl Window {
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pub(crate) fn new(
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handle: AnyWindowHandle,
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@ -270,19 +279,8 @@ impl Window {
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layout_engine: TaffyLayoutEngine::new(),
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root_view: None,
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element_id_stack: GlobalElementId::default(),
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prev_frame_element_states: HashMap::default(),
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element_states: HashMap::default(),
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prev_frame_key_matchers: HashMap::default(),
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key_matchers: HashMap::default(),
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z_index_stack: StackingOrder(SmallVec::new()),
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content_mask_stack: Vec::new(),
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element_offset_stack: Vec::new(),
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mouse_listeners: HashMap::default(),
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key_dispatch_stack: Vec::new(),
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freeze_key_dispatch_stack: false,
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focus_stack: Vec::new(),
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focus_parents_by_child: HashMap::default(),
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focus_listeners: Vec::new(),
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previous_frame: Frame::default(),
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current_frame: Frame::default(),
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focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
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default_prevented: true,
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mouse_position,
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@ -293,7 +291,6 @@ impl Window {
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bounds_observers: SubscriberSet::new(),
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active: false,
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activation_observers: SubscriberSet::new(),
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scene_builder: SceneBuilder::new(),
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dirty: true,
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last_blur: None,
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focus: None,
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@ -667,8 +664,9 @@ impl<'a> WindowContext<'a> {
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&mut self,
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handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
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) {
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let order = self.window.z_index_stack.clone();
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let order = self.window.current_frame.z_index_stack.clone();
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self.window
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.current_frame
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.mouse_listeners
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.entry(TypeId::of::<Event>())
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.or_default()
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@ -692,9 +690,9 @@ impl<'a> WindowContext<'a> {
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/// Called during painting to invoke the given closure in a new stacking context. The given
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/// z-index is interpreted relative to the previous call to `stack`.
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pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
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self.window.z_index_stack.push(z_index);
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self.window.current_frame.z_index_stack.push(z_index);
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let result = f(self);
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self.window.z_index_stack.pop();
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self.window.current_frame.z_index_stack.pop();
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result
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}
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@ -712,8 +710,8 @@ impl<'a> WindowContext<'a> {
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let mut shadow_bounds = bounds;
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shadow_bounds.origin += shadow.offset;
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shadow_bounds.dilate(shadow.spread_radius);
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window.scene_builder.insert(
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&window.z_index_stack,
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window.current_frame.scene_builder.insert(
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&window.current_frame.z_index_stack,
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Shadow {
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order: 0,
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bounds: shadow_bounds.scale(scale_factor),
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@ -740,8 +738,8 @@ impl<'a> WindowContext<'a> {
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let content_mask = self.content_mask();
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let window = &mut *self.window;
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window.scene_builder.insert(
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&window.z_index_stack,
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window.current_frame.scene_builder.insert(
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&window.current_frame.z_index_stack,
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Quad {
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order: 0,
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bounds: bounds.scale(scale_factor),
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@ -761,9 +759,10 @@ impl<'a> WindowContext<'a> {
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path.content_mask = content_mask;
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path.color = color.into();
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let window = &mut *self.window;
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window
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.scene_builder
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.insert(&window.z_index_stack, path.scale(scale_factor));
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window.current_frame.scene_builder.insert(
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&window.current_frame.z_index_stack,
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path.scale(scale_factor),
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);
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}
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/// Paint an underline into the scene for the current frame at the current z-index.
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@ -785,8 +784,8 @@ impl<'a> WindowContext<'a> {
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};
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let content_mask = self.content_mask();
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let window = &mut *self.window;
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window.scene_builder.insert(
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&window.z_index_stack,
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window.current_frame.scene_builder.insert(
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&window.current_frame.z_index_stack,
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Underline {
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order: 0,
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bounds: bounds.scale(scale_factor),
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@ -839,8 +838,8 @@ impl<'a> WindowContext<'a> {
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};
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let content_mask = self.content_mask().scale(scale_factor);
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let window = &mut *self.window;
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window.scene_builder.insert(
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&window.z_index_stack,
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window.current_frame.scene_builder.insert(
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&window.current_frame.z_index_stack,
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MonochromeSprite {
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order: 0,
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bounds,
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@ -890,8 +889,8 @@ impl<'a> WindowContext<'a> {
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let content_mask = self.content_mask().scale(scale_factor);
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let window = &mut *self.window;
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window.scene_builder.insert(
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&window.z_index_stack,
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window.current_frame.scene_builder.insert(
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&window.current_frame.z_index_stack,
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PolychromeSprite {
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order: 0,
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bounds,
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@ -932,8 +931,8 @@ impl<'a> WindowContext<'a> {
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let content_mask = self.content_mask().scale(scale_factor);
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let window = &mut *self.window;
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window.scene_builder.insert(
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&window.z_index_stack,
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window.current_frame.scene_builder.insert(
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&window.current_frame.z_index_stack,
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MonochromeSprite {
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order: 0,
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bounds,
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@ -968,8 +967,8 @@ impl<'a> WindowContext<'a> {
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let corner_radii = corner_radii.scale(scale_factor);
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let window = &mut *self.window;
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window.scene_builder.insert(
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&window.z_index_stack,
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window.current_frame.scene_builder.insert(
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&window.current_frame.z_index_stack,
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PolychromeSprite {
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order: 0,
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bounds,
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@ -1014,7 +1013,7 @@ impl<'a> WindowContext<'a> {
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}
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self.window.root_view = Some(root_view);
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let scene = self.window.scene_builder.build();
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let scene = self.window.current_frame.scene_builder.build();
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self.window.platform_window.draw(scene);
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let cursor_style = self
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@ -1030,39 +1029,21 @@ impl<'a> WindowContext<'a> {
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self.window.dirty = false;
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}
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/// Rotate the current frame and the previous frame, then clear the current frame.
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/// We repopulate all state in the current frame during each paint.
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fn start_frame(&mut self) {
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self.text_system().start_frame();
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let window = &mut *self.window;
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// Move the current frame element states to the previous frame.
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// The new empty element states map will be populated for any element states we
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// reference during the upcoming frame.
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mem::swap(
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&mut window.element_states,
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&mut window.prev_frame_element_states,
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);
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window.element_states.clear();
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// Make the current key matchers the previous, and then clear the current.
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// An empty key matcher map will be created for every identified element in the
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// upcoming frame.
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mem::swap(
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&mut window.key_matchers,
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&mut window.prev_frame_key_matchers,
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);
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window.key_matchers.clear();
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// Clear mouse event listeners, because elements add new element listeners
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// when the upcoming frame is painted.
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window.mouse_listeners.values_mut().for_each(Vec::clear);
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// Clear focus state, because we determine what is focused when the new elements
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// in the upcoming frame are initialized.
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window.focus_listeners.clear();
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window.key_dispatch_stack.clear();
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window.focus_parents_by_child.clear();
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window.freeze_key_dispatch_stack = false;
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mem::swap(&mut window.previous_frame, &mut window.current_frame);
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let frame = &mut window.current_frame;
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frame.element_states.clear();
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frame.key_matchers.clear();
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frame.mouse_listeners.values_mut().for_each(Vec::clear);
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frame.focus_listeners.clear();
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frame.key_dispatch_stack.clear();
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frame.focus_parents_by_child.clear();
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frame.freeze_key_dispatch_stack = false;
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}
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/// Dispatch a mouse or keyboard event on the window.
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@ -1126,6 +1107,7 @@ impl<'a> WindowContext<'a> {
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if let Some(any_mouse_event) = event.mouse_event() {
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if let Some(mut handlers) = self
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.window
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.current_frame
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.mouse_listeners
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.remove(&any_mouse_event.type_id())
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{
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@ -1160,18 +1142,20 @@ impl<'a> WindowContext<'a> {
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// Just in case any handlers added new handlers, which is weird, but possible.
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handlers.extend(
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self.window
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.current_frame
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.mouse_listeners
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.get_mut(&any_mouse_event.type_id())
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.into_iter()
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.flat_map(|handlers| handlers.drain(..)),
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);
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self.window
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.current_frame
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.mouse_listeners
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.insert(any_mouse_event.type_id(), handlers);
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}
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} else if let Some(any_key_event) = event.keyboard_event() {
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let mut did_handle_action = false;
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let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
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let key_dispatch_stack = mem::take(&mut self.window.current_frame.key_dispatch_stack);
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let key_event_type = any_key_event.type_id();
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let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
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@ -1233,7 +1217,7 @@ impl<'a> WindowContext<'a> {
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}
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drop(context_stack);
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self.window.key_dispatch_stack = key_dispatch_stack;
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self.window.current_frame.key_dispatch_stack = key_dispatch_stack;
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return did_handle_action;
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}
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@ -1249,13 +1233,14 @@ impl<'a> WindowContext<'a> {
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) -> KeyMatch {
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let key_match = self
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.window
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.current_frame
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.key_matchers
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.get_mut(element_id)
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.unwrap()
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.match_keystroke(keystroke, context_stack);
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if key_match.is_some() {
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for matcher in self.window.key_matchers.values_mut() {
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for matcher in self.window.current_frame.key_matchers.values_mut() {
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matcher.clear_pending();
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}
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}
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@ -1515,11 +1500,12 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
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window.element_id_stack.push(id.into());
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let global_id = window.element_id_stack.clone();
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if window.key_matchers.get(&global_id).is_none() {
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window.key_matchers.insert(
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if window.current_frame.key_matchers.get(&global_id).is_none() {
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window.current_frame.key_matchers.insert(
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global_id.clone(),
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window
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.prev_frame_key_matchers
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.previous_frame
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.key_matchers
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.remove(&global_id)
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.unwrap_or_else(|| KeyMatcher::new(keymap)),
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);
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@ -1539,9 +1525,12 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
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f: impl FnOnce(&mut Self) -> R,
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) -> R {
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let mask = mask.intersect(&self.content_mask());
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self.window_mut().content_mask_stack.push(mask);
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self.window_mut()
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.current_frame
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.content_mask_stack
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.push(mask);
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let result = f(self);
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self.window_mut().content_mask_stack.pop();
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self.window_mut().current_frame.content_mask_stack.pop();
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result
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}
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@ -1557,15 +1546,19 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
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};
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let offset = self.element_offset() + offset;
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self.window_mut().element_offset_stack.push(offset);
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self.window_mut()
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.current_frame
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.element_offset_stack
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.push(offset);
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let result = f(self);
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self.window_mut().element_offset_stack.pop();
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self.window_mut().current_frame.element_offset_stack.pop();
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result
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}
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/// Obtain the current element offset.
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fn element_offset(&self) -> Point<Pixels> {
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self.window()
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.current_frame
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.element_offset_stack
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.last()
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.copied()
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@ -1587,9 +1580,15 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
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self.with_element_id(id, |global_id, cx| {
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if let Some(any) = cx
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.window_mut()
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.current_frame
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.element_states
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.remove(&global_id)
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.or_else(|| cx.window_mut().prev_frame_element_states.remove(&global_id))
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.or_else(|| {
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cx.window_mut()
|
||||
.previous_frame
|
||||
.element_states
|
||||
.remove(&global_id)
|
||||
})
|
||||
{
|
||||
// Using the extra inner option to avoid needing to reallocate a new box.
|
||||
let mut state_box = any
|
||||
|
@ -1600,11 +1599,15 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
.expect("element state is already on the stack");
|
||||
let (result, state) = f(Some(state), cx);
|
||||
state_box.replace(state);
|
||||
cx.window_mut().element_states.insert(global_id, state_box);
|
||||
cx.window_mut()
|
||||
.current_frame
|
||||
.element_states
|
||||
.insert(global_id, state_box);
|
||||
result
|
||||
} else {
|
||||
let (result, state) = f(None, cx);
|
||||
cx.window_mut()
|
||||
.current_frame
|
||||
.element_states
|
||||
.insert(global_id, Box::new(Some(state)));
|
||||
result
|
||||
|
@ -1632,6 +1635,7 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
/// Obtain the current content mask.
|
||||
fn content_mask(&self) -> ContentMask<Pixels> {
|
||||
self.window()
|
||||
.current_frame
|
||||
.content_mask_stack
|
||||
.last()
|
||||
.cloned()
|
||||
|
@ -1716,9 +1720,9 @@ impl<'a, V: 'static> ViewContext<'a, V> {
|
|||
}
|
||||
|
||||
pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
|
||||
self.window.z_index_stack.push(z_index);
|
||||
self.window.current_frame.z_index_stack.push(z_index);
|
||||
let result = f(self);
|
||||
self.window.z_index_stack.pop();
|
||||
self.window.current_frame.z_index_stack.pop();
|
||||
result
|
||||
}
|
||||
|
||||
|
@ -1873,11 +1877,14 @@ impl<'a, V: 'static> ViewContext<'a, V> {
|
|||
listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
|
||||
) {
|
||||
let handle = self.view().downgrade();
|
||||
self.window.focus_listeners.push(Box::new(move |event, cx| {
|
||||
handle
|
||||
.update(cx, |view, cx| listener(view, event, cx))
|
||||
.log_err();
|
||||
}));
|
||||
self.window
|
||||
.current_frame
|
||||
.focus_listeners
|
||||
.push(Box::new(move |event, cx| {
|
||||
handle
|
||||
.update(cx, |view, cx| listener(view, event, cx))
|
||||
.log_err();
|
||||
}));
|
||||
}
|
||||
|
||||
pub fn with_key_listeners<R>(
|
||||
|
@ -1885,8 +1892,8 @@ impl<'a, V: 'static> ViewContext<'a, V> {
|
|||
key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
|
||||
f: impl FnOnce(&mut Self) -> R,
|
||||
) -> R {
|
||||
let old_stack_len = self.window.key_dispatch_stack.len();
|
||||
if !self.window.freeze_key_dispatch_stack {
|
||||
let old_stack_len = self.window.current_frame.key_dispatch_stack.len();
|
||||
if !self.window.current_frame.freeze_key_dispatch_stack {
|
||||
for (event_type, listener) in key_listeners {
|
||||
let handle = self.view().downgrade();
|
||||
let listener = Box::new(
|
||||
|
@ -1902,19 +1909,22 @@ impl<'a, V: 'static> ViewContext<'a, V> {
|
|||
.flatten()
|
||||
},
|
||||
);
|
||||
self.window
|
||||
.key_dispatch_stack
|
||||
.push(KeyDispatchStackFrame::Listener {
|
||||
self.window.current_frame.key_dispatch_stack.push(
|
||||
KeyDispatchStackFrame::Listener {
|
||||
event_type,
|
||||
listener,
|
||||
});
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let result = f(self);
|
||||
|
||||
if !self.window.freeze_key_dispatch_stack {
|
||||
self.window.key_dispatch_stack.truncate(old_stack_len);
|
||||
if !self.window.current_frame.freeze_key_dispatch_stack {
|
||||
self.window
|
||||
.current_frame
|
||||
.key_dispatch_stack
|
||||
.truncate(old_stack_len);
|
||||
}
|
||||
|
||||
result
|
||||
|
@ -1929,16 +1939,17 @@ impl<'a, V: 'static> ViewContext<'a, V> {
|
|||
return f(self);
|
||||
}
|
||||
|
||||
if !self.window.freeze_key_dispatch_stack {
|
||||
if !self.window.current_frame.freeze_key_dispatch_stack {
|
||||
self.window
|
||||
.current_frame
|
||||
.key_dispatch_stack
|
||||
.push(KeyDispatchStackFrame::Context(context));
|
||||
}
|
||||
|
||||
let result = f(self);
|
||||
|
||||
if !self.window.freeze_key_dispatch_stack {
|
||||
self.window.key_dispatch_stack.pop();
|
||||
if !self.window.previous_frame.freeze_key_dispatch_stack {
|
||||
self.window.previous_frame.key_dispatch_stack.pop();
|
||||
}
|
||||
|
||||
result
|
||||
|
@ -1949,20 +1960,21 @@ impl<'a, V: 'static> ViewContext<'a, V> {
|
|||
focus_handle: FocusHandle,
|
||||
f: impl FnOnce(&mut Self) -> R,
|
||||
) -> R {
|
||||
if let Some(parent_focus_id) = self.window.focus_stack.last().copied() {
|
||||
if let Some(parent_focus_id) = self.window.current_frame.focus_stack.last().copied() {
|
||||
self.window
|
||||
.current_frame
|
||||
.focus_parents_by_child
|
||||
.insert(focus_handle.id, parent_focus_id);
|
||||
}
|
||||
self.window.focus_stack.push(focus_handle.id);
|
||||
self.window.current_frame.focus_stack.push(focus_handle.id);
|
||||
|
||||
if Some(focus_handle.id) == self.window.focus {
|
||||
self.window.freeze_key_dispatch_stack = true;
|
||||
self.window.current_frame.freeze_key_dispatch_stack = true;
|
||||
}
|
||||
|
||||
let result = f(self);
|
||||
|
||||
self.window.focus_stack.pop();
|
||||
self.window.current_frame.focus_stack.pop();
|
||||
result
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue