Rebasing onto main
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3 changed files with 230 additions and 138 deletions
134
crates/terminal/src/color_translation.rs
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134
crates/terminal/src/color_translation.rs
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@ -0,0 +1,134 @@
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use alacritty_terminal::{ansi::Color as AnsiColor, term::color::Rgb as AlacRgb};
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use gpui::color::Color;
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use theme::TerminalStyle;
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///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
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pub fn convert_color(alac_color: &AnsiColor, style: &TerminalStyle) -> Color {
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match alac_color {
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//Named and theme defined colors
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alacritty_terminal::ansi::Color::Named(n) => match n {
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alacritty_terminal::ansi::NamedColor::Black => style.black,
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alacritty_terminal::ansi::NamedColor::Red => style.red,
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alacritty_terminal::ansi::NamedColor::Green => style.green,
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alacritty_terminal::ansi::NamedColor::Yellow => style.yellow,
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alacritty_terminal::ansi::NamedColor::Blue => style.blue,
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alacritty_terminal::ansi::NamedColor::Magenta => style.magenta,
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alacritty_terminal::ansi::NamedColor::Cyan => style.cyan,
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alacritty_terminal::ansi::NamedColor::White => style.white,
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alacritty_terminal::ansi::NamedColor::BrightBlack => style.bright_black,
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alacritty_terminal::ansi::NamedColor::BrightRed => style.bright_red,
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alacritty_terminal::ansi::NamedColor::BrightGreen => style.bright_green,
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alacritty_terminal::ansi::NamedColor::BrightYellow => style.bright_yellow,
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alacritty_terminal::ansi::NamedColor::BrightBlue => style.bright_blue,
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alacritty_terminal::ansi::NamedColor::BrightMagenta => style.bright_magenta,
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alacritty_terminal::ansi::NamedColor::BrightCyan => style.bright_cyan,
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alacritty_terminal::ansi::NamedColor::BrightWhite => style.bright_white,
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alacritty_terminal::ansi::NamedColor::Foreground => style.foreground,
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alacritty_terminal::ansi::NamedColor::Background => style.background,
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alacritty_terminal::ansi::NamedColor::Cursor => style.cursor,
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alacritty_terminal::ansi::NamedColor::DimBlack => style.dim_black,
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alacritty_terminal::ansi::NamedColor::DimRed => style.dim_red,
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alacritty_terminal::ansi::NamedColor::DimGreen => style.dim_green,
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alacritty_terminal::ansi::NamedColor::DimYellow => style.dim_yellow,
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alacritty_terminal::ansi::NamedColor::DimBlue => style.dim_blue,
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alacritty_terminal::ansi::NamedColor::DimMagenta => style.dim_magenta,
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alacritty_terminal::ansi::NamedColor::DimCyan => style.dim_cyan,
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alacritty_terminal::ansi::NamedColor::DimWhite => style.dim_white,
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alacritty_terminal::ansi::NamedColor::BrightForeground => style.bright_foreground,
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alacritty_terminal::ansi::NamedColor::DimForeground => style.dim_foreground,
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},
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//'True' colors
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alacritty_terminal::ansi::Color::Spec(rgb) => Color::new(rgb.r, rgb.g, rgb.b, u8::MAX),
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//8 bit, indexed colors
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alacritty_terminal::ansi::Color::Indexed(i) => get_color_at_index(&(*i as usize), style),
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}
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}
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///Converts an 8 bit ANSI color to it's GPUI equivalent.
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///Accepts usize for compatability with the alacritty::Colors interface,
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///Other than that use case, should only be called with values in the [0,255] range
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pub fn get_color_at_index(index: &usize, style: &TerminalStyle) -> Color {
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match index {
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//0-15 are the same as the named colors above
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0 => style.black,
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1 => style.red,
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2 => style.green,
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3 => style.yellow,
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4 => style.blue,
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5 => style.magenta,
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6 => style.cyan,
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7 => style.white,
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8 => style.bright_black,
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9 => style.bright_red,
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10 => style.bright_green,
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11 => style.bright_yellow,
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12 => style.bright_blue,
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13 => style.bright_magenta,
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14 => style.bright_cyan,
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15 => style.bright_white,
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//16-231 are mapped to their RGB colors on a 0-5 range per channel
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16..=231 => {
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let (r, g, b) = rgb_for_index(&(*index as u8)); //Split the index into it's ANSI-RGB components
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let step = (u8::MAX as f32 / 5.).floor() as u8; //Split the RGB range into 5 chunks, with floor so no overflow
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Color::new(r * step, g * step, b * step, u8::MAX) //Map the ANSI-RGB components to an RGB color
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}
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//232-255 are a 24 step grayscale from black to white
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232..=255 => {
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let i = *index as u8 - 232; //Align index to 0..24
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let step = (u8::MAX as f32 / 24.).floor() as u8; //Split the RGB grayscale values into 24 chunks
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Color::new(i * step, i * step, i * step, u8::MAX) //Map the ANSI-grayscale components to the RGB-grayscale
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}
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//For compatability with the alacritty::Colors interface
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256 => style.foreground,
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257 => style.background,
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258 => style.cursor,
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259 => style.dim_black,
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260 => style.dim_red,
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261 => style.dim_green,
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262 => style.dim_yellow,
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263 => style.dim_blue,
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264 => style.dim_magenta,
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265 => style.dim_cyan,
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266 => style.dim_white,
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267 => style.bright_foreground,
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268 => style.black, //'Dim Background', non-standard color
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_ => Color::new(0, 0, 0, 255),
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}
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}
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///Generates the rgb channels in [0, 5] for a given index into the 6x6x6 ANSI color cube
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///See: [8 bit ansi color](https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit).
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///
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///Wikipedia gives a formula for calculating the index for a given color:
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///
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///index = 16 + 36 × r + 6 × g + b (0 ≤ r, g, b ≤ 5)
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///
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///This function does the reverse, calculating the r, g, and b components from a given index.
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fn rgb_for_index(i: &u8) -> (u8, u8, u8) {
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debug_assert!(i >= &16 && i <= &231);
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let i = i - 16;
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let r = (i - (i % 36)) / 36;
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let g = ((i % 36) - (i % 6)) / 6;
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let b = (i % 36) % 6;
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(r, g, b)
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}
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//Convenience method to convert from a GPUI color to an alacritty Rgb
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pub fn to_alac_rgb(color: Color) -> AlacRgb {
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AlacRgb {
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r: color.r,
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g: color.g,
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b: color.g,
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}
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}
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#[cfg(test)]
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mod tests {
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#[test]
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fn test_rgb_for_index() {
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//Test every possible value in the color cube
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for i in 16..=231 {
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let (r, g, b) = crate::color_translation::rgb_for_index(&(i as u8));
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assert_eq!(i, 16 + 36 * r + 6 * g + b);
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}
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}
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}
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@ -4,19 +4,23 @@ use alacritty_terminal::{
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event_loop::{EventLoop, Msg, Notifier},
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grid::Scroll,
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sync::FairMutex,
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term::{color::Rgb as AlacRgb, SizeInfo},
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term::SizeInfo,
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tty::{self, setup_env},
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Term,
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};
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<<<<<<< HEAD
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use dirs::home_dir;
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=======
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use color_translation::{get_color_at_index, to_alac_rgb};
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>>>>>>> 3fe0d66d (Began working on selections, refactored colors)
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use futures::{
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channel::mpsc::{unbounded, UnboundedSender},
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StreamExt,
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};
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use gpui::{
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actions, color::Color, elements::*, impl_internal_actions, platform::CursorStyle,
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ClipboardItem, Entity, MutableAppContext, View, ViewContext,
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actions, elements::*, impl_internal_actions, platform::CursorStyle, ClipboardItem, Entity,
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MutableAppContext, View, ViewContext,
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};
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use project::{LocalWorktree, Project, ProjectPath};
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use settings::Settings;
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@ -24,7 +28,7 @@ use smallvec::SmallVec;
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use std::{collections::HashMap, path::PathBuf, sync::Arc};
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use workspace::{Item, Workspace};
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use crate::terminal_element::{get_color_at_index, TerminalEl};
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use crate::terminal_element::TerminalEl;
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//ASCII Control characters on a keyboard
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const ETX_CHAR: char = 3_u8 as char; //'End of text', the control code for 'ctrl-c'
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@ -38,6 +42,7 @@ const UP_SEQ: &str = "\x1b[A";
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const DOWN_SEQ: &str = "\x1b[B";
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const DEFAULT_TITLE: &str = "Terminal";
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pub mod color_translation;
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pub mod gpui_func_tools;
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pub mod terminal_element;
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@ -63,7 +68,7 @@ pub fn init(cx: &mut MutableAppContext) {
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cx.add_action(Terminal::escape);
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cx.add_action(Terminal::quit);
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cx.add_action(Terminal::del);
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cx.add_action(Terminal::carriage_return); //TODO figure out how to do this properly. Should we be checking the terminal mode?
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cx.add_action(Terminal::carriage_return);
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cx.add_action(Terminal::left);
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cx.add_action(Terminal::right);
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cx.add_action(Terminal::up);
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@ -131,7 +136,6 @@ impl Terminal {
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hold: false,
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};
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//Does this mangle the zed Env? I'm guessing it does... do child processes have a seperate ENV?
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let mut env: HashMap<String, String> = HashMap::new();
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//TODO: Properly set the current locale,
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env.insert("LC_ALL".to_string(), "en_US.UTF-8".to_string());
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AlacTermEvent::ColorRequest(index, format) => {
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let color = self.term.lock().colors()[index].unwrap_or_else(|| {
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let term_style = &cx.global::<Settings>().theme.terminal;
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match index {
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0..=255 => to_alac_rgb(get_color_at_index(&(index as u8), term_style)),
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//These additional values are required to match the Alacritty Colors object's behavior
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256 => to_alac_rgb(term_style.foreground),
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257 => to_alac_rgb(term_style.background),
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258 => to_alac_rgb(term_style.cursor),
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259 => to_alac_rgb(term_style.dim_black),
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260 => to_alac_rgb(term_style.dim_red),
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261 => to_alac_rgb(term_style.dim_green),
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262 => to_alac_rgb(term_style.dim_yellow),
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263 => to_alac_rgb(term_style.dim_blue),
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264 => to_alac_rgb(term_style.dim_magenta),
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265 => to_alac_rgb(term_style.dim_cyan),
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266 => to_alac_rgb(term_style.dim_white),
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267 => to_alac_rgb(term_style.bright_foreground),
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268 => to_alac_rgb(term_style.black), //Dim Background, non-standard
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_ => AlacRgb { r: 0, g: 0, b: 0 },
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}
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to_alac_rgb(get_color_at_index(&index, term_style))
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});
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self.write_to_pty(&Input(format(color)), cx)
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}
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}
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}
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//Convenience method for less lines
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fn to_alac_rgb(color: Color) -> AlacRgb {
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AlacRgb {
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r: color.r,
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g: color.g,
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b: color.g,
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}
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}
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fn get_working_directory(wt: &LocalWorktree) -> Option<PathBuf> {
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Some(wt.abs_path().to_path_buf())
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.filter(|path| path.is_dir())
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@ -1,7 +1,6 @@
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use alacritty_terminal::{
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ansi::Color as AnsiColor,
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grid::{Dimensions, GridIterator, Indexed},
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index::Point,
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index::{Column as GridCol, Line as GridLine, Point, Side},
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term::{
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cell::{Cell, Flags},
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SizeInfo,
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@ -24,10 +23,12 @@ use gpui::{
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use itertools::Itertools;
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use ordered_float::OrderedFloat;
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use settings::Settings;
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use std::rc::Rc;
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use std::{cmp::min, rc::Rc};
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use theme::TerminalStyle;
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use crate::{gpui_func_tools::paint_layer, Input, ScrollTerminal, Terminal};
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use crate::{
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color_translation::convert_color, gpui_func_tools::paint_layer, Input, ScrollTerminal, Terminal,
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};
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///Scrolling is unbearably sluggish by default. Alacritty supports a configurable
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///Scroll multiplier that is set to 3 by default. This will be removed when I
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@ -74,6 +75,7 @@ pub struct LayoutState {
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cursor: Option<Cursor>,
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background_color: Color,
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cur_size: SizeInfo,
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display_offset: usize,
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}
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impl TerminalEl {
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cur_size,
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background_rects,
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background_color: terminal_theme.background,
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display_offset: content.display_offset,
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},
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)
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}
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let clip_bounds = Some(visible_bounds);
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paint_layer(cx, clip_bounds, |cx| {
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//Elements are ephemeral, only at paint time do we know what could be clicked by a mouse
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/*
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To set a selection,
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set the selection variable on the terminal
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CLICK:
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Get the grid point associated with this mouse click
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And the side????? - TODO - algorithm for calculating this in Processor::cell_side
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On single left click -> Clear selection, start empty selection
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On double left click -> start semantic selection
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On double triple click -> start line selection
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MOUSE MOVED:
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Find the new cell the mouse is over
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Update the selection by calling terminal.selection.update()
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*/
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let cur_size = layout.cur_size.clone();
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let display_offset = layout.display_offset.clone();
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cx.scene.push_mouse_region(MouseRegion {
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view_id: self.view.id(),
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mouse_down: Some(Rc::new(|_, cx| cx.focus_parent_view())),
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mouse_down: Some(Rc::new(move |pos, cx| {
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let point = grid_cell(pos, cur_size, display_offset);
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let side = cell_side(cur_size, pos.x() as usize);
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//One problem is we need a terminal
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//Second problem is that we need # of clicks
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//Third problem is that dragging reports deltas, and we need locations.
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//Fourth (minor) is need to render the selection
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// if single_click {
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// terminal.selection = Some(Selection::new(SelectionType::Simple, point, side))
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// } else if double_click {
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// terminal.selection = Some(Selection::new(SelectionType::Semantic, point, side))
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// } else if triple_click {
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// terminal.selection = Some(Selection::new(SelectionType::Lines, point, side))
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// }
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cx.focus_parent_view()
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})),
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bounds: visible_bounds,
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drag: Some(Rc::new(|delta, cx| {
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//Calculate new point from delta
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//terminal.selection.update(point, side)
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})),
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..Default::default()
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});
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@ -311,6 +354,19 @@ impl Element for TerminalEl {
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}
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}
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/*
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Mouse moved -> WindowEvent::CursorMoved
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mouse press -> WindowEvent::MouseInput
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update_selection_scrolling
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copy_selection
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start_selection
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toggle_selection
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update_selection
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clear_selection
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*/
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///Configures a text style from the current settings.
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fn make_text_style(font_cache: &FontCache, settings: &Settings) -> TextStyle {
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TextStyle {
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@ -430,98 +486,34 @@ fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle, text_style: &Text
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}
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}
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///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
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fn convert_color(alac_color: &AnsiColor, style: &TerminalStyle) -> Color {
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match alac_color {
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//Named and theme defined colors
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alacritty_terminal::ansi::Color::Named(n) => match n {
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alacritty_terminal::ansi::NamedColor::Black => style.black,
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alacritty_terminal::ansi::NamedColor::Red => style.red,
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alacritty_terminal::ansi::NamedColor::Green => style.green,
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alacritty_terminal::ansi::NamedColor::Yellow => style.yellow,
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alacritty_terminal::ansi::NamedColor::Blue => style.blue,
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alacritty_terminal::ansi::NamedColor::Magenta => style.magenta,
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alacritty_terminal::ansi::NamedColor::Cyan => style.cyan,
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alacritty_terminal::ansi::NamedColor::White => style.white,
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alacritty_terminal::ansi::NamedColor::BrightBlack => style.bright_black,
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alacritty_terminal::ansi::NamedColor::BrightRed => style.bright_red,
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alacritty_terminal::ansi::NamedColor::BrightGreen => style.bright_green,
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alacritty_terminal::ansi::NamedColor::BrightYellow => style.bright_yellow,
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alacritty_terminal::ansi::NamedColor::BrightBlue => style.bright_blue,
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alacritty_terminal::ansi::NamedColor::BrightMagenta => style.bright_magenta,
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alacritty_terminal::ansi::NamedColor::BrightCyan => style.bright_cyan,
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alacritty_terminal::ansi::NamedColor::BrightWhite => style.bright_white,
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alacritty_terminal::ansi::NamedColor::Foreground => style.foreground,
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alacritty_terminal::ansi::NamedColor::Background => style.background,
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alacritty_terminal::ansi::NamedColor::Cursor => style.cursor,
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alacritty_terminal::ansi::NamedColor::DimBlack => style.dim_black,
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alacritty_terminal::ansi::NamedColor::DimRed => style.dim_red,
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alacritty_terminal::ansi::NamedColor::DimGreen => style.dim_green,
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alacritty_terminal::ansi::NamedColor::DimYellow => style.dim_yellow,
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alacritty_terminal::ansi::NamedColor::DimBlue => style.dim_blue,
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alacritty_terminal::ansi::NamedColor::DimMagenta => style.dim_magenta,
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alacritty_terminal::ansi::NamedColor::DimCyan => style.dim_cyan,
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alacritty_terminal::ansi::NamedColor::DimWhite => style.dim_white,
|
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alacritty_terminal::ansi::NamedColor::BrightForeground => style.bright_foreground,
|
||||
alacritty_terminal::ansi::NamedColor::DimForeground => style.dim_foreground,
|
||||
},
|
||||
//'True' colors
|
||||
alacritty_terminal::ansi::Color::Spec(rgb) => Color::new(rgb.r, rgb.g, rgb.b, u8::MAX),
|
||||
//8 bit, indexed colors
|
||||
alacritty_terminal::ansi::Color::Indexed(i) => get_color_at_index(i, style),
|
||||
///Copied (with modifications) from alacritty/src/input.rs > Processor::cell_side()
|
||||
fn cell_side(cur_size: SizeInfo, x: usize) -> Side {
|
||||
let cell_x = x.saturating_sub(cur_size.cell_width() as usize) % cur_size.cell_width() as usize;
|
||||
let half_cell_width = (cur_size.cell_width() / 2.0) as usize;
|
||||
|
||||
let additional_padding =
|
||||
(cur_size.width() - cur_size.cell_width() * 2.) % cur_size.cell_width();
|
||||
let end_of_grid = cur_size.width() - cur_size.cell_width() - additional_padding;
|
||||
|
||||
if cell_x > half_cell_width
|
||||
// Edge case when mouse leaves the window.
|
||||
|| x as f32 >= end_of_grid
|
||||
{
|
||||
Side::Right
|
||||
} else {
|
||||
Side::Left
|
||||
}
|
||||
}
|
||||
|
||||
///Converts an 8 bit ANSI color to it's GPUI equivalent.
|
||||
pub fn get_color_at_index(index: &u8, style: &TerminalStyle) -> Color {
|
||||
match index {
|
||||
//0-15 are the same as the named colors above
|
||||
0 => style.black,
|
||||
1 => style.red,
|
||||
2 => style.green,
|
||||
3 => style.yellow,
|
||||
4 => style.blue,
|
||||
5 => style.magenta,
|
||||
6 => style.cyan,
|
||||
7 => style.white,
|
||||
8 => style.bright_black,
|
||||
9 => style.bright_red,
|
||||
10 => style.bright_green,
|
||||
11 => style.bright_yellow,
|
||||
12 => style.bright_blue,
|
||||
13 => style.bright_magenta,
|
||||
14 => style.bright_cyan,
|
||||
15 => style.bright_white,
|
||||
//16-231 are mapped to their RGB colors on a 0-5 range per channel
|
||||
16..=231 => {
|
||||
let (r, g, b) = rgb_for_index(index); //Split the index into it's ANSI-RGB components
|
||||
let step = (u8::MAX as f32 / 5.).floor() as u8; //Split the RGB range into 5 chunks, with floor so no overflow
|
||||
Color::new(r * step, g * step, b * step, u8::MAX) //Map the ANSI-RGB components to an RGB color
|
||||
}
|
||||
//232-255 are a 24 step grayscale from black to white
|
||||
232..=255 => {
|
||||
let i = index - 232; //Align index to 0..24
|
||||
let step = (u8::MAX as f32 / 24.).floor() as u8; //Split the RGB grayscale values into 24 chunks
|
||||
Color::new(i * step, i * step, i * step, u8::MAX) //Map the ANSI-grayscale components to the RGB-grayscale
|
||||
}
|
||||
}
|
||||
}
|
||||
///Copied (with modifications) from alacritty/src/event.rs > Mouse::point()
|
||||
fn grid_cell(pos: Vector2F, cur_size: SizeInfo, display_offset: usize) -> Point {
|
||||
let col = pos.x() - cur_size.cell_width() / cur_size.cell_width(); //TODO: underflow...
|
||||
let col = min(GridCol(col as usize), cur_size.last_column());
|
||||
|
||||
///Generates the rgb channels in [0, 5] for a given index into the 6x6x6 ANSI color cube
|
||||
///See: [8 bit ansi color](https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit).
|
||||
///
|
||||
///Wikipedia gives a formula for calculating the index for a given color:
|
||||
///
|
||||
///index = 16 + 36 × r + 6 × g + b (0 ≤ r, g, b ≤ 5)
|
||||
///
|
||||
///This function does the reverse, calculating the r, g, and b components from a given index.
|
||||
fn rgb_for_index(i: &u8) -> (u8, u8, u8) {
|
||||
debug_assert!(i >= &16 && i <= &231);
|
||||
let i = i - 16;
|
||||
let r = (i - (i % 36)) / 36;
|
||||
let g = ((i % 36) - (i % 6)) / 6;
|
||||
let b = (i % 36) % 6;
|
||||
(r, g, b)
|
||||
let line = pos.y() - cur_size.padding_y() / cur_size.cell_height();
|
||||
let line = min(line as usize, cur_size.bottommost_line().0 as usize);
|
||||
|
||||
Point::new(GridLine((line - display_offset) as i32), col)
|
||||
}
|
||||
|
||||
///Draws the grid as Alacritty sees it. Useful for checking if there is an inconsistency between
|
||||
|
@ -554,15 +546,3 @@ fn draw_debug_grid(bounds: RectF, layout: &mut LayoutState, cx: &mut PaintContex
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
#[test]
|
||||
fn test_rgb_for_index() {
|
||||
//Test every possible value in the color cube
|
||||
for i in 16..=231 {
|
||||
let (r, g, b) = crate::terminal_element::rgb_for_index(&(i as u8));
|
||||
assert_eq!(i, 16 + 36 * r + 6 * g + b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue