Rebasing onto main

This commit is contained in:
Mikayla Maki 2022-07-07 14:51:59 -07:00
parent 9b6167aad8
commit 86d5794040
3 changed files with 230 additions and 138 deletions

View file

@ -0,0 +1,134 @@
use alacritty_terminal::{ansi::Color as AnsiColor, term::color::Rgb as AlacRgb};
use gpui::color::Color;
use theme::TerminalStyle;
///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
pub fn convert_color(alac_color: &AnsiColor, style: &TerminalStyle) -> Color {
match alac_color {
//Named and theme defined colors
alacritty_terminal::ansi::Color::Named(n) => match n {
alacritty_terminal::ansi::NamedColor::Black => style.black,
alacritty_terminal::ansi::NamedColor::Red => style.red,
alacritty_terminal::ansi::NamedColor::Green => style.green,
alacritty_terminal::ansi::NamedColor::Yellow => style.yellow,
alacritty_terminal::ansi::NamedColor::Blue => style.blue,
alacritty_terminal::ansi::NamedColor::Magenta => style.magenta,
alacritty_terminal::ansi::NamedColor::Cyan => style.cyan,
alacritty_terminal::ansi::NamedColor::White => style.white,
alacritty_terminal::ansi::NamedColor::BrightBlack => style.bright_black,
alacritty_terminal::ansi::NamedColor::BrightRed => style.bright_red,
alacritty_terminal::ansi::NamedColor::BrightGreen => style.bright_green,
alacritty_terminal::ansi::NamedColor::BrightYellow => style.bright_yellow,
alacritty_terminal::ansi::NamedColor::BrightBlue => style.bright_blue,
alacritty_terminal::ansi::NamedColor::BrightMagenta => style.bright_magenta,
alacritty_terminal::ansi::NamedColor::BrightCyan => style.bright_cyan,
alacritty_terminal::ansi::NamedColor::BrightWhite => style.bright_white,
alacritty_terminal::ansi::NamedColor::Foreground => style.foreground,
alacritty_terminal::ansi::NamedColor::Background => style.background,
alacritty_terminal::ansi::NamedColor::Cursor => style.cursor,
alacritty_terminal::ansi::NamedColor::DimBlack => style.dim_black,
alacritty_terminal::ansi::NamedColor::DimRed => style.dim_red,
alacritty_terminal::ansi::NamedColor::DimGreen => style.dim_green,
alacritty_terminal::ansi::NamedColor::DimYellow => style.dim_yellow,
alacritty_terminal::ansi::NamedColor::DimBlue => style.dim_blue,
alacritty_terminal::ansi::NamedColor::DimMagenta => style.dim_magenta,
alacritty_terminal::ansi::NamedColor::DimCyan => style.dim_cyan,
alacritty_terminal::ansi::NamedColor::DimWhite => style.dim_white,
alacritty_terminal::ansi::NamedColor::BrightForeground => style.bright_foreground,
alacritty_terminal::ansi::NamedColor::DimForeground => style.dim_foreground,
},
//'True' colors
alacritty_terminal::ansi::Color::Spec(rgb) => Color::new(rgb.r, rgb.g, rgb.b, u8::MAX),
//8 bit, indexed colors
alacritty_terminal::ansi::Color::Indexed(i) => get_color_at_index(&(*i as usize), style),
}
}
///Converts an 8 bit ANSI color to it's GPUI equivalent.
///Accepts usize for compatability with the alacritty::Colors interface,
///Other than that use case, should only be called with values in the [0,255] range
pub fn get_color_at_index(index: &usize, style: &TerminalStyle) -> Color {
match index {
//0-15 are the same as the named colors above
0 => style.black,
1 => style.red,
2 => style.green,
3 => style.yellow,
4 => style.blue,
5 => style.magenta,
6 => style.cyan,
7 => style.white,
8 => style.bright_black,
9 => style.bright_red,
10 => style.bright_green,
11 => style.bright_yellow,
12 => style.bright_blue,
13 => style.bright_magenta,
14 => style.bright_cyan,
15 => style.bright_white,
//16-231 are mapped to their RGB colors on a 0-5 range per channel
16..=231 => {
let (r, g, b) = rgb_for_index(&(*index as u8)); //Split the index into it's ANSI-RGB components
let step = (u8::MAX as f32 / 5.).floor() as u8; //Split the RGB range into 5 chunks, with floor so no overflow
Color::new(r * step, g * step, b * step, u8::MAX) //Map the ANSI-RGB components to an RGB color
}
//232-255 are a 24 step grayscale from black to white
232..=255 => {
let i = *index as u8 - 232; //Align index to 0..24
let step = (u8::MAX as f32 / 24.).floor() as u8; //Split the RGB grayscale values into 24 chunks
Color::new(i * step, i * step, i * step, u8::MAX) //Map the ANSI-grayscale components to the RGB-grayscale
}
//For compatability with the alacritty::Colors interface
256 => style.foreground,
257 => style.background,
258 => style.cursor,
259 => style.dim_black,
260 => style.dim_red,
261 => style.dim_green,
262 => style.dim_yellow,
263 => style.dim_blue,
264 => style.dim_magenta,
265 => style.dim_cyan,
266 => style.dim_white,
267 => style.bright_foreground,
268 => style.black, //'Dim Background', non-standard color
_ => Color::new(0, 0, 0, 255),
}
}
///Generates the rgb channels in [0, 5] for a given index into the 6x6x6 ANSI color cube
///See: [8 bit ansi color](https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit).
///
///Wikipedia gives a formula for calculating the index for a given color:
///
///index = 16 + 36 × r + 6 × g + b (0 ≤ r, g, b ≤ 5)
///
///This function does the reverse, calculating the r, g, and b components from a given index.
fn rgb_for_index(i: &u8) -> (u8, u8, u8) {
debug_assert!(i >= &16 && i <= &231);
let i = i - 16;
let r = (i - (i % 36)) / 36;
let g = ((i % 36) - (i % 6)) / 6;
let b = (i % 36) % 6;
(r, g, b)
}
//Convenience method to convert from a GPUI color to an alacritty Rgb
pub fn to_alac_rgb(color: Color) -> AlacRgb {
AlacRgb {
r: color.r,
g: color.g,
b: color.g,
}
}
#[cfg(test)]
mod tests {
#[test]
fn test_rgb_for_index() {
//Test every possible value in the color cube
for i in 16..=231 {
let (r, g, b) = crate::color_translation::rgb_for_index(&(i as u8));
assert_eq!(i, 16 + 36 * r + 6 * g + b);
}
}
}

View file

@ -4,19 +4,23 @@ use alacritty_terminal::{
event_loop::{EventLoop, Msg, Notifier},
grid::Scroll,
sync::FairMutex,
term::{color::Rgb as AlacRgb, SizeInfo},
term::SizeInfo,
tty::{self, setup_env},
Term,
};
<<<<<<< HEAD
use dirs::home_dir;
=======
use color_translation::{get_color_at_index, to_alac_rgb};
>>>>>>> 3fe0d66d (Began working on selections, refactored colors)
use futures::{
channel::mpsc::{unbounded, UnboundedSender},
StreamExt,
};
use gpui::{
actions, color::Color, elements::*, impl_internal_actions, platform::CursorStyle,
ClipboardItem, Entity, MutableAppContext, View, ViewContext,
actions, elements::*, impl_internal_actions, platform::CursorStyle, ClipboardItem, Entity,
MutableAppContext, View, ViewContext,
};
use project::{LocalWorktree, Project, ProjectPath};
use settings::Settings;
@ -24,7 +28,7 @@ use smallvec::SmallVec;
use std::{collections::HashMap, path::PathBuf, sync::Arc};
use workspace::{Item, Workspace};
use crate::terminal_element::{get_color_at_index, TerminalEl};
use crate::terminal_element::TerminalEl;
//ASCII Control characters on a keyboard
const ETX_CHAR: char = 3_u8 as char; //'End of text', the control code for 'ctrl-c'
@ -38,6 +42,7 @@ const UP_SEQ: &str = "\x1b[A";
const DOWN_SEQ: &str = "\x1b[B";
const DEFAULT_TITLE: &str = "Terminal";
pub mod color_translation;
pub mod gpui_func_tools;
pub mod terminal_element;
@ -63,7 +68,7 @@ pub fn init(cx: &mut MutableAppContext) {
cx.add_action(Terminal::escape);
cx.add_action(Terminal::quit);
cx.add_action(Terminal::del);
cx.add_action(Terminal::carriage_return); //TODO figure out how to do this properly. Should we be checking the terminal mode?
cx.add_action(Terminal::carriage_return);
cx.add_action(Terminal::left);
cx.add_action(Terminal::right);
cx.add_action(Terminal::up);
@ -131,7 +136,6 @@ impl Terminal {
hold: false,
};
//Does this mangle the zed Env? I'm guessing it does... do child processes have a seperate ENV?
let mut env: HashMap<String, String> = HashMap::new();
//TODO: Properly set the current locale,
env.insert("LC_ALL".to_string(), "en_US.UTF-8".to_string());
@ -222,24 +226,7 @@ impl Terminal {
AlacTermEvent::ColorRequest(index, format) => {
let color = self.term.lock().colors()[index].unwrap_or_else(|| {
let term_style = &cx.global::<Settings>().theme.terminal;
match index {
0..=255 => to_alac_rgb(get_color_at_index(&(index as u8), term_style)),
//These additional values are required to match the Alacritty Colors object's behavior
256 => to_alac_rgb(term_style.foreground),
257 => to_alac_rgb(term_style.background),
258 => to_alac_rgb(term_style.cursor),
259 => to_alac_rgb(term_style.dim_black),
260 => to_alac_rgb(term_style.dim_red),
261 => to_alac_rgb(term_style.dim_green),
262 => to_alac_rgb(term_style.dim_yellow),
263 => to_alac_rgb(term_style.dim_blue),
264 => to_alac_rgb(term_style.dim_magenta),
265 => to_alac_rgb(term_style.dim_cyan),
266 => to_alac_rgb(term_style.dim_white),
267 => to_alac_rgb(term_style.bright_foreground),
268 => to_alac_rgb(term_style.black), //Dim Background, non-standard
_ => AlacRgb { r: 0, g: 0, b: 0 },
}
to_alac_rgb(get_color_at_index(&index, term_style))
});
self.write_to_pty(&Input(format(color)), cx)
}
@ -479,15 +466,6 @@ impl Item for Terminal {
}
}
//Convenience method for less lines
fn to_alac_rgb(color: Color) -> AlacRgb {
AlacRgb {
r: color.r,
g: color.g,
b: color.g,
}
}
fn get_working_directory(wt: &LocalWorktree) -> Option<PathBuf> {
Some(wt.abs_path().to_path_buf())
.filter(|path| path.is_dir())

View file

@ -1,7 +1,6 @@
use alacritty_terminal::{
ansi::Color as AnsiColor,
grid::{Dimensions, GridIterator, Indexed},
index::Point,
index::{Column as GridCol, Line as GridLine, Point, Side},
term::{
cell::{Cell, Flags},
SizeInfo,
@ -24,10 +23,12 @@ use gpui::{
use itertools::Itertools;
use ordered_float::OrderedFloat;
use settings::Settings;
use std::rc::Rc;
use std::{cmp::min, rc::Rc};
use theme::TerminalStyle;
use crate::{gpui_func_tools::paint_layer, Input, ScrollTerminal, Terminal};
use crate::{
color_translation::convert_color, gpui_func_tools::paint_layer, Input, ScrollTerminal, Terminal,
};
///Scrolling is unbearably sluggish by default. Alacritty supports a configurable
///Scroll multiplier that is set to 3 by default. This will be removed when I
@ -74,6 +75,7 @@ pub struct LayoutState {
cursor: Option<Cursor>,
background_color: Color,
cur_size: SizeInfo,
display_offset: usize,
}
impl TerminalEl {
@ -194,6 +196,7 @@ impl Element for TerminalEl {
cur_size,
background_rects,
background_color: terminal_theme.background,
display_offset: content.display_offset,
},
)
}
@ -209,10 +212,50 @@ impl Element for TerminalEl {
let clip_bounds = Some(visible_bounds);
paint_layer(cx, clip_bounds, |cx| {
//Elements are ephemeral, only at paint time do we know what could be clicked by a mouse
/*
To set a selection,
set the selection variable on the terminal
CLICK:
Get the grid point associated with this mouse click
And the side????? - TODO - algorithm for calculating this in Processor::cell_side
On single left click -> Clear selection, start empty selection
On double left click -> start semantic selection
On double triple click -> start line selection
MOUSE MOVED:
Find the new cell the mouse is over
Update the selection by calling terminal.selection.update()
*/
let cur_size = layout.cur_size.clone();
let display_offset = layout.display_offset.clone();
cx.scene.push_mouse_region(MouseRegion {
view_id: self.view.id(),
mouse_down: Some(Rc::new(|_, cx| cx.focus_parent_view())),
mouse_down: Some(Rc::new(move |pos, cx| {
let point = grid_cell(pos, cur_size, display_offset);
let side = cell_side(cur_size, pos.x() as usize);
//One problem is we need a terminal
//Second problem is that we need # of clicks
//Third problem is that dragging reports deltas, and we need locations.
//Fourth (minor) is need to render the selection
// if single_click {
// terminal.selection = Some(Selection::new(SelectionType::Simple, point, side))
// } else if double_click {
// terminal.selection = Some(Selection::new(SelectionType::Semantic, point, side))
// } else if triple_click {
// terminal.selection = Some(Selection::new(SelectionType::Lines, point, side))
// }
cx.focus_parent_view()
})),
bounds: visible_bounds,
drag: Some(Rc::new(|delta, cx| {
//Calculate new point from delta
//terminal.selection.update(point, side)
})),
..Default::default()
});
@ -311,6 +354,19 @@ impl Element for TerminalEl {
}
}
/*
Mouse moved -> WindowEvent::CursorMoved
mouse press -> WindowEvent::MouseInput
update_selection_scrolling
copy_selection
start_selection
toggle_selection
update_selection
clear_selection
*/
///Configures a text style from the current settings.
fn make_text_style(font_cache: &FontCache, settings: &Settings) -> TextStyle {
TextStyle {
@ -430,98 +486,34 @@ fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle, text_style: &Text
}
}
///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
fn convert_color(alac_color: &AnsiColor, style: &TerminalStyle) -> Color {
match alac_color {
//Named and theme defined colors
alacritty_terminal::ansi::Color::Named(n) => match n {
alacritty_terminal::ansi::NamedColor::Black => style.black,
alacritty_terminal::ansi::NamedColor::Red => style.red,
alacritty_terminal::ansi::NamedColor::Green => style.green,
alacritty_terminal::ansi::NamedColor::Yellow => style.yellow,
alacritty_terminal::ansi::NamedColor::Blue => style.blue,
alacritty_terminal::ansi::NamedColor::Magenta => style.magenta,
alacritty_terminal::ansi::NamedColor::Cyan => style.cyan,
alacritty_terminal::ansi::NamedColor::White => style.white,
alacritty_terminal::ansi::NamedColor::BrightBlack => style.bright_black,
alacritty_terminal::ansi::NamedColor::BrightRed => style.bright_red,
alacritty_terminal::ansi::NamedColor::BrightGreen => style.bright_green,
alacritty_terminal::ansi::NamedColor::BrightYellow => style.bright_yellow,
alacritty_terminal::ansi::NamedColor::BrightBlue => style.bright_blue,
alacritty_terminal::ansi::NamedColor::BrightMagenta => style.bright_magenta,
alacritty_terminal::ansi::NamedColor::BrightCyan => style.bright_cyan,
alacritty_terminal::ansi::NamedColor::BrightWhite => style.bright_white,
alacritty_terminal::ansi::NamedColor::Foreground => style.foreground,
alacritty_terminal::ansi::NamedColor::Background => style.background,
alacritty_terminal::ansi::NamedColor::Cursor => style.cursor,
alacritty_terminal::ansi::NamedColor::DimBlack => style.dim_black,
alacritty_terminal::ansi::NamedColor::DimRed => style.dim_red,
alacritty_terminal::ansi::NamedColor::DimGreen => style.dim_green,
alacritty_terminal::ansi::NamedColor::DimYellow => style.dim_yellow,
alacritty_terminal::ansi::NamedColor::DimBlue => style.dim_blue,
alacritty_terminal::ansi::NamedColor::DimMagenta => style.dim_magenta,
alacritty_terminal::ansi::NamedColor::DimCyan => style.dim_cyan,
alacritty_terminal::ansi::NamedColor::DimWhite => style.dim_white,
alacritty_terminal::ansi::NamedColor::BrightForeground => style.bright_foreground,
alacritty_terminal::ansi::NamedColor::DimForeground => style.dim_foreground,
},
//'True' colors
alacritty_terminal::ansi::Color::Spec(rgb) => Color::new(rgb.r, rgb.g, rgb.b, u8::MAX),
//8 bit, indexed colors
alacritty_terminal::ansi::Color::Indexed(i) => get_color_at_index(i, style),
///Copied (with modifications) from alacritty/src/input.rs > Processor::cell_side()
fn cell_side(cur_size: SizeInfo, x: usize) -> Side {
let cell_x = x.saturating_sub(cur_size.cell_width() as usize) % cur_size.cell_width() as usize;
let half_cell_width = (cur_size.cell_width() / 2.0) as usize;
let additional_padding =
(cur_size.width() - cur_size.cell_width() * 2.) % cur_size.cell_width();
let end_of_grid = cur_size.width() - cur_size.cell_width() - additional_padding;
if cell_x > half_cell_width
// Edge case when mouse leaves the window.
|| x as f32 >= end_of_grid
{
Side::Right
} else {
Side::Left
}
}
///Converts an 8 bit ANSI color to it's GPUI equivalent.
pub fn get_color_at_index(index: &u8, style: &TerminalStyle) -> Color {
match index {
//0-15 are the same as the named colors above
0 => style.black,
1 => style.red,
2 => style.green,
3 => style.yellow,
4 => style.blue,
5 => style.magenta,
6 => style.cyan,
7 => style.white,
8 => style.bright_black,
9 => style.bright_red,
10 => style.bright_green,
11 => style.bright_yellow,
12 => style.bright_blue,
13 => style.bright_magenta,
14 => style.bright_cyan,
15 => style.bright_white,
//16-231 are mapped to their RGB colors on a 0-5 range per channel
16..=231 => {
let (r, g, b) = rgb_for_index(index); //Split the index into it's ANSI-RGB components
let step = (u8::MAX as f32 / 5.).floor() as u8; //Split the RGB range into 5 chunks, with floor so no overflow
Color::new(r * step, g * step, b * step, u8::MAX) //Map the ANSI-RGB components to an RGB color
}
//232-255 are a 24 step grayscale from black to white
232..=255 => {
let i = index - 232; //Align index to 0..24
let step = (u8::MAX as f32 / 24.).floor() as u8; //Split the RGB grayscale values into 24 chunks
Color::new(i * step, i * step, i * step, u8::MAX) //Map the ANSI-grayscale components to the RGB-grayscale
}
}
}
///Copied (with modifications) from alacritty/src/event.rs > Mouse::point()
fn grid_cell(pos: Vector2F, cur_size: SizeInfo, display_offset: usize) -> Point {
let col = pos.x() - cur_size.cell_width() / cur_size.cell_width(); //TODO: underflow...
let col = min(GridCol(col as usize), cur_size.last_column());
///Generates the rgb channels in [0, 5] for a given index into the 6x6x6 ANSI color cube
///See: [8 bit ansi color](https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit).
///
///Wikipedia gives a formula for calculating the index for a given color:
///
///index = 16 + 36 × r + 6 × g + b (0 ≤ r, g, b ≤ 5)
///
///This function does the reverse, calculating the r, g, and b components from a given index.
fn rgb_for_index(i: &u8) -> (u8, u8, u8) {
debug_assert!(i >= &16 && i <= &231);
let i = i - 16;
let r = (i - (i % 36)) / 36;
let g = ((i % 36) - (i % 6)) / 6;
let b = (i % 36) % 6;
(r, g, b)
let line = pos.y() - cur_size.padding_y() / cur_size.cell_height();
let line = min(line as usize, cur_size.bottommost_line().0 as usize);
Point::new(GridLine((line - display_offset) as i32), col)
}
///Draws the grid as Alacritty sees it. Useful for checking if there is an inconsistency between
@ -554,15 +546,3 @@ fn draw_debug_grid(bounds: RectF, layout: &mut LayoutState, cx: &mut PaintContex
});
}
}
#[cfg(test)]
mod tests {
#[test]
fn test_rgb_for_index() {
//Test every possible value in the color cube
for i in 16..=231 {
let (r, g, b) = crate::terminal_element::rgb_for_index(&(i as u8));
assert_eq!(i, 16 + 36 * r + 6 * g + b);
}
}
}