Add inset variant to ListItem
(#3422)
This PR adds an inset variant to the `ListItem` component. We're now using this inset variant for the `ListItem`s we render in pickers. Release Notes: - N/A
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parent
132ad5989c
commit
874fde09ab
4 changed files with 54 additions and 55 deletions
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@ -301,7 +301,7 @@ impl PickerDelegate for CommandPaletteDelegate {
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};
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Some(
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ListItem::new(ix).selected(selected).child(
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ListItem::new(ix).inset(true).selected(selected).child(
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h_stack()
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.justify_between()
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.child(HighlightedLabel::new(
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@ -719,7 +719,7 @@ impl PickerDelegate for FileFinderDelegate {
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self.labels_for_match(path_match, cx, ix);
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Some(
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ListItem::new(ix).selected(selected).child(
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ListItem::new(ix).inset(true).selected(selected).child(
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v_stack()
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.child(HighlightedLabel::new(file_name, file_name_positions))
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.child(HighlightedLabel::new(full_path, full_path_positions)),
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@ -61,6 +61,7 @@ impl PickerDelegate for Delegate {
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Some(
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ListItem::new(ix)
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.inset(true)
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.selected(selected)
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.child(Label::new(candidate)),
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)
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@ -12,14 +12,6 @@ use crate::{
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};
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use crate::{prelude::*, GraphicSlot};
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#[derive(Clone, Copy, Default, Debug, PartialEq)]
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pub enum ListItemVariant {
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/// The list item extends to the far left and right of the list.
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FullWidth,
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#[default]
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Inset,
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}
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pub enum ListHeaderMeta {
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Tools(Vec<IconButton>),
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// TODO: This should be a button
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@ -32,8 +24,39 @@ pub struct ListHeader {
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label: SharedString,
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left_icon: Option<Icon>,
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meta: Option<ListHeaderMeta>,
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variant: ListItemVariant,
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toggle: Toggle,
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inset: bool,
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}
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impl ListHeader {
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pub fn new(label: impl Into<SharedString>) -> Self {
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Self {
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label: label.into(),
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left_icon: None,
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meta: None,
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inset: false,
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toggle: Toggle::NotToggleable,
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}
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}
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pub fn toggle(mut self, toggle: Toggle) -> Self {
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self.toggle = toggle;
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self
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}
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pub fn left_icon(mut self, left_icon: Option<Icon>) -> Self {
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self.left_icon = left_icon;
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self
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}
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pub fn right_button(self, button: IconButton) -> Self {
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self.meta(Some(ListHeaderMeta::Tools(vec![button])))
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}
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pub fn meta(mut self, meta: Option<ListHeaderMeta>) -> Self {
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self.meta = meta;
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self
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}
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}
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impl RenderOnce for ListHeader {
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@ -61,7 +84,7 @@ impl RenderOnce for ListHeader {
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.child(
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div()
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.h_5()
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.when(self.variant == ListItemVariant::Inset, |this| this.px_2())
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.when(self.inset, |this| this.px_2())
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.flex()
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.flex_1()
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.items_center()
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@ -90,42 +113,11 @@ impl RenderOnce for ListHeader {
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}
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}
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impl ListHeader {
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pub fn new(label: impl Into<SharedString>) -> Self {
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Self {
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label: label.into(),
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left_icon: None,
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meta: None,
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variant: ListItemVariant::default(),
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toggle: Toggle::NotToggleable,
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}
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}
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pub fn toggle(mut self, toggle: Toggle) -> Self {
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self.toggle = toggle;
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self
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}
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pub fn left_icon(mut self, left_icon: Option<Icon>) -> Self {
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self.left_icon = left_icon;
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self
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}
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pub fn right_button(self, button: IconButton) -> Self {
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self.meta(Some(ListHeaderMeta::Tools(vec![button])))
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}
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pub fn meta(mut self, meta: Option<ListHeaderMeta>) -> Self {
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self.meta = meta;
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self
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}
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}
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#[derive(IntoElement, Clone)]
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pub struct ListSubHeader {
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label: SharedString,
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left_icon: Option<Icon>,
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variant: ListItemVariant,
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inset: bool,
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}
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impl ListSubHeader {
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@ -133,7 +125,7 @@ impl ListSubHeader {
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Self {
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label: label.into(),
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left_icon: None,
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variant: ListItemVariant::default(),
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inset: false,
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}
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}
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@ -150,7 +142,7 @@ impl RenderOnce for ListSubHeader {
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h_stack().flex_1().w_full().relative().py_1().child(
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div()
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.h_6()
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.when(self.variant == ListItemVariant::Inset, |this| this.px_2())
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.when(self.inset, |this| this.px_2())
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.flex()
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.flex_1()
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.w_full()
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@ -185,7 +177,7 @@ pub struct ListItem {
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left_slot: Option<GraphicSlot>,
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overflow: OverflowStyle,
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toggle: Toggle,
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variant: ListItemVariant,
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inset: bool,
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on_click: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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on_secondary_mouse_down: Option<Rc<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
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children: SmallVec<[AnyElement; 2]>,
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@ -202,7 +194,7 @@ impl ListItem {
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left_slot: None,
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overflow: OverflowStyle::Hidden,
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toggle: Toggle::NotToggleable,
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variant: ListItemVariant::default(),
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inset: false,
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on_click: None,
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on_secondary_mouse_down: None,
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children: SmallVec::new(),
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@ -222,8 +214,8 @@ impl ListItem {
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self
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}
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pub fn variant(mut self, variant: ListItemVariant) -> Self {
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self.variant = variant;
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pub fn inset(mut self, inset: bool) -> Self {
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self.inset = inset;
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self
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}
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@ -283,20 +275,26 @@ impl RenderOnce for ListItem {
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div()
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.id(self.id)
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.relative()
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.hover(|mut style| {
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style.background = Some(cx.theme().colors().editor_background.into());
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style
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})
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// TODO: Add focus state
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// .when(self.state == InteractionState::Focused, |this| {
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// this.border()
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// .border_color(cx.theme().colors().border_focused)
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// })
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.when(self.inset, |this| this.rounded_md())
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.hover(|style| style.bg(cx.theme().colors().ghost_element_hover))
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.active(|style| style.bg(cx.theme().colors().ghost_element_active))
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.when(self.selected, |this| {
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this.bg(cx.theme().colors().ghost_element_selected)
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})
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.when_some(self.on_click.clone(), |this, on_click| {
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this.on_click(move |event, cx| {
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// HACK: GPUI currently fires `on_click` with any mouse button,
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// but we only care about the left button.
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if event.down.button == MouseButton::Left {
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(on_click)(event, cx)
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}
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})
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})
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.when_some(self.on_secondary_mouse_down, |this, on_mouse_down| {
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this.on_mouse_down(MouseButton::Right, move |event, cx| {
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(on_mouse_down)(event, cx)
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@ -304,7 +302,7 @@ impl RenderOnce for ListItem {
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})
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.child(
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div()
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.when(self.variant == ListItemVariant::Inset, |this| this.px_2())
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.when(self.inset, |this| this.px_2())
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.ml(self.indent_level as f32 * self.indent_step_size)
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.flex()
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.gap_1()
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