Enable dragging from project panel to panes

Rework gpui2 drag API so that receivers need not specify the dragged view type.

co-authored-by: Max <max@zed.dev>
co-authored-by: Conrad <conrad@zed.dev>
This commit is contained in:
Mikayla 2023-12-14 12:03:17 -08:00 committed by Max Brunsfeld
parent c6e44683e6
commit 8791f7cefc
9 changed files with 190 additions and 100 deletions

View file

@ -806,7 +806,7 @@ impl<'a> WindowContext<'a> {
/// a specific need to register a global listener.
pub fn on_mouse_event<Event: 'static>(
&mut self,
handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
) {
let order = self.window.next_frame.z_index_stack.clone();
self.window
@ -1379,6 +1379,7 @@ impl<'a> WindowContext<'a> {
self.window.mouse_position = position;
if self.active_drag.is_none() {
self.active_drag = Some(AnyDrag {
value: Box::new(files.clone()),
view: self.build_view(|_| files).into(),
cursor_offset: position,
});