Remove V parameter on elements
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c0d85dc1dd
commit
88024ca7c9
13 changed files with 578 additions and 665 deletions
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@ -3,15 +3,15 @@ use taffy::style::{Display, Position};
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use crate::{
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point, AnyElement, BorrowWindow, Bounds, Component, Element, LayoutId, ParentComponent, Pixels,
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Point, Size, Style,
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Point, Size, Style, WindowContext,
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};
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pub struct OverlayState {
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child_layout_ids: SmallVec<[LayoutId; 4]>,
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}
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pub struct Overlay<V> {
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children: SmallVec<[AnyElement<V>; 2]>,
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pub struct Overlay {
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children: SmallVec<[AnyElement; 2]>,
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anchor_corner: AnchorCorner,
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fit_mode: OverlayFitMode,
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// todo!();
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@ -21,7 +21,7 @@ pub struct Overlay<V> {
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/// overlay gives you a floating element that will avoid overflowing the window bounds.
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/// Its children should have no margin to avoid measurement issues.
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pub fn overlay<V: 'static>() -> Overlay<V> {
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pub fn overlay() -> Overlay {
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Overlay {
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children: SmallVec::new(),
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anchor_corner: AnchorCorner::TopLeft,
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@ -30,7 +30,7 @@ pub fn overlay<V: 'static>() -> Overlay<V> {
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}
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}
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impl<V> Overlay<V> {
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impl Overlay {
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/// Sets which corner of the overlay should be anchored to the current position.
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pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
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self.anchor_corner = anchor;
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@ -51,19 +51,19 @@ impl<V> Overlay<V> {
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}
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}
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impl<V: 'static> ParentComponent<V> for Overlay<V> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
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impl ParentComponent for Overlay {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.children
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}
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}
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impl<V: 'static> Component<V> for Overlay<V> {
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fn render(self) -> AnyElement<V> {
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impl Component for Overlay {
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fn render(self) -> AnyElement {
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AnyElement::new(self)
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}
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}
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impl<V: 'static> Element<V> for Overlay<V> {
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impl Element for Overlay {
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type ElementState = OverlayState;
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fn element_id(&self) -> Option<crate::ElementId> {
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@ -72,14 +72,13 @@ impl<V: 'static> Element<V> for Overlay<V> {
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fn layout(
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&mut self,
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view_state: &mut V,
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_: Option<Self::ElementState>,
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cx: &mut crate::ViewContext<V>,
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cx: &mut WindowContext,
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) -> (crate::LayoutId, Self::ElementState) {
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let child_layout_ids = self
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.children
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.iter_mut()
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.map(|child| child.layout(view_state, cx))
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.map(|child| child.layout(cx))
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.collect::<SmallVec<_>>();
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let mut overlay_style = Style::default();
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@ -94,9 +93,8 @@ impl<V: 'static> Element<V> for Overlay<V> {
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fn paint(
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&mut self,
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bounds: crate::Bounds<crate::Pixels>,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut crate::ViewContext<V>,
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cx: &mut WindowContext,
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) {
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if element_state.child_layout_ids.is_empty() {
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return;
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@ -157,7 +155,7 @@ impl<V: 'static> Element<V> for Overlay<V> {
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cx.with_element_offset(desired.origin - bounds.origin, |cx| {
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for child in &mut self.children {
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child.paint(view_state, cx);
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child.paint(cx);
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}
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})
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}
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