Reorganize theme2 crate

This commit is contained in:
Nate Butler 2023-11-13 13:58:23 -05:00
parent 7be12cb7b1
commit 889d20d046
9 changed files with 315 additions and 304 deletions

View file

@ -1,243 +1,15 @@
use gpui::{hsla, Hsla, Rgba};
use gpui::{Hsla, Rgba};
use crate::colors::{SystemColors, ThemeColors};
use crate::scale::{ColorScaleSet, ColorScales};
use crate::syntax::SyntaxTheme;
use crate::{ColorScale, PlayerColor, PlayerColors};
impl Default for PlayerColors {
fn default() -> Self {
Self(vec![
PlayerColor {
cursor: blue().dark().step_9(),
background: blue().dark().step_5(),
selection: blue().dark().step_3(),
},
PlayerColor {
cursor: orange().dark().step_9(),
background: orange().dark().step_5(),
selection: orange().dark().step_3(),
},
PlayerColor {
cursor: pink().dark().step_9(),
background: pink().dark().step_5(),
selection: pink().dark().step_3(),
},
PlayerColor {
cursor: lime().dark().step_9(),
background: lime().dark().step_5(),
selection: lime().dark().step_3(),
},
PlayerColor {
cursor: purple().dark().step_9(),
background: purple().dark().step_5(),
selection: purple().dark().step_3(),
},
PlayerColor {
cursor: amber().dark().step_9(),
background: amber().dark().step_5(),
selection: amber().dark().step_3(),
},
PlayerColor {
cursor: jade().dark().step_9(),
background: jade().dark().step_5(),
selection: jade().dark().step_3(),
},
PlayerColor {
cursor: red().dark().step_9(),
background: red().dark().step_5(),
selection: red().dark().step_3(),
},
])
}
}
impl PlayerColors {
pub fn default_light() -> Self {
Self(vec![
PlayerColor {
cursor: blue().light().step_9(),
background: blue().light().step_4(),
selection: blue().light().step_3(),
},
PlayerColor {
cursor: orange().light().step_9(),
background: orange().light().step_4(),
selection: orange().light().step_3(),
},
PlayerColor {
cursor: pink().light().step_9(),
background: pink().light().step_4(),
selection: pink().light().step_3(),
},
PlayerColor {
cursor: lime().light().step_9(),
background: lime().light().step_4(),
selection: lime().light().step_3(),
},
PlayerColor {
cursor: purple().light().step_9(),
background: purple().light().step_4(),
selection: purple().light().step_3(),
},
PlayerColor {
cursor: amber().light().step_9(),
background: amber().light().step_4(),
selection: amber().light().step_3(),
},
PlayerColor {
cursor: jade().light().step_9(),
background: jade().light().step_4(),
selection: jade().light().step_3(),
},
PlayerColor {
cursor: red().light().step_9(),
background: red().light().step_4(),
selection: red().light().step_3(),
},
])
}
}
use crate::ColorScale;
use crate::{SystemColors, ThemeColors};
pub(crate) fn neutral() -> ColorScaleSet {
slate()
}
impl Default for SystemColors {
fn default() -> Self {
Self {
transparent: hsla(0.0, 0.0, 0.0, 0.0),
mac_os_traffic_light_red: hsla(0.0139, 0.79, 0.65, 1.0),
mac_os_traffic_light_yellow: hsla(0.114, 0.88, 0.63, 1.0),
mac_os_traffic_light_green: hsla(0.313, 0.49, 0.55, 1.0),
}
}
}
impl SyntaxTheme {
pub fn default_light() -> Self {
Self {
highlights: vec![
("attribute".into(), cyan().light().step_11().into()),
("boolean".into(), tomato().light().step_11().into()),
("comment".into(), neutral().light().step_11().into()),
("comment.doc".into(), iris().light().step_12().into()),
("constant".into(), red().light().step_9().into()),
("constructor".into(), red().light().step_9().into()),
("embedded".into(), red().light().step_9().into()),
("emphasis".into(), red().light().step_9().into()),
("emphasis.strong".into(), red().light().step_9().into()),
("enum".into(), red().light().step_9().into()),
("function".into(), red().light().step_9().into()),
("hint".into(), red().light().step_9().into()),
("keyword".into(), orange().light().step_11().into()),
("label".into(), red().light().step_9().into()),
("link_text".into(), red().light().step_9().into()),
("link_uri".into(), red().light().step_9().into()),
("number".into(), red().light().step_9().into()),
("operator".into(), red().light().step_9().into()),
("predictive".into(), red().light().step_9().into()),
("preproc".into(), red().light().step_9().into()),
("primary".into(), red().light().step_9().into()),
("property".into(), red().light().step_9().into()),
("punctuation".into(), neutral().light().step_11().into()),
(
"punctuation.bracket".into(),
neutral().light().step_11().into(),
),
(
"punctuation.delimiter".into(),
neutral().light().step_11().into(),
),
(
"punctuation.list_marker".into(),
blue().light().step_11().into(),
),
("punctuation.special".into(), red().light().step_9().into()),
("string".into(), jade().light().step_11().into()),
("string.escape".into(), red().light().step_9().into()),
("string.regex".into(), tomato().light().step_11().into()),
("string.special".into(), red().light().step_9().into()),
(
"string.special.symbol".into(),
red().light().step_9().into(),
),
("tag".into(), red().light().step_9().into()),
("text.literal".into(), red().light().step_9().into()),
("title".into(), red().light().step_9().into()),
("type".into(), red().light().step_9().into()),
("variable".into(), red().light().step_9().into()),
("variable.special".into(), red().light().step_9().into()),
("variant".into(), red().light().step_9().into()),
],
inlay_style: tomato().light().step_1().into(), // todo!("nate: use a proper style")
suggestion_style: orange().light().step_1().into(), // todo!("nate: use proper style")
}
}
pub fn default_dark() -> Self {
Self {
highlights: vec![
("attribute".into(), tomato().dark().step_11().into()),
("boolean".into(), tomato().dark().step_11().into()),
("comment".into(), neutral().dark().step_11().into()),
("comment.doc".into(), iris().dark().step_12().into()),
("constant".into(), orange().dark().step_11().into()),
("constructor".into(), gold().dark().step_11().into()),
("embedded".into(), red().dark().step_11().into()),
("emphasis".into(), red().dark().step_11().into()),
("emphasis.strong".into(), red().dark().step_11().into()),
("enum".into(), yellow().dark().step_11().into()),
("function".into(), blue().dark().step_11().into()),
("hint".into(), indigo().dark().step_11().into()),
("keyword".into(), plum().dark().step_11().into()),
("label".into(), red().dark().step_11().into()),
("link_text".into(), red().dark().step_11().into()),
("link_uri".into(), red().dark().step_11().into()),
("number".into(), red().dark().step_11().into()),
("operator".into(), red().dark().step_11().into()),
("predictive".into(), red().dark().step_11().into()),
("preproc".into(), red().dark().step_11().into()),
("primary".into(), red().dark().step_11().into()),
("property".into(), red().dark().step_11().into()),
("punctuation".into(), neutral().dark().step_11().into()),
(
"punctuation.bracket".into(),
neutral().dark().step_11().into(),
),
(
"punctuation.delimiter".into(),
neutral().dark().step_11().into(),
),
(
"punctuation.list_marker".into(),
blue().dark().step_11().into(),
),
("punctuation.special".into(), red().dark().step_11().into()),
("string".into(), lime().dark().step_11().into()),
("string.escape".into(), orange().dark().step_11().into()),
("string.regex".into(), tomato().dark().step_11().into()),
("string.special".into(), red().dark().step_11().into()),
(
"string.special.symbol".into(),
red().dark().step_11().into(),
),
("tag".into(), red().dark().step_11().into()),
("text.literal".into(), purple().dark().step_11().into()),
("title".into(), sky().dark().step_11().into()),
("type".into(), mint().dark().step_11().into()),
("variable".into(), red().dark().step_11().into()),
("variable.special".into(), red().dark().step_11().into()),
("variant".into(), red().dark().step_11().into()),
],
inlay_style: neutral().dark().step_11().into(), // todo!("nate: use a proper style")
suggestion_style: orange().dark().step_11().into(), // todo!("nate: use a proper style")
}
}
}
impl ThemeColors {
pub fn default_light() -> Self {
pub fn light() -> Self {
let system = SystemColors::default();
Self {
@ -309,7 +81,7 @@ impl ThemeColors {
}
}
pub fn default_dark() -> Self {
pub fn dark() -> Self {
let system = SystemColors::default();
Self {

View file

@ -1,8 +1,8 @@
use std::sync::Arc;
use crate::{
colors::{StatusColors, SystemColors, ThemeColors, ThemeStyles},
default_color_scales, Appearance, PlayerColors, SyntaxTheme, Theme, ThemeFamily,
default_color_scales, Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors, Theme,
ThemeColors, ThemeFamily, ThemeStyles,
};
fn zed_pro_daylight() -> Theme {
@ -12,10 +12,10 @@ fn zed_pro_daylight() -> Theme {
appearance: Appearance::Light,
styles: ThemeStyles {
system: SystemColors::default(),
colors: ThemeColors::default_light(),
colors: ThemeColors::light(),
status: StatusColors::light(),
player: PlayerColors::default_light(),
syntax: Arc::new(SyntaxTheme::default_light()),
player: PlayerColors::light(),
syntax: Arc::new(SyntaxTheme::light()),
},
}
}
@ -27,10 +27,10 @@ pub(crate) fn zed_pro_moonlight() -> Theme {
appearance: Appearance::Dark,
styles: ThemeStyles {
system: SystemColors::default(),
colors: ThemeColors::default_dark(),
colors: ThemeColors::dark(),
status: StatusColors::dark(),
player: PlayerColors::default(),
syntax: Arc::new(SyntaxTheme::default_dark()),
player: PlayerColors::dark(),
syntax: Arc::new(SyntaxTheme::dark()),
},
}
}

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@ -38,8 +38,8 @@ impl ThemeRegistry {
fn insert_user_themes(&mut self, themes: impl IntoIterator<Item = UserTheme>) {
self.insert_themes(themes.into_iter().map(|user_theme| {
let mut theme_colors = match user_theme.appearance {
Appearance::Light => ThemeColors::default_light(),
Appearance::Dark => ThemeColors::default_dark(),
Appearance::Light => ThemeColors::light(),
Appearance::Dark => ThemeColors::dark(),
};
theme_colors.refine(&user_theme.styles.colors);
@ -47,8 +47,8 @@ impl ThemeRegistry {
status_colors.refine(&user_theme.styles.status);
let mut syntax_colors = match user_theme.appearance {
Appearance::Light => SyntaxTheme::default_light(),
Appearance::Dark => SyntaxTheme::default_dark(),
Appearance::Light => SyntaxTheme::light(),
Appearance::Dark => SyntaxTheme::dark(),
};
if let Some(user_syntax) = user_theme.styles.syntax {
syntax_colors.highlights = user_syntax

View file

@ -2,54 +2,7 @@ use gpui::Hsla;
use refineable::Refineable;
use std::sync::Arc;
use crate::{PlayerColors, SyntaxTheme, SystemColors};
#[derive(Refineable, Clone, Debug)]
#[refineable(Debug, serde::Deserialize)]
pub struct StatusColors {
/// Indicates some kind of conflict, like a file changed on disk while it was open, or
/// merge conflicts in a Git repository.
pub conflict: Hsla,
/// Indicates something new, like a new file added to a Git repository.
pub created: Hsla,
/// Indicates that something no longer exists, like a deleted file.
pub deleted: Hsla,
/// Indicates a system error, a failed operation or a diagnostic error.
pub error: Hsla,
/// Represents a hidden status, such as a file being hidden in a file tree.
pub hidden: Hsla,
/// Indicates a hint or some kind of additional information.
pub hint: Hsla,
/// Indicates that something is deliberately ignored, such as a file or operation ignored by Git.
pub ignored: Hsla,
/// Represents informational status updates or messages.
pub info: Hsla,
/// Indicates a changed or altered status, like a file that has been edited.
pub modified: Hsla,
/// Indicates something that is predicted, like automatic code completion, or generated code.
pub predictive: Hsla,
/// Represents a renamed status, such as a file that has been renamed.
pub renamed: Hsla,
/// Indicates a successful operation or task completion.
pub success: Hsla,
/// Indicates some kind of unreachable status, like a block of code that can never be reached.
pub unreachable: Hsla,
/// Represents a warning status, like an operation that is about to fail.
pub warning: Hsla,
}
use crate::{PlayerColors, StatusColors, SyntaxTheme, SystemColors};
#[derive(Refineable, Clone, Debug)]
#[refineable(Debug, serde::Deserialize)]
@ -283,7 +236,7 @@ mod tests {
#[test]
fn override_a_single_theme_color() {
let mut colors = ThemeColors::default_light();
let mut colors = ThemeColors::light();
let magenta: Hsla = gpui::rgb(0xff00ff);
@ -301,7 +254,7 @@ mod tests {
#[test]
fn override_multiple_theme_colors() {
let mut colors = ThemeColors::default_light();
let mut colors = ThemeColors::light();
let magenta: Hsla = gpui::rgb(0xff00ff);
let green: Hsla = gpui::rgb(0x00ff00);

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@ -16,6 +16,107 @@ pub struct PlayerColor {
#[derive(Clone)]
pub struct PlayerColors(pub Vec<PlayerColor>);
impl Default for PlayerColors {
/// Don't use this!
/// We have to have a default to be `[refineable::Refinable]`.
/// todo!("Find a way to not need this for Refinable")
fn default() -> Self {
Self::dark()
}
}
impl PlayerColors {
pub fn dark() -> Self {
Self(vec![
PlayerColor {
cursor: blue().dark().step_9(),
background: blue().dark().step_5(),
selection: blue().dark().step_3(),
},
PlayerColor {
cursor: orange().dark().step_9(),
background: orange().dark().step_5(),
selection: orange().dark().step_3(),
},
PlayerColor {
cursor: pink().dark().step_9(),
background: pink().dark().step_5(),
selection: pink().dark().step_3(),
},
PlayerColor {
cursor: lime().dark().step_9(),
background: lime().dark().step_5(),
selection: lime().dark().step_3(),
},
PlayerColor {
cursor: purple().dark().step_9(),
background: purple().dark().step_5(),
selection: purple().dark().step_3(),
},
PlayerColor {
cursor: amber().dark().step_9(),
background: amber().dark().step_5(),
selection: amber().dark().step_3(),
},
PlayerColor {
cursor: jade().dark().step_9(),
background: jade().dark().step_5(),
selection: jade().dark().step_3(),
},
PlayerColor {
cursor: red().dark().step_9(),
background: red().dark().step_5(),
selection: red().dark().step_3(),
},
])
}
pub fn light() -> Self {
Self(vec![
PlayerColor {
cursor: blue().light().step_9(),
background: blue().light().step_4(),
selection: blue().light().step_3(),
},
PlayerColor {
cursor: orange().light().step_9(),
background: orange().light().step_4(),
selection: orange().light().step_3(),
},
PlayerColor {
cursor: pink().light().step_9(),
background: pink().light().step_4(),
selection: pink().light().step_3(),
},
PlayerColor {
cursor: lime().light().step_9(),
background: lime().light().step_4(),
selection: lime().light().step_3(),
},
PlayerColor {
cursor: purple().light().step_9(),
background: purple().light().step_4(),
selection: purple().light().step_3(),
},
PlayerColor {
cursor: amber().light().step_9(),
background: amber().light().step_4(),
selection: amber().light().step_3(),
},
PlayerColor {
cursor: jade().light().step_9(),
background: jade().light().step_4(),
selection: jade().light().step_3(),
},
PlayerColor {
cursor: red().light().step_9(),
background: red().light().step_4(),
selection: red().light().step_3(),
},
])
}
}
impl PlayerColors {
pub fn local(&self) -> PlayerColor {
// todo!("use a valid color");
@ -36,6 +137,8 @@ impl PlayerColors {
#[cfg(feature = "stories")]
pub use stories::*;
use crate::{amber, blue, jade, lime, orange, pink, purple, red};
#[cfg(feature = "stories")]
mod stories {
use super::*;

View file

@ -1,10 +1,59 @@
use gpui::Hsla;
use refineable::Refineable;
use crate::{blue, grass, neutral, red, yellow, StatusColors};
use crate::{blue, grass, neutral, red, yellow};
#[derive(Refineable, Clone, Debug)]
#[refineable(Debug, serde::Deserialize)]
pub struct StatusColors {
/// Indicates some kind of conflict, like a file changed on disk while it was open, or
/// merge conflicts in a Git repository.
pub conflict: Hsla,
/// Indicates something new, like a new file added to a Git repository.
pub created: Hsla,
/// Indicates that something no longer exists, like a deleted file.
pub deleted: Hsla,
/// Indicates a system error, a failed operation or a diagnostic error.
pub error: Hsla,
/// Represents a hidden status, such as a file being hidden in a file tree.
pub hidden: Hsla,
/// Indicates a hint or some kind of additional information.
pub hint: Hsla,
/// Indicates that something is deliberately ignored, such as a file or operation ignored by Git.
pub ignored: Hsla,
/// Represents informational status updates or messages.
pub info: Hsla,
/// Indicates a changed or altered status, like a file that has been edited.
pub modified: Hsla,
/// Indicates something that is predicted, like automatic code completion, or generated code.
pub predictive: Hsla,
/// Represents a renamed status, such as a file that has been renamed.
pub renamed: Hsla,
/// Indicates a successful operation or task completion.
pub success: Hsla,
/// Indicates some kind of unreachable status, like a block of code that can never be reached.
pub unreachable: Hsla,
/// Represents a warning status, like an operation that is about to fail.
pub warning: Hsla,
}
impl Default for StatusColors {
/// Don't use this!
/// We have to have a default for StatusColors to be `[refineable::Refinable]`.
/// We have to have a default to be `[refineable::Refinable]`.
/// todo!("Find a way to not need this for Refinable")
fn default() -> Self {
Self::dark()
}

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@ -1,13 +1,142 @@
use gpui::{HighlightStyle, Hsla};
use crate::{
blue, cyan, gold, indigo, iris, jade, lime, mint, neutral, orange, plum, purple, red, sky,
tomato, yellow,
};
#[derive(Clone, Default)]
pub struct SyntaxTheme {
pub highlights: Vec<(String, HighlightStyle)>,
// todo!("Remove this in favor of StatusColor.hint")
// If this should be overridable we should move it to ThemeColors
pub inlay_style: HighlightStyle,
// todo!("Remove this in favor of StatusColor.prediction")
// If this should be overridable we should move it to ThemeColors
pub suggestion_style: HighlightStyle,
}
impl SyntaxTheme {
pub fn light() -> Self {
Self {
highlights: vec![
("attribute".into(), cyan().light().step_11().into()),
("boolean".into(), tomato().light().step_11().into()),
("comment".into(), neutral().light().step_11().into()),
("comment.doc".into(), iris().light().step_12().into()),
("constant".into(), red().light().step_9().into()),
("constructor".into(), red().light().step_9().into()),
("embedded".into(), red().light().step_9().into()),
("emphasis".into(), red().light().step_9().into()),
("emphasis.strong".into(), red().light().step_9().into()),
("enum".into(), red().light().step_9().into()),
("function".into(), red().light().step_9().into()),
("hint".into(), red().light().step_9().into()),
("keyword".into(), orange().light().step_11().into()),
("label".into(), red().light().step_9().into()),
("link_text".into(), red().light().step_9().into()),
("link_uri".into(), red().light().step_9().into()),
("number".into(), red().light().step_9().into()),
("operator".into(), red().light().step_9().into()),
("predictive".into(), red().light().step_9().into()),
("preproc".into(), red().light().step_9().into()),
("primary".into(), red().light().step_9().into()),
("property".into(), red().light().step_9().into()),
("punctuation".into(), neutral().light().step_11().into()),
(
"punctuation.bracket".into(),
neutral().light().step_11().into(),
),
(
"punctuation.delimiter".into(),
neutral().light().step_11().into(),
),
(
"punctuation.list_marker".into(),
blue().light().step_11().into(),
),
("punctuation.special".into(), red().light().step_9().into()),
("string".into(), jade().light().step_11().into()),
("string.escape".into(), red().light().step_9().into()),
("string.regex".into(), tomato().light().step_11().into()),
("string.special".into(), red().light().step_9().into()),
(
"string.special.symbol".into(),
red().light().step_9().into(),
),
("tag".into(), red().light().step_9().into()),
("text.literal".into(), red().light().step_9().into()),
("title".into(), red().light().step_9().into()),
("type".into(), red().light().step_9().into()),
("variable".into(), red().light().step_9().into()),
("variable.special".into(), red().light().step_9().into()),
("variant".into(), red().light().step_9().into()),
],
inlay_style: tomato().light().step_1().into(), // todo!("nate: use a proper style")
suggestion_style: orange().light().step_1().into(), // todo!("nate: use proper style")
}
}
pub fn dark() -> Self {
Self {
highlights: vec![
("attribute".into(), tomato().dark().step_11().into()),
("boolean".into(), tomato().dark().step_11().into()),
("comment".into(), neutral().dark().step_11().into()),
("comment.doc".into(), iris().dark().step_12().into()),
("constant".into(), orange().dark().step_11().into()),
("constructor".into(), gold().dark().step_11().into()),
("embedded".into(), red().dark().step_11().into()),
("emphasis".into(), red().dark().step_11().into()),
("emphasis.strong".into(), red().dark().step_11().into()),
("enum".into(), yellow().dark().step_11().into()),
("function".into(), blue().dark().step_11().into()),
("hint".into(), indigo().dark().step_11().into()),
("keyword".into(), plum().dark().step_11().into()),
("label".into(), red().dark().step_11().into()),
("link_text".into(), red().dark().step_11().into()),
("link_uri".into(), red().dark().step_11().into()),
("number".into(), red().dark().step_11().into()),
("operator".into(), red().dark().step_11().into()),
("predictive".into(), red().dark().step_11().into()),
("preproc".into(), red().dark().step_11().into()),
("primary".into(), red().dark().step_11().into()),
("property".into(), red().dark().step_11().into()),
("punctuation".into(), neutral().dark().step_11().into()),
(
"punctuation.bracket".into(),
neutral().dark().step_11().into(),
),
(
"punctuation.delimiter".into(),
neutral().dark().step_11().into(),
),
(
"punctuation.list_marker".into(),
blue().dark().step_11().into(),
),
("punctuation.special".into(), red().dark().step_11().into()),
("string".into(), lime().dark().step_11().into()),
("string.escape".into(), orange().dark().step_11().into()),
("string.regex".into(), tomato().dark().step_11().into()),
("string.special".into(), red().dark().step_11().into()),
(
"string.special.symbol".into(),
red().dark().step_11().into(),
),
("tag".into(), red().dark().step_11().into()),
("text.literal".into(), purple().dark().step_11().into()),
("title".into(), sky().dark().step_11().into()),
("type".into(), mint().dark().step_11().into()),
("variable".into(), red().dark().step_11().into()),
("variable.special".into(), red().dark().step_11().into()),
("variant".into(), red().dark().step_11().into()),
],
inlay_style: neutral().dark().step_11().into(), // todo!("nate: use a proper style")
suggestion_style: orange().dark().step_11().into(), // todo!("nate: use a proper style")
}
}
// TOOD: Get this working with `#[cfg(test)]`. Why isn't it?
pub fn new_test(colors: impl IntoIterator<Item = (&'static str, Hsla)>) -> Self {
SyntaxTheme {

View file

@ -1,4 +1,4 @@
use gpui::Hsla;
use gpui::{hsla, Hsla};
#[derive(Clone)]
pub struct SystemColors {
@ -7,3 +7,14 @@ pub struct SystemColors {
pub mac_os_traffic_light_yellow: Hsla,
pub mac_os_traffic_light_green: Hsla,
}
impl Default for SystemColors {
fn default() -> Self {
Self {
transparent: hsla(0.0, 0.0, 0.0, 0.0),
mac_os_traffic_light_red: hsla(0.0139, 0.79, 0.65, 1.0),
mac_os_traffic_light_yellow: hsla(0.114, 0.88, 0.63, 1.0),
mac_os_traffic_light_green: hsla(0.313, 0.49, 0.55, 1.0),
}
}
}

View file

@ -1,12 +1,9 @@
mod colors;
mod default_colors;
mod default_theme;
mod players;
mod registry;
mod scale;
mod settings;
mod styles;
mod syntax;
#[cfg(not(feature = "importing-themes"))]
mod themes;
mod user_theme;
@ -14,15 +11,12 @@ mod user_theme;
use std::sync::Arc;
use ::settings::Settings;
pub use colors::*;
pub use default_colors::*;
pub use default_theme::*;
pub use players::*;
pub use registry::*;
pub use scale::*;
pub use settings::*;
pub use styles::*;
pub use syntax::*;
#[cfg(not(feature = "importing-themes"))]
pub use themes::*;
pub use user_theme::*;