Switch MouseEventHandler to use MouseRegions

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
Nathan Sobo 2022-05-26 20:00:01 -06:00
parent 50edcb06dd
commit 893f15ddab
26 changed files with 150 additions and 195 deletions

View file

@ -1,3 +1,5 @@
use std::{any::TypeId, rc::Rc};
use super::Padding;
use crate::{
geometry::{
@ -6,40 +8,33 @@ use crate::{
},
platform::CursorStyle,
scene::CursorRegion,
DebugContext, Element, ElementBox, ElementStateHandle, Event, EventContext, LayoutContext,
DebugContext, Element, ElementBox, Event, EventContext, LayoutContext, MouseRegion, MouseState,
PaintContext, RenderContext, SizeConstraint, View,
};
use serde_json::json;
pub struct MouseEventHandler {
state: ElementStateHandle<MouseState>,
child: ElementBox,
tag: TypeId,
id: usize,
cursor_style: Option<CursorStyle>,
mouse_down_handler: Option<Box<dyn FnMut(&mut EventContext)>>,
click_handler: Option<Box<dyn FnMut(usize, &mut EventContext)>>,
drag_handler: Option<Box<dyn FnMut(Vector2F, &mut EventContext)>>,
mouse_down_handler: Option<Rc<dyn Fn(Vector2F, &mut EventContext)>>,
click_handler: Option<Rc<dyn Fn(Vector2F, usize, &mut EventContext)>>,
drag_handler: Option<Rc<dyn Fn(Vector2F, &mut EventContext)>>,
padding: Padding,
}
#[derive(Default)]
pub struct MouseState {
pub hovered: bool,
pub clicked: bool,
prev_drag_position: Option<Vector2F>,
}
impl MouseEventHandler {
pub fn new<Tag, V, F>(id: usize, cx: &mut RenderContext<V>, render_child: F) -> Self
where
Tag: 'static,
V: View,
F: FnOnce(&MouseState, &mut RenderContext<V>) -> ElementBox,
F: FnOnce(MouseState, &mut RenderContext<V>) -> ElementBox,
{
let state_handle = cx.element_state::<Tag, _>(id);
let child = state_handle.update(cx, |state, cx| render_child(state, cx));
Self {
state: state_handle,
child,
id,
tag: TypeId::of::<Tag>(),
child: render_child(cx.mouse_state::<Tag>(id), cx),
cursor_style: None,
mouse_down_handler: None,
click_handler: None,
@ -53,18 +48,24 @@ impl MouseEventHandler {
self
}
pub fn on_mouse_down(mut self, handler: impl FnMut(&mut EventContext) + 'static) -> Self {
self.mouse_down_handler = Some(Box::new(handler));
pub fn on_mouse_down(
mut self,
handler: impl Fn(Vector2F, &mut EventContext) + 'static,
) -> Self {
self.mouse_down_handler = Some(Rc::new(handler));
self
}
pub fn on_click(mut self, handler: impl FnMut(usize, &mut EventContext) + 'static) -> Self {
self.click_handler = Some(Box::new(handler));
pub fn on_click(
mut self,
handler: impl Fn(Vector2F, usize, &mut EventContext) + 'static,
) -> Self {
self.click_handler = Some(Rc::new(handler));
self
}
pub fn on_drag(mut self, handler: impl FnMut(Vector2F, &mut EventContext) + 'static) -> Self {
self.drag_handler = Some(Box::new(handler));
pub fn on_drag(mut self, handler: impl Fn(Vector2F, &mut EventContext) + 'static) -> Self {
self.drag_handler = Some(Rc::new(handler));
self
}
@ -107,6 +108,18 @@ impl Element for MouseEventHandler {
style,
});
}
cx.scene.push_mouse_region(MouseRegion {
view_id: cx.current_view_id(),
tag: self.tag,
region_id: self.id,
bounds,
hover: None,
click: self.click_handler.clone(),
mouse_down: self.mouse_down_handler.clone(),
drag: self.drag_handler.clone(),
});
self.child.paint(bounds.origin(), visible_bounds, cx);
}
@ -114,81 +127,12 @@ impl Element for MouseEventHandler {
&mut self,
event: &Event,
_: RectF,
visible_bounds: RectF,
_: RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
cx: &mut EventContext,
) -> bool {
let hit_bounds = self.hit_bounds(visible_bounds);
let mouse_down_handler = self.mouse_down_handler.as_mut();
let click_handler = self.click_handler.as_mut();
let drag_handler = self.drag_handler.as_mut();
let handled_in_child = self.child.dispatch_event(event, cx);
self.state.update(cx, |state, cx| match event {
Event::MouseMoved {
position,
left_mouse_down,
} => {
if !left_mouse_down {
let mouse_in = hit_bounds.contains_point(*position);
if state.hovered != mouse_in {
state.hovered = mouse_in;
cx.notify();
return true;
}
}
handled_in_child
}
Event::LeftMouseDown { position, .. } => {
if !handled_in_child && hit_bounds.contains_point(*position) {
state.clicked = true;
state.prev_drag_position = Some(*position);
cx.notify();
if let Some(handler) = mouse_down_handler {
handler(cx);
}
true
} else {
handled_in_child
}
}
Event::LeftMouseUp {
position,
click_count,
..
} => {
state.prev_drag_position = None;
if !handled_in_child && state.clicked {
state.clicked = false;
cx.notify();
if let Some(handler) = click_handler {
if hit_bounds.contains_point(*position) {
handler(*click_count, cx);
}
}
true
} else {
handled_in_child
}
}
Event::LeftMouseDragged { position, .. } => {
if !handled_in_child && state.clicked {
let prev_drag_position = state.prev_drag_position.replace(*position);
if let Some((handler, prev_position)) = drag_handler.zip(prev_drag_position) {
let delta = *position - prev_position;
if !delta.is_zero() {
(handler)(delta, cx);
}
}
true
} else {
handled_in_child
}
}
_ => handled_in_child,
})
self.child.dispatch_event(event, cx)
}
fn debug(