Switch fully to Rust Livekit (redux) (#27126)

Swift bindings BEGONE

Release Notes:

- Switched from using the Swift LiveKit bindings, to the Rust bindings,
fixing https://github.com/zed-industries/zed/issues/9396, a crash when
leaving a collaboration session, and making Zed easier to build.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael Sloan <michael@zed.dev>
This commit is contained in:
Mikayla Maki 2025-03-28 10:58:23 -07:00 committed by GitHub
parent c8fb95cd1b
commit 8a307e7b89
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68 changed files with 2393 additions and 7579 deletions

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@ -436,9 +436,6 @@ async fn test_basic_following(
editor_a1.item_id()
);
// TODO: Re-enable this test once we can replace our swift Livekit SDK with the rust SDK
// todo(windows)
// Fix this on Windows
#[cfg(all(not(target_os = "macos"), not(target_os = "windows")))]
{
use crate::rpc::RECONNECT_TIMEOUT;
@ -463,8 +460,9 @@ async fn test_basic_following(
.update(cx, |room, cx| room.share_screen(cx))
})
.await
.unwrap(); // This is what breaks
.unwrap();
executor.run_until_parked();
let shared_screen = workspace_a.update(cx_a, |workspace, cx| {
workspace
.active_item(cx)