Switch fully to Rust Livekit (redux) (#27126)

Swift bindings BEGONE

Release Notes:

- Switched from using the Swift LiveKit bindings, to the Rust bindings,
fixing https://github.com/zed-industries/zed/issues/9396, a crash when
leaving a collaboration session, and making Zed easier to build.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael Sloan <michael@zed.dev>
This commit is contained in:
Mikayla Maki 2025-03-28 10:58:23 -07:00 committed by GitHub
parent c8fb95cd1b
commit 8a307e7b89
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68 changed files with 2393 additions and 7579 deletions

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@ -17,11 +17,11 @@ use crate::{
};
use anyhow::{anyhow, Context as _, Result};
use collections::{FxHashMap, FxHashSet};
#[cfg(target_os = "macos")]
use core_video::pixel_buffer::CVPixelBuffer;
use derive_more::{Deref, DerefMut};
use futures::channel::oneshot;
use futures::FutureExt;
#[cfg(target_os = "macos")]
use media::core_video::CVImageBuffer;
use parking_lot::RwLock;
use raw_window_handle::{HandleError, HasWindowHandle};
use refineable::Refineable;
@ -2658,7 +2658,7 @@ impl Window {
///
/// This method should only be called as part of the paint phase of element drawing.
#[cfg(target_os = "macos")]
pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVPixelBuffer) {
use crate::PaintSurface;
self.invalidator.debug_assert_paint();