Switch fully to Rust Livekit (redux) (#27126)
Swift bindings BEGONE Release Notes: - Switched from using the Swift LiveKit bindings, to the Rust bindings, fixing https://github.com/zed-industries/zed/issues/9396, a crash when leaving a collaboration session, and making Zed easier to build. --------- Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com> Co-authored-by: Michael Sloan <michael@zed.dev>
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@ -4,15 +4,6 @@ fn main() {
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if cfg!(target_os = "macos") {
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println!("cargo:rustc-env=MACOSX_DEPLOYMENT_TARGET=10.15.7");
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println!("cargo:rerun-if-env-changed=ZED_BUNDLE");
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if std::env::var("ZED_BUNDLE").ok().as_deref() == Some("true") {
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// Find WebRTC.framework in the Frameworks folder when running as part of an application bundle.
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println!("cargo:rustc-link-arg=-Wl,-rpath,@executable_path/../Frameworks");
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} else {
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// Find WebRTC.framework as a sibling of the executable when running outside of an application bundle.
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println!("cargo:rustc-link-arg=-Wl,-rpath,@executable_path");
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}
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// Weakly link ReplayKit to ensure Zed can be used on macOS 10.15+.
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println!("cargo:rustc-link-arg=-Wl,-weak_framework,ReplayKit");
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