Avoid modifying the LSP message before resolving it (#26347)

Closes https://github.com/zed-industries/zed/issues/21277

To the left is current Zed, right is the improved version.
3rd message, from Zed, to resolve the item, does not have `textEdit` on
the right side, and has one on the left.
Seems to not influence the end result though, but at least Zed behaves
more appropriate now.

<img width="1727" alt="image"
src="https://github.com/user-attachments/assets/ca1236fd-9ce2-41ba-88fe-1f3178cdcbde"
/>


Instead of modifying the original LSP completion item, store completion
list defaults and apply them when the item is requested (except `data`
defaults, needed for resolve).

Now, the only place that can modify the completion items is this method,
and Python impl seems to be the one doing it:


ca9c3af56f/crates/languages/src/python.rs (L182-L204)

Seems ok to leave untouched for now.

Release Notes:

- Fixed LSP completion items modified before resolve request
This commit is contained in:
Kirill Bulatov 2025-03-10 00:12:53 +02:00 committed by GitHub
parent 6de3ac3e17
commit 8a7a78fafb
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GPG key ID: B5690EEEBB952194
7 changed files with 233 additions and 158 deletions

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@ -500,7 +500,7 @@ impl CompletionsMenu {
highlight.font_weight = None;
if completion
.source
.lsp_completion()
.lsp_completion(false)
.and_then(|lsp_completion| lsp_completion.deprecated)
.unwrap_or(false)
{
@ -711,10 +711,12 @@ impl CompletionsMenu {
let completion = &completions[mat.candidate_id];
let sort_key = completion.sort_key();
let sort_text = completion
.source
.lsp_completion()
.and_then(|lsp_completion| lsp_completion.sort_text.as_deref());
let sort_text =
if let CompletionSource::Lsp { lsp_completion, .. } = &completion.source {
lsp_completion.sort_text.as_deref()
} else {
None
};
let score = Reverse(OrderedFloat(mat.score));
if mat.score >= 0.2 {