Add icon, list_item, work on project panel
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2701be91e3
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8aa4fbea83
8 changed files with 160 additions and 25 deletions
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@ -1,21 +1,22 @@
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mod component;
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mod element;
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mod module;
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pub use component::facepile::*;
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pub use component::follow_group::*;
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pub use component::tab::*;
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pub use module::chat_panel::*;
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pub use module::project_panel::*;
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pub use module::status_bar::*;
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pub use module::tab_bar::*;
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pub use module::title_bar::*;
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pub use element::avatar::*;
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pub use element::icon::*;
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pub use element::icon_button::*;
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pub use element::indicator::*;
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pub use element::input::*;
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pub use element::label::*;
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pub use element::text_button::*;
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pub use element::tool_divider::*;
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mod component;
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pub use component::facepile::*;
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pub use component::follow_group::*;
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pub use component::list_item::*;
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pub use component::tab::*;
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mod module;
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pub use module::chat_panel::*;
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pub use module::project_panel::*;
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pub use module::status_bar::*;
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pub use module::tab_bar::*;
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pub use module::title_bar::*;
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@ -1,3 +1,4 @@
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pub(crate) mod facepile;
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pub(crate) mod follow_group;
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pub(crate) mod list_item;
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pub(crate) mod tab;
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57
crates/storybook/src/ui/component/list_item.rs
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57
crates/storybook/src/ui/component/list_item.rs
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@ -0,0 +1,57 @@
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use crate::prelude::InteractionState;
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use crate::theme::theme;
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use crate::ui::{icon, IconAsset, Label};
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use gpui2::geometry::rems;
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use gpui2::style::StyleHelpers;
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use gpui2::{elements::div, IntoElement};
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use gpui2::{Element, ParentElement, ViewContext};
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#[derive(Element)]
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pub struct ListItem {
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label: Label,
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left_icon: Option<IconAsset>,
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indent_level: f32,
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state: InteractionState,
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}
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pub fn list_item(label: Label) -> ListItem {
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ListItem {
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label,
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indent_level: 0.0,
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left_icon: None,
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state: InteractionState::default(),
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}
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}
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impl ListItem {
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pub fn indent_level(mut self, indent_level: f32) -> Self {
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self.indent_level = indent_level;
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self
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}
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pub fn left_icon(mut self, left_icon: Option<IconAsset>) -> Self {
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self.left_icon = left_icon;
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self
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}
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pub fn state(mut self, state: InteractionState) -> Self {
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self.state = state;
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self
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}
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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let mut el = div()
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.h_7()
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.px_2()
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.ml(rems(0.75 * self.indent_level.clone()))
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.flex()
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.gap_2()
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.items_center();
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if self.left_icon.is_some() {
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el = el.child(icon(self.left_icon.clone().unwrap()))
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}
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el.child(self.label.clone())
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}
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}
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@ -1,4 +1,5 @@
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pub(crate) mod avatar;
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pub(crate) mod icon;
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pub(crate) mod icon_button;
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pub(crate) mod indicator;
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pub(crate) mod input;
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@ -5,8 +5,6 @@ use gpui2::style::StyleHelpers;
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use gpui2::{ArcCow, IntoElement};
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use gpui2::{Element, ViewContext};
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pub type UnknownString = ArcCow<'static, str>;
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#[derive(Element, Clone)]
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pub struct Avatar {
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src: ArcCow<'static, str>,
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55
crates/storybook/src/ui/element/icon.rs
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55
crates/storybook/src/ui/element/icon.rs
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use std::borrow::Cow;
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use crate::theme::theme;
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use gpui2::elements::svg;
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use gpui2::style::StyleHelpers;
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use gpui2::IntoElement;
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use gpui2::{Element, ViewContext};
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#[derive(Default, PartialEq, Copy, Clone)]
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pub enum IconAsset {
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Ai,
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ArrowLeft,
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ArrowRight,
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#[default]
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ArrowUpRight,
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Bolt,
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Hash,
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File,
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Folder,
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FolderOpen,
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}
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pub fn icon_asset(asset: IconAsset) -> impl Into<Cow<'static, str>> {
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match asset {
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IconAsset::Ai => "icons/ai.svg",
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IconAsset::ArrowLeft => "icons/arrow_left.svg",
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IconAsset::ArrowRight => "icons/arrow_right.svg",
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IconAsset::ArrowUpRight => "icons/arrow_up_right.svg",
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IconAsset::Bolt => "icons/bolt.svg",
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IconAsset::Hash => "icons/hash.svg",
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IconAsset::File => "icons/file_icons/file.svg",
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IconAsset::Folder => "icons/file_icons/folder.svg",
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IconAsset::FolderOpen => "icons/file_icons/folder_open.svg",
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}
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}
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#[derive(Element, Clone)]
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pub struct Icon {
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asset: IconAsset,
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}
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pub fn icon(asset: IconAsset) -> Icon {
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Icon { asset }
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}
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impl Icon {
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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svg()
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.path(icon_asset(self.asset))
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.size_4()
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.fill(theme.lowest.base.default.foreground)
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}
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}
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@ -22,7 +22,7 @@ pub struct Label {
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pub fn label(label: &'static str) -> Label {
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Label {
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label: "Label",
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label,
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color: LabelColor::Default,
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}
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}
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@ -1,7 +1,7 @@
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use crate::{
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prelude::InteractionState,
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theme::theme,
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ui::{input, label, LabelColor},
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ui::{input, label, list_item, IconAsset, LabelColor},
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};
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use gpui2::{
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elements::{div, div::ScrollState},
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@ -29,7 +29,7 @@ impl<V: 'static> ProjectPanel<V> {
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let theme = theme(cx);
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div()
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.w_64()
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.w_56()
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.h_full()
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.flex()
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.flex_col()
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@ -41,17 +41,39 @@ impl<V: 'static> ProjectPanel<V> {
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.flex_col()
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.overflow_y_scroll(self.scroll_state.clone())
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.child(
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div().py_2().flex().flex_col().children(
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div().flex().flex_col().children(
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std::iter::repeat_with(|| {
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vec![
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label("File"),
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label("Modified File").color(LabelColor::Modified),
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label("Created File").color(LabelColor::Created),
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label("Deleted File").color(LabelColor::Deleted),
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label("Hidden File").color(LabelColor::Hidden),
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list_item(label("storybook").color(LabelColor::Modified))
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.left_icon(IconAsset::FolderOpen.into())
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.indent_level(0.0),
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list_item(label("docs").color(LabelColor::Default))
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.left_icon(IconAsset::Folder.into())
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.indent_level(1.0),
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list_item(label("src").color(LabelColor::Modified))
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.left_icon(IconAsset::FolderOpen.into())
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.indent_level(2.0),
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list_item(label("ui").color(LabelColor::Modified))
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.left_icon(IconAsset::FolderOpen.into())
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.indent_level(3.0),
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list_item(label("component").color(LabelColor::Created))
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.left_icon(IconAsset::FolderOpen.into())
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.indent_level(4.0),
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list_item(label("facepile.rs").color(LabelColor::Default))
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.left_icon(IconAsset::File.into())
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.indent_level(5.0),
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list_item(label("follow_group.rs").color(LabelColor::Default))
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.left_icon(IconAsset::File.into())
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.indent_level(5.0),
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list_item(label("list_item.rs").color(LabelColor::Created))
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.left_icon(IconAsset::File.into())
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.indent_level(5.0),
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list_item(label("tab.rs").color(LabelColor::Default))
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.left_icon(IconAsset::File.into())
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.indent_level(5.0),
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]
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})
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.take(60)
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.take(10)
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.flatten(),
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),
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),
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