debugger beta: Update debugger docs for beta (#31192)
The docs include basic information on starting a session but will need to be further iterated upon once we get deeper into the beta Release Notes: - N/A
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- [Channels](./channels.md)
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- [Collaboration](./collaboration.md)
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- [Git](./git.md)
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- [Debugging (Beta)](./debuggers.md)
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- [Tasks](./tasks.md)
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- [Remote Development](./remote-development.md)
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- [Environment Variables](./environment.md)
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# Debugger
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# Debugger (Beta)
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Zed uses the Debug Adapter Protocol (DAP) to provide debugging functionality across multiple programming languages.
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DAP is a standardized protocol that defines how debuggers, editors, and IDEs communicate with each other.
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- PHP (xdebug): Provides debugging and profiling capabilities for PHP applications, including remote debugging and code coverage analysis.
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- Custom: Allows you to configure any debug adapter that supports the Debug Adapter Protocol, enabling debugging for additional languages or specialized environments not natively supported by Zed.
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- Ruby (rdbg): Provides debugging capabilities for Ruby applications
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These adapters enable Zed to provide a consistent debugging experience across multiple languages while leveraging the specific features and capabilities of each debugger.
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## How To Get Started
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## Getting Started
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To start a debug session, we added few default debug configurations for each supported language that supports generic configuration options. To see all the available debug configurations, you can use the command palette `debugger: start` action, this should list all the available debug configurations.
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For basic debugging you can set up a new configuration by opening up the `New Session Modal` either by the `debugger: start` (default: f4) or clicking the plus icon at the top right of the debug panel. Once the `New Session Modal` is open you can click custom on the bottom left to open a view that allows you to create a custom debug configuration. Once you have created a configuration you can save it to your workspace's `.zed/debug.json` by clicking on the save button on the bottom left.
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For more advance use cases you can create debug configurations by directly editing the `.zed/debug.json` file in your project root directory. Once you fill out the adapter and label fields completions will show you the available options of the selected debug adapter.
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You can then use the `New Session Modal` to select a configuration then start debugging.
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### Configuration
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To create a custom debug configuration you have to create a `.zed/debug.json` file in your project root directory. This file should contain an array of debug configurations, each with a unique label and adapter the other option are optional/required based on the adapter.
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While configuration fields are debug adapter dependent, most adapters support the follow fields.
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```json
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[
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{
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// The label for the debug configuration and used to identify the debug session inside the debug panel
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// The label for the debug configuration and used to identify the debug session inside the debug panel & new session modal
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"label": "Example Start debugger config",
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// The debug adapter that Zed should use to debug the program
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"adapter": "custom",
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// Request: defaults to launch
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"adapter": "Example adapter name",
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// Request:
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// - launch: Zed will launch the program if specified or shows a debug terminal with the right configuration
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// - attach: Zed will attach to a running program to debug it or when the process_id is not specified we will show a process picker (only supported for node currently)
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"request": "launch",
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// cwd: defaults to the current working directory of your project ($ZED_WORKTREE_ROOT)
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// this field also supports task variables e.g. $ZED_WORKTREE_ROOT
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"cwd": "$ZED_WORKTREE_ROOT",
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// program: The program that you want to debug
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// this fields also support task variables e.g. $ZED_FILE
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// Note: this field should only contain the path to the program you want to debug
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// This field supports path resolution with ~ or . symbols
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"program": "path_to_program",
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// initialize_args: This field should contain all the adapter specific initialization arguments that are directly send to the debug adapter
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"initialize_args": {
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// "stopOnEntry": true // e.g. to stop on the first line of the program (These args are DAP specific)
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},
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// connection: the connection that a custom debugger should use
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"connection": "stdio",
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// The cli command used to start the debug adapter e.g. `python3`, `node` or the adapter binary
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"command": "path_to_cli"
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// cwd: defaults to the current working directory of your project ($ZED_WORKTREE_ROOT)
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"cwd": "$ZED_WORKTREE_ROOT"
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}
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]
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```
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### Using Attach [WIP]
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#### Task Variables
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Only javascript and lldb supports starting a debug session using attach.
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When using the attach request with a process ID the syntax is as follows:
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```json
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{
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"label": "Attach to Process",
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"adapter": "javascript",
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"request": {
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"attach": {
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"process_id": "12345"
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}
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}
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}
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```
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Without process ID the syntax is as follows:
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```json
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{
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"label": "Attach to Process",
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"adapter": "javascript",
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"request": {
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"attach": {}
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}
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}
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```
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#### JavaScript Configuration
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##### Debug Active File
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This configuration allows you to debug a JavaScript file in your project.
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```json
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{
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"label": "JavaScript: Debug Active File",
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"adapter": "javascript",
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"program": "$ZED_FILE",
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"request": "launch",
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"cwd": "$ZED_WORKTREE_ROOT"
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}
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```
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##### Debug Terminal
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This configuration will spawn a debug terminal where you could start you program by typing `node test.js`, and the debug adapter will automatically attach to the process.
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```json
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{
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"label": "JavaScript: Debug Terminal",
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"adapter": "javascript",
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"request": "launch",
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"cwd": "$ZED_WORKTREE_ROOT",
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// "program": "$ZED_FILE", // optional if you pass this in, you will see the output inside the terminal itself
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"initialize_args": {
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"console": "integratedTerminal"
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}
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}
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```
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#### PHP Configuration
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##### Debug Active File
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This configuration allows you to debug a PHP file in your project.
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```json
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{
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"label": "PHP: Debug Active File",
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"adapter": "php",
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"program": "$ZED_FILE",
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"request": "launch",
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"cwd": "$ZED_WORKTREE_ROOT"
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}
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```
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#### Python Configuration
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##### Debug Active File
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This configuration allows you to debug a Python file in your project.
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```json
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{
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"label": "Python: Debug Active File",
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"adapter": "python",
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"program": "$ZED_FILE",
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"request": "launch",
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"cwd": "$ZED_WORKTREE_ROOT"
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}
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```
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#### GDB Configuration
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**NOTE:** This configuration is for Linux systems only & intel macbooks.
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##### Debug Program
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This configuration allows you to debug a program using GDB e.g. Zed itself.
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```json
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{
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"label": "GDB: Debug program",
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"adapter": "gdb",
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"program": "$ZED_WORKTREE_ROOT/target/debug/zed",
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"request": "launch",
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"cwd": "$ZED_WORKTREE_ROOT"
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}
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```
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#### LLDB Configuration
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##### Debug Program
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This configuration allows you to debug a program using LLDB e.g. Zed itself.
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```json
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{
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"label": "LLDB: Debug program",
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"adapter": "lldb",
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"program": "$ZED_WORKTREE_ROOT/target/debug/zed",
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"request": "launch",
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"cwd": "$ZED_WORKTREE_ROOT"
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}
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```
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All configuration fields support task variables. See [Tasks](./tasks.md)
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## Breakpoints
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Zed currently supports these types of breakpoints
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- Log Breakpoints: Output a log message instead of stopping at the breakpoint when it's hit
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- Standard Breakpoints: Stop at the breakpoint when it's hit
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- Log Breakpoints: Output a log message instead of stopping at the breakpoint when it's hit
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- Conditional Breakpoints: Stop at the breakpoint when it's hit if the condition is met
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- Hit Breakpoints: Stop at the breakpoint when it's hit a certain number of times
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Standard breakpoints can be toggled by left clicking on the editor gutter or using the Toggle Breakpoint action. Right clicking on a breakpoint, code action symbol, or code runner symbol brings up the breakpoint context menu. That has options for toggling breakpoints and editing log breakpoints.
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Standard breakpoints can be toggled by left clicking on the editor gutter or using the Toggle Breakpoint action. Right clicking on a breakpoint, right clicking on a code runner symbol brings up the breakpoint context menu. That has options for toggling breakpoints and editing log breakpoints.
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Log breakpoints can also be edited/added through the edit log breakpoint action
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Other kinds of breakpoints can be toggled/edited by right clicking on the breakpoint icon in the gutter and selecting the desired option.
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## Settings
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