Set up Rust debugger code runner tasks (#27571)
## Summary This PR starts the process of adding debug task locators to Zed's debugger system. A task locator is a secondary resolution phase that allows a debug task to run a command before starting a debug session and then uses the output of the run command to configure itself. Locators are most applicable when debugging a compiled language but will be helpful for any language as well. ## Architecture At a high level, this works by adding a debug task queue to `Workspace`. Which add's a debug configuration associated with a `TaskId` whenever a resolved task with a debug config is added to `TaskInventory`'s queue. Then, when the `SpawnInTerminal` task finishes running, it emits its task_id and the result of the ran task. When a ran task exits successfully, `Workspace` tells `Project` to start a debug session using its stored debug config, then `DapStore` queries the `LocatorStore` to configure the debug configuration if it has a valid locator argument. Release Notes: - N/A
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24 changed files with 441 additions and 168 deletions
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@ -46,7 +46,15 @@ pub fn schedule_resolved_task(
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omit_history: bool,
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cx: &mut Context<Workspace>,
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) {
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let debug_config = resolved_task.resolved_debug_adapter_config();
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if let Some(spawn_in_terminal) = resolved_task.resolved.take() {
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if let Some(debug_config) = debug_config {
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workspace
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.debug_task_queue
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.insert(resolved_task.id.clone(), debug_config);
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}
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if !omit_history {
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resolved_task.resolved = Some(spawn_in_terminal.clone());
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workspace.project().update(cx, |project, cx| {
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