Set up Rust debugger code runner tasks (#27571)

## Summary 
This PR starts the process of adding debug task locators to Zed's
debugger system. A task locator is a secondary resolution phase that
allows a debug task to run a command before starting a debug session and
then uses the output of the run command to configure itself.

Locators are most applicable when debugging a compiled language but will
be helpful for any language as well.

## Architecture

At a high level, this works by adding a debug task queue to `Workspace`.
Which add's a debug configuration associated with a `TaskId` whenever a
resolved task with a debug config is added to `TaskInventory`'s queue.
Then, when the `SpawnInTerminal` task finishes running, it emits its
task_id and the result of the ran task.

When a ran task exits successfully, `Workspace` tells `Project` to start
a debug session using its stored debug config, then `DapStore` queries
the `LocatorStore` to configure the debug configuration if it has a
valid locator argument.

Release Notes:

- N/A
This commit is contained in:
Anthony Eid 2025-03-29 02:10:40 -04:00 committed by GitHub
parent 141a6c3915
commit 8add90d7cb
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GPG key ID: B5690EEEBB952194
24 changed files with 441 additions and 168 deletions

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@ -46,7 +46,15 @@ pub fn schedule_resolved_task(
omit_history: bool,
cx: &mut Context<Workspace>,
) {
let debug_config = resolved_task.resolved_debug_adapter_config();
if let Some(spawn_in_terminal) = resolved_task.resolved.take() {
if let Some(debug_config) = debug_config {
workspace
.debug_task_queue
.insert(resolved_task.id.clone(), debug_config);
}
if !omit_history {
resolved_task.resolved = Some(spawn_in_terminal.clone());
workspace.project().update(cx, |project, cx| {