gpui: Avoid dereferencing null pointer in MacWindow::update_ime_position
(#28110)
Seems to be very similar to https://github.com/zed-industries/zed/pull/28059 Edit: Updated the reproduction-steps as I missed something. The method without a check currently causes my debug-builds to crash on the regular if I: - Run a debug build and open it fullscreen in a dedicated space on my Mac. - Work on any of the built-in languages (e.g. remove some content from any `highlights.scm`) - Reopen the workspace with the debug-build. - Crash. ~~We might actually be able to revert the changes made in https://github.com/zed-industries/zed/pull/21510 and just add the null-check. Then again, I am not at all sure whether that would work.~~ See comment below. Release Notes: - N/A
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@ -1161,6 +1161,9 @@ impl PlatformWindow for MacWindow {
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unsafe {
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let input_context: id =
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msg_send![class!(NSTextInputContext), currentInputContext];
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if input_context.is_null() {
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return;
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}
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let _: () = msg_send![input_context, invalidateCharacterCoordinates];
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}
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})
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