Rename model
based variable names to entity
(#24198)
## Context While looking through the client crate, I noticed that some of the old functions and variables were still using gpui::model name that was deprecated during the gpui3 transition. This PR renames those instances of model to entity to be more inline with gpui3. In addition, I also renamed `model` to `entity` in cases found by the below search terms given by @someone13574 - model = cx. - model: Entity - model: &Entity - OpenedModelHandle - model.update - model.upgrade - model = .*\.root (regex) - parent_model - model = cx.new - cx.spawn(move |model Release Notes: - N/A
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40 changed files with 332 additions and 327 deletions
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@ -849,10 +849,10 @@ impl TestClient {
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) -> (Entity<Workspace>, &'a mut VisualTestContext) {
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let window = cx.update(|cx| cx.active_window().unwrap().downcast::<Workspace>().unwrap());
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let model = window.root(cx).unwrap();
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let entity = window.root(cx).unwrap();
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let cx = VisualTestContext::from_window(*window.deref(), cx).as_mut();
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// it might be nice to try and cleanup these at the end of each test.
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(model, cx)
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(entity, cx)
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}
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}
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@ -861,9 +861,9 @@ pub fn open_channel_notes(
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cx: &mut VisualTestContext,
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) -> Task<anyhow::Result<Entity<ChannelView>>> {
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let window = cx.update(|_, cx| cx.active_window().unwrap().downcast::<Workspace>().unwrap());
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let model = window.root(cx).unwrap();
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let entity = window.root(cx).unwrap();
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cx.update(|window, cx| ChannelView::open(channel_id, None, model.clone(), window, cx))
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cx.update(|window, cx| ChannelView::open(channel_id, None, entity.clone(), window, cx))
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}
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impl Drop for TestClient {
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