Rename model based variable names to entity (#24198)

## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
This commit is contained in:
Anthony Eid 2025-02-04 13:24:35 -05:00 committed by GitHub
parent 27d1c689cf
commit 8c7096f7a6
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
40 changed files with 332 additions and 327 deletions

View file

@ -849,10 +849,10 @@ impl TestClient {
) -> (Entity<Workspace>, &'a mut VisualTestContext) {
let window = cx.update(|cx| cx.active_window().unwrap().downcast::<Workspace>().unwrap());
let model = window.root(cx).unwrap();
let entity = window.root(cx).unwrap();
let cx = VisualTestContext::from_window(*window.deref(), cx).as_mut();
// it might be nice to try and cleanup these at the end of each test.
(model, cx)
(entity, cx)
}
}
@ -861,9 +861,9 @@ pub fn open_channel_notes(
cx: &mut VisualTestContext,
) -> Task<anyhow::Result<Entity<ChannelView>>> {
let window = cx.update(|_, cx| cx.active_window().unwrap().downcast::<Workspace>().unwrap());
let model = window.root(cx).unwrap();
let entity = window.root(cx).unwrap();
cx.update(|window, cx| ChannelView::open(channel_id, None, model.clone(), window, cx))
cx.update(|window, cx| ChannelView::open(channel_id, None, entity.clone(), window, cx))
}
impl Drop for TestClient {