Rename model
based variable names to entity
(#24198)
## Context While looking through the client crate, I noticed that some of the old functions and variables were still using gpui::model name that was deprecated during the gpui3 transition. This PR renames those instances of model to entity to be more inline with gpui3. In addition, I also renamed `model` to `entity` in cases found by the below search terms given by @someone13574 - model = cx. - model: Entity - model: &Entity - OpenedModelHandle - model.update - model.upgrade - model = .*\.root (regex) - parent_model - model = cx.new - cx.spawn(move |model Release Notes: - N/A
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40 changed files with 332 additions and 327 deletions
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@ -239,14 +239,14 @@ impl CollabPanel {
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)
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.detach();
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let model = cx.entity().downgrade();
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let entity = cx.entity().downgrade();
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let list_state = ListState::new(
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0,
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gpui::ListAlignment::Top,
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px(1000.),
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move |ix, window, cx| {
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if let Some(model) = model.upgrade() {
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model.update(cx, |this, cx| this.render_list_entry(ix, window, cx))
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if let Some(entity) = entity.upgrade() {
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entity.update(cx, |this, cx| this.render_list_entry(ix, window, cx))
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} else {
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div().into_any()
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}
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