Rename model
based variable names to entity
(#24198)
## Context While looking through the client crate, I noticed that some of the old functions and variables were still using gpui::model name that was deprecated during the gpui3 transition. This PR renames those instances of model to entity to be more inline with gpui3. In addition, I also renamed `model` to `entity` in cases found by the below search terms given by @someone13574 - model = cx. - model: Entity - model: &Entity - OpenedModelHandle - model.update - model.upgrade - model = .*\.root (regex) - parent_model - model = cx.new - cx.spawn(move |model Release Notes: - N/A
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40 changed files with 332 additions and 327 deletions
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@ -796,9 +796,9 @@ impl OutlinePanel {
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show_scrollbar: !Self::should_autohide_scrollbar(cx),
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hide_scrollbar_task: None,
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vertical_scrollbar_state: ScrollbarState::new(scroll_handle.clone())
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.parent_model(&cx.entity()),
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.parent_entity(&cx.entity()),
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horizontal_scrollbar_state: ScrollbarState::new(scroll_handle.clone())
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.parent_model(&cx.entity()),
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.parent_entity(&cx.entity()),
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max_width_item_index: None,
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scroll_handle,
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focus_handle,
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