Rename model
based variable names to entity
(#24198)
## Context While looking through the client crate, I noticed that some of the old functions and variables were still using gpui::model name that was deprecated during the gpui3 transition. This PR renames those instances of model to entity to be more inline with gpui3. In addition, I also renamed `model` to `entity` in cases found by the below search terms given by @someone13574 - model = cx. - model: Entity - model: &Entity - OpenedModelHandle - model.update - model.upgrade - model = .*\.root (regex) - parent_model - model = cx.new - cx.spawn(move |model Release Notes: - N/A
This commit is contained in:
parent
27d1c689cf
commit
8c7096f7a6
40 changed files with 332 additions and 327 deletions
|
@ -281,16 +281,16 @@ impl<D: PickerDelegate> Picker<D> {
|
|||
ElementContainer::UniformList(UniformListScrollHandle::new())
|
||||
}
|
||||
ContainerKind::List => {
|
||||
let model = cx.entity().downgrade();
|
||||
let entity = cx.entity().downgrade();
|
||||
ElementContainer::List(ListState::new(
|
||||
0,
|
||||
gpui::ListAlignment::Top,
|
||||
px(1000.),
|
||||
move |ix, window, cx| {
|
||||
model
|
||||
entity
|
||||
.upgrade()
|
||||
.map(|model| {
|
||||
model.update(cx, |this, cx| {
|
||||
.map(|entity| {
|
||||
entity.update(cx, |this, cx| {
|
||||
this.render_element(window, cx, ix).into_any_element()
|
||||
})
|
||||
})
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue