Rename model based variable names to entity (#24198)

## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
This commit is contained in:
Anthony Eid 2025-02-04 13:24:35 -05:00 committed by GitHub
parent 27d1c689cf
commit 8c7096f7a6
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
40 changed files with 332 additions and 327 deletions

View file

@ -281,16 +281,16 @@ impl<D: PickerDelegate> Picker<D> {
ElementContainer::UniformList(UniformListScrollHandle::new())
}
ContainerKind::List => {
let model = cx.entity().downgrade();
let entity = cx.entity().downgrade();
ElementContainer::List(ListState::new(
0,
gpui::ListAlignment::Top,
px(1000.),
move |ix, window, cx| {
model
entity
.upgrade()
.map(|model| {
model.update(cx, |this, cx| {
.map(|entity| {
entity.update(cx, |this, cx| {
this.render_element(window, cx, ix).into_any_element()
})
})