Rename model based variable names to entity (#24198)

## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
This commit is contained in:
Anthony Eid 2025-02-04 13:24:35 -05:00 committed by GitHub
parent 27d1c689cf
commit 8c7096f7a6
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
40 changed files with 332 additions and 327 deletions

View file

@ -35,7 +35,7 @@ impl<E: 'static> DebouncedDelay<E> {
self.cancel_channel = Some(sender);
let previous_task = self.task.take();
self.task = Some(cx.spawn(move |model, mut cx| async move {
self.task = Some(cx.spawn(move |entity, mut cx| async move {
let mut timer = cx.background_executor().timer(delay).fuse();
if let Some(previous_task) = previous_task {
previous_task.await;
@ -46,7 +46,7 @@ impl<E: 'static> DebouncedDelay<E> {
_ = timer => {}
}
if let Ok(task) = model.update(&mut cx, |project, cx| (func)(project, cx)) {
if let Ok(task) = entity.update(&mut cx, |project, cx| (func)(project, cx)) {
task.await;
}
}));