Rename model
based variable names to entity
(#24198)
## Context While looking through the client crate, I noticed that some of the old functions and variables were still using gpui::model name that was deprecated during the gpui3 transition. This PR renames those instances of model to entity to be more inline with gpui3. In addition, I also renamed `model` to `entity` in cases found by the below search terms given by @someone13574 - model = cx. - model: Entity - model: &Entity - OpenedModelHandle - model.update - model.upgrade - model = .*\.root (regex) - parent_model - model = cx.new - cx.spawn(move |model Release Notes: - N/A
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40 changed files with 332 additions and 327 deletions
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@ -387,18 +387,18 @@ impl ImageStoreImpl for Entity<LocalImageStore> {
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let LoadedBinaryFile { file, content } = load_file.await?;
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let image = create_gpui_image(content)?;
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let model = cx.new(|cx| ImageItem {
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let entity = cx.new(|cx| ImageItem {
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id: cx.entity_id().as_non_zero_u64().into(),
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file: file.clone(),
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image,
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reload_task: None,
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})?;
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let image_id = cx.read_entity(&model, |model, _| model.id)?;
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let image_id = cx.read_entity(&entity, |model, _| model.id)?;
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this.update(&mut cx, |this, cx| {
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image_store.update(cx, |image_store, cx| {
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image_store.add_image(model.clone(), cx)
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image_store.add_image(entity.clone(), cx)
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})??;
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this.local_image_ids_by_path.insert(
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ProjectPath {
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@ -415,7 +415,7 @@ impl ImageStoreImpl for Entity<LocalImageStore> {
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anyhow::Ok(())
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})??;
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Ok(model)
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Ok(entity)
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})
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}
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