Rename model
based variable names to entity
(#24198)
## Context While looking through the client crate, I noticed that some of the old functions and variables were still using gpui::model name that was deprecated during the gpui3 transition. This PR renames those instances of model to entity to be more inline with gpui3. In addition, I also renamed `model` to `entity` in cases found by the below search terms given by @someone13574 - model = cx. - model: Entity - model: &Entity - OpenedModelHandle - model.update - model.upgrade - model = .*\.root (regex) - parent_model - model = cx.new - cx.spawn(move |model Release Notes: - N/A
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40 changed files with 332 additions and 327 deletions
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@ -1263,7 +1263,7 @@ impl RemoteServerProjects {
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state = new_state.clone();
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}
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}
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let scroll_state = state.scrollbar.parent_model(&cx.entity());
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let scroll_state = state.scrollbar.parent_entity(&cx.entity());
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let connect_button = div()
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.id("ssh-connect-new-server-container")
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.track_focus(&state.add_new_server.focus_handle)
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