Rename model
based variable names to entity
(#24198)
## Context While looking through the client crate, I noticed that some of the old functions and variables were still using gpui::model name that was deprecated during the gpui3 transition. This PR renames those instances of model to entity to be more inline with gpui3. In addition, I also renamed `model` to `entity` in cases found by the below search terms given by @someone13574 - model = cx. - model: Entity - model: &Entity - OpenedModelHandle - model.update - model.upgrade - model = .*\.root (regex) - parent_model - model = cx.new - cx.spawn(move |model Release Notes: - N/A
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40 changed files with 332 additions and 327 deletions
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@ -127,7 +127,7 @@ impl Cell {
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} => {
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let source = source.join("");
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let model = cx.new(|cx| {
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let entity = cx.new(|cx| {
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let markdown_parsing_task = {
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let languages = languages.clone();
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let source = source.clone();
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@ -159,7 +159,7 @@ impl Cell {
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}
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});
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Cell::Markdown(model)
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Cell::Markdown(entity)
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}
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nbformat::v4::Cell::Code {
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id,
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