terminal: Add scrollbar (#23256)
Closes #4798 This PR implements a scrollbar for the terminal by turning `ScrollableHandle` into a trait, allowing us to implement a custom scroll handle, `TerminalScrollHandle`. It works by converting terminal lines into pixels that `ScrollableHandle` understands. When `ScrollableHandle` provides a changed offset (e.g., when you drag the scrollbar), we convert this pixel offset back into the number of lines to scroll and update the terminal content accordingly. While the current version works as expected, I believe the scrollbar's offset updates could potentially be turned into an event. This event could then be subscribed to in `TerminalView`, not needing to update the terminal's offset in the `render` method as it might have performance implications. Further ideas on this are welcome. Preview: https://github.com/user-attachments/assets/560f0aac-4544-4007-8f0b-8833386f608f Todo: - [x] Experiment with custom scrollbar responding to terminal mouse scroll - [x] Refactor existing scrollbar handle into a trait - [x] Update terminal to use the scrollbar trait instead of a custom scrollbar implementation - [x] Figure out how scrollbar events like mouse drag should notify the terminal to update its state - [x] Code clean up - [x] Scrollbar hide setting for terminal Release Notes: - Added scrollbar to the terminal
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@ -1252,7 +1252,11 @@ impl RemoteServerProjects {
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cx.notify();
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}));
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let ui::ScrollableHandle::NonUniform(scroll_handle) = scroll_state.scroll_handle() else {
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let Some(scroll_handle) = scroll_state
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.scroll_handle()
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.as_any()
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.downcast_ref::<ScrollHandle>()
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else {
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unreachable!()
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};
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