From 8dabb152481091d5bee0a7b4190f261baa4a4728 Mon Sep 17 00:00:00 2001 From: Nathan Sobo Date: Tue, 30 Mar 2021 16:34:01 -0600 Subject: [PATCH] Decrease max windings to avoid problems with anti-aliasing Co-Authored-By: Max Brunsfeld --- gpui/src/platform/mac/shaders/shaders.metal | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gpui/src/platform/mac/shaders/shaders.metal b/gpui/src/platform/mac/shaders/shaders.metal index 085ac53582..7e80674ccc 100644 --- a/gpui/src/platform/mac/shaders/shaders.metal +++ b/gpui/src/platform/mac/shaders/shaders.metal @@ -193,7 +193,7 @@ vertex SpriteFragmentInput sprite_vertex( }; } -#define MAX_WINDINGS 128. +#define MAX_WINDINGS 32. fragment float4 sprite_fragment( SpriteFragmentInput input [[stage_in]],