Auto-fix clippy::collapsible_if violations (#36428)
Release Notes: - N/A
This commit is contained in:
parent
9e8ec72bd5
commit
8f567383e4
281 changed files with 6628 additions and 7089 deletions
|
@ -269,32 +269,31 @@ impl Render for ApplicationMenu {
|
|||
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
|
||||
let all_menus_shown = self.all_menus_shown(cx);
|
||||
|
||||
if let Some(pending_menu_open) = self.pending_menu_open.take() {
|
||||
if let Some(entry) = self
|
||||
if let Some(pending_menu_open) = self.pending_menu_open.take()
|
||||
&& let Some(entry) = self
|
||||
.entries
|
||||
.iter()
|
||||
.find(|entry| entry.menu.name == pending_menu_open && !entry.handle.is_deployed())
|
||||
{
|
||||
let handle_to_show = entry.handle.clone();
|
||||
let handles_to_hide: Vec<_> = self
|
||||
.entries
|
||||
.iter()
|
||||
.filter(|e| e.menu.name != pending_menu_open && e.handle.is_deployed())
|
||||
.map(|e| e.handle.clone())
|
||||
.collect();
|
||||
{
|
||||
let handle_to_show = entry.handle.clone();
|
||||
let handles_to_hide: Vec<_> = self
|
||||
.entries
|
||||
.iter()
|
||||
.filter(|e| e.menu.name != pending_menu_open && e.handle.is_deployed())
|
||||
.map(|e| e.handle.clone())
|
||||
.collect();
|
||||
|
||||
if handles_to_hide.is_empty() {
|
||||
// We need to wait for the next frame to show all menus first,
|
||||
// before we can handle show/hide operations
|
||||
window.on_next_frame(move |window, cx| {
|
||||
handles_to_hide.iter().for_each(|handle| handle.hide(cx));
|
||||
window.defer(cx, move |window, cx| handle_to_show.show(window, cx));
|
||||
});
|
||||
} else {
|
||||
// Since menus are already shown, we can directly handle show/hide operations
|
||||
if handles_to_hide.is_empty() {
|
||||
// We need to wait for the next frame to show all menus first,
|
||||
// before we can handle show/hide operations
|
||||
window.on_next_frame(move |window, cx| {
|
||||
handles_to_hide.iter().for_each(|handle| handle.hide(cx));
|
||||
cx.defer_in(window, move |_, window, cx| handle_to_show.show(window, cx));
|
||||
}
|
||||
window.defer(cx, move |window, cx| handle_to_show.show(window, cx));
|
||||
});
|
||||
} else {
|
||||
// Since menus are already shown, we can directly handle show/hide operations
|
||||
handles_to_hide.iter().for_each(|handle| handle.hide(cx));
|
||||
cx.defer_in(window, move |_, window, cx| handle_to_show.show(window, cx));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -593,11 +593,11 @@ impl TitleBar {
|
|||
Button::new("connection-status", label)
|
||||
.label_size(LabelSize::Small)
|
||||
.on_click(|_, window, cx| {
|
||||
if let Some(auto_updater) = auto_update::AutoUpdater::get(cx) {
|
||||
if auto_updater.read(cx).status().is_updated() {
|
||||
workspace::reload(cx);
|
||||
return;
|
||||
}
|
||||
if let Some(auto_updater) = auto_update::AutoUpdater::get(cx)
|
||||
&& auto_updater.read(cx).status().is_updated()
|
||||
{
|
||||
workspace::reload(cx);
|
||||
return;
|
||||
}
|
||||
auto_update::check(&Default::default(), window, cx);
|
||||
})
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue