gpui: Support hitbox blocking mouse interaction except scrolling (#31712)
tl;dr: This adds `.block_mouse_except_scroll()` which should typically be used instead of `.occlude()` for cases when the mouse shouldn't interact with elements drawn below an element. The rationale for treating scroll events differently: * Mouse move / click / styles / tooltips are for elements the user is interacting with directly. * Mouse scroll events are about finding the current outer scroll container. Most use of `occlude` should probably be switched to this, but I figured I'd derisk this change by minimizing behavior changes to just the 3 uses of `block_mouse_except_scroll`. GPUI changes: * Added `InteractiveElement::block_mouse_except_scroll()`, and removes `stop_mouse_events_except_scroll()` * Added `Hitbox::should_handle_scroll()` to be used when handling scroll wheel events. * `Window::insert_hitbox` now takes `HitboxBehavior` instead of `occlude: bool`. - `false` for that bool is now `HitboxBehavior::Normal`. - `true` for that bool is now `HitboxBehavior::BlockMouse`. - The new mode is `HitboxBehavior::BlockMouseExceptScroll`. * Removes `Default` impl for `HitboxId` since applications should not manually create `HitboxId(0)`. Release Notes: - N/A
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16 changed files with 231 additions and 99 deletions
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@ -1,8 +1,8 @@
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use gpui::{
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App, Application, Bounds, Context, CursorStyle, Decorations, Hsla, MouseButton, Pixels, Point,
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ResizeEdge, Size, Window, WindowBackgroundAppearance, WindowBounds, WindowDecorations,
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WindowOptions, black, canvas, div, green, point, prelude::*, px, rgb, size, transparent_black,
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white,
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App, Application, Bounds, Context, CursorStyle, Decorations, HitboxBehavior, Hsla, MouseButton,
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Pixels, Point, ResizeEdge, Size, Window, WindowBackgroundAppearance, WindowBounds,
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WindowDecorations, WindowOptions, black, canvas, div, green, point, prelude::*, px, rgb, size,
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transparent_black, white,
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};
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struct WindowShadow {}
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@ -37,7 +37,7 @@ impl Render for WindowShadow {
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point(px(0.0), px(0.0)),
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window.window_bounds().get_bounds().size,
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),
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false,
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HitboxBehavior::Normal,
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)
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},
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move |_bounds, hitbox, window, _cx| {
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